
The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world, uncover the origins of a mysterious disease, and become humanity’s final hope of ending the Blight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Endure an authentic survival experience unlike any other in The Last Plague: Blight. Carefully tend to your well-being, brave countless threats, and overcome daunting challenges in a disease-ridden, procedurally generated open world. Delve into the heart of the Blight and bring it to an end.
An obscure disease known as the Blight has descended upon the land. Barely escaping its devastating effects, you find yourself exhausted, starving, and alone in the wilderness. But when an enigmatic figure emerges from the darkness, a glimmer of hope appears on the horizon. Are you willing to risk your life to eradicate the Blight, or will you allow the disease to consume you?
Survive a perilous open world built around punishing realism, immersion, and depth. Whether you're cooking, crafting, or gathering materials, every task consumes precious time. Water must be boiled to ensure it's safe to drink, and raw materials require proper treatment before they can become the tools necessary for survival. Hunger, hydration, and energy must be carefully managed while resting at camp or exploring the wilds. Never let your guard down, because danger takes many forms. Wild beasts and harsh elements constantly threaten your well-being, so do whatever it takes to survive in a procedurally generated world that does not want you in it.
Key Features:
An authentic survival experience rooted in realism and immersion
A procedurally generated open world and its inhabitants
Co-op multiplayer
Complex cooking, crafting, farming, and building mechanics
A dynamic terraforming and shelter-building system with walls, floors, and roofs that are not locked to a grid
Switch between third-person and top-down perspectives for greater spatial awareness
Upcoming Features:
Continuation of the story and a meaningful long-term goal
Cooperation and trade with other NPC survivors as you rebuild
Animal taming
Localization in additional languages (Polish, Italian, Japanese, and possibly more)
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been able to get far in the game, awaiting an update from Elric to help with clearing blight from towns but the game is simply unplayable for me from a building perspective - the ground terraforming is awful. I can clear and level ground to put sole plates down and I get messages the terrain isn't flat or that there is a collision - in short, easy to build the simplest stick and leaf structures - simply awful to make lumber building - ruins the game for me...
This is the most addictive survival game I have enjoyed playing in a long time. If survival games are your cup of tea, then i highly recommend this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нудная игра, очень мало функционала, отсутствуют кучу рецептов, боёвка корявая, в общем и целом задумка хорошая, а исполнение очень не очень.
I am writing this review after playing 30hrs, A great survival game if you like the Genre, The crafting mechanics are insanely good the effort needed to even get food and water are cool, the combat mechanics needs some work, you only move back/side to dodge, cant craft bow and arrow have to depend on luck for finding it, I guess the devs will improve it soon. the graphics, sound, weather and lighting are cool for a two year old game. the progression is overall good. In short it is a great package for Realistic Survival Genre. A must buy recommendatio from me.
This game is fantastic! I play a ton of OWSC and this is peak.! All the marketing makes it look isometric. Its not. I would have bought it a long time ago had I known. Hard but not too hard. Like Green Hell light. Grindy but addicting. It took me about 20 hours to get my sliders under control and start exploring.
目前这个体量打折可入,原价有点小贵。 爆肝4天,因为中文攻略很少,游戏指引不全面,所以我在这里写一些感觉可以帮助到你的贴士。 做好陶罐以后可以做一个凿子,然后用短木板做成木塞子装到陶罐上,有木塞子的陶罐可以酿醋,醋是这个游戏比较关键的一个物资,可以保鲜食物,也可以做成消毒剂来给熟肉降低枯萎值。酿醋的方法很简单,采集到蓝莓后,手上装备一个容器比如碗,右键蓝莓制作成蓝莓汁,把蓝莓汁倒入加盖陶罐等待发酵即可。装备加盖陶罐或者把陶罐放在地上可以查看陶罐内的物品,加入醋和至多3组盐就可以保鲜所有显示可保鲜的食物了。(注意,如果陶罐内的液体不是满的,那么只会对浸没的物品产生作用,消毒同理)另外,消毒剂是不需要添加任何别的东西就可以直接消毒的,只要不蒸发做完的消毒剂可以一直用。 主线会让你去沼泽采集粘液,注意去之前做好皮手套和小皮包,直接接触粘液会让人物涨枯萎值,在背包的粘液会污染背包内所有的物品。小皮包装备在物品栏就可以在打开背包的时候在背包的右边看到,采集到的粘液会优先自动放入小皮包。去之前记得采一些蜂蜜草还是叫啥的我忘了,右键涂抹在身上就不会被虫咬。 采到粘液后会让你去交给一个NPC,把地图放大了看去找一个写着圣焰信徒的X,NPC就在那的山洞里,往后所有任务都是去给这同一个NPC。 之后会解锁解毒剂和消毒剂的配方,消毒剂需要蒸馏你采集到的粘液,这个时候除了蒸馏器还需要做蜡烛。蜡烛用粘土做蜡烛胚子,然后用绳子做烛芯,把烛芯放入烧制好的蜡烛胚子以后拿动物脂肪在锅子里烧,烧完趁热倒入胚子,冷却后装备在手上对着火堆点燃,再放入蒸馏器就可以获得粘液油。然后把一个空的容器装手上,装粘液油的容器和一个装了纯醋的容器和蓝矾粉或者银粉放包里右键制作就可以了。用法和保鲜一样的,把烧好的肉浸没在里面就会降低食物的枯萎值。 前期可以做一个淘洗盆不用去矿区找铜矿就可以获得少量铜矿和锡矿,这游戏没有铜镐,铁矿在获得镐子之前只能自己去捡散落在矿石旁边的矿,个人觉得有点呆,但是野外有些废弃屋子里可能会直接捡到镐子。 种地的话手上装备短木棍就可以耕地了,目前游戏没有耙子。 最后有些建筑右键是可以升级的,到时候注意看一下。要是有一些别的问题欢迎大家在这条评论下面留言。 PS 多人联机有一个bug,不知道是玩到11 12 天还是交完粘液任务的关系,游戏除了主机以外会变的像高网络延迟一样,感觉有几千ping,但其实测试下来不是网的问题,因为同样的主机开新档或者回档到第10天的时候就不会卡了。如果你也碰到了这样的情况等个游戏里的一两小时它自己就好了。 关于游戏,我觉得这个游戏其实未来发展潜力巨大,有很多系统可以发掘。整体风格偏拟真硬核,挺好玩的,画面也不错,优化也很好,就是多人联机除了主机以外一些不平的地形会让人闪回。目前主线也没开发完全,等你搞到银矿以后就没啥东西可玩了。建筑系统和战斗系统也有待提升,在此期待一下日后的发展吧,祝愿游戏越来越好!
最近中文剛出來,觀望的人可以載來好好品嚐了~
At the moment I have to give it a thumbs down. It has a lot of potential to be a great game, but it needs a lot of tweaking, and some things just don't make sense, they're just dumb.... Fail to start a fire... so you lose all the materials... Smelt iron ore, make molds to create iron tool... nope, it doesn't work that way. Says I need coal to use my bloomery, search all over for it.... oh, I see, there is no coal in the game, use charcoal.... really, why didn't you just note this. I'm sick all the time, no matter what you do, you will get sick and slowly die, it's supposed to make you work faster at finding a cure... not fun at all. And there's no option to turn the plague off, now that's sickening....lol. I get it, the game is about the plague, but they should make a non story mode. So many things like this, it makes the game fell exhausting and not fun. It's just one thing after another that does not make sense.
Died because a pack of coyotes chasing a rabbit ambushed me. Came back with a vengeance (and lots of wooden spears). I have a large backbag and leather gloves now.
A very good hardcore survival game, I hope it continues to receive updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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