
Enter a world beyond imagination with The Last Oricru - Final Cut. An action RPG, The Last Oricru - Final Cut unravels in a fantasy world blending sci-fi and medieval elements to deliver an experience like no other. Seize your destiny and take your place in this adventure for single or co-op play.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Polish, Russian, Traditional Chinese +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played through this game in full campaign co-op with a buddy of mine. We spent a good chunk of our first session really trying to invest in what the game had to offer, after all, there's a lot of effort that went into making this game so why not let the game speak for itself. It's there where I realize that we've asked for too much. The Last Oricru is a stumbling, bumbling, prat fall of a game that feels as clumsy to play as it's main character is at navigating the world he's found himself thrust into. The game is a modern soulslike as far as the combat goes but whereas the souls genre has established itself with polished combat that rewards skill and thoughtful play, The Last Oricru plays like molasses was smeared on your controller and the most difficult fights you'll have are with the game itself not crashing, deleting your save data, or getting stuck in the geometry. The game never seems to find it's footing either, with baffling map design, and no clear sense of where the player needs to go next in order to progress along the critical path. There are questionable lines of dialogue, odd design choices, and long stretches of the game where you're just meaninglessly meandering between one NPC to another to satisfy the requirements of a quest chain. Yet. despite all this there is such a undeniable sense of joy that my friend and I found as we rounded out the nearly 8 hour campaign. We we cackling at the ridiculousness of the game, giggling whenever we were able to stunlock a boss, and cheering "RATVOLUTION" every time that word was uttered. We slammed this game down in 2 sittings, despite losses of progress due to a save bug and controller input issues because we couldn't wait to see what else this game had in store. I don't think there's really ever been anything close to "The Room" for video games but The Last Oricru is a damn good contender. There's no other video game I know out there that ...and spoilers... will have the player get to the end of the video game, sit through a slide show of what happened to each character and side character (some of which I could not have even identified interacting with), and then be treated to what I can only describe as a Source Filmmaker ♥♥♥♥-post as a post-credits sequence. The game is astounding. It's pure delight if you are into this very particular brand of jank and, brother, this was like catnip for me. Big Ilvar for life. 1 star.
Pretty good AA souls-like, story rich RPG. It is what you'd call an "eurojank" but it certainly has its charm. Also, it's full of great humor and the writing is good. Moreover, the game is decently short (around 10 hours), but with real choice and consequences, meaning there are easily 4 unique and worth-playing playthroughs. This format is honestly a breath of fresh air and I was enjoying all of it unlike the long RPGs where sooner or later, the fatigue sets in.
На перший погляд ця гра виглядає не дуже перспеткивно. Кривеньки анімації, посередня боївка та недолугий головний герой. Але насправді - це як кажуть "hidden gem". Сюжет відразу захоплює і не відпускає до самих титрів, а варіативність тут така що кожне ваше рішення впливаює на подальші події і на кінцівку. Структура гри дуже схожа на спрощений соулс, навіть на темній складності вороги можуть вас вбити тільки толпою. Боси також доволі примітивні. Рекомендую спробувати усім хто полюбляє екшн рпг і особлво тим для кого дійсно цікаво робити нестандартні вибори, що дійсно впливають на сюжет. Варіативнисть - ось основна фішка цієї гри.
Big Ilvar
The game - a masterpiece. A gem hidden amongst the rough. First - the bad: The combat is nothing memorable. No ground was broken with the combat design. But it feels familiar if you've played this type of game and you get into the rhythm of it quickly enough. In co op it seems the second player is unable to access captain logs and that does deny them some ability to follow the story. Even having it played audibly when the first player initiates it would have been welcome. Now onto the good: The story is good. Its no masterpiece by any measurement, but its good enough to catch your interest and keep you wanting to see what happens next. Your choices do matter in a meaningful way and that gives the game some replayability if you're so inclined or at least some interest in watching Youtube videos of the other paths if you're not. The dialogue is delicious. Silver is artfully written and masterfully voice acted. He has a very fun and dry sense of humor and lacks the capacity to read the room or is otherwise inappropriately sarcastic at the most solemn of moments..he is called out by this at times by other characters, but can't help himself. It adds a lot of humor and wit to the story and makes the main character more memorable. I would recommend this game, and for the small amount the developers are asking for it this is most definitely a steal.
Still a lot of bugs even though this is the final cut - story points not adding up, even mechanics that lock you out of progress (e.g. going to the prison and the bridge to the prison being reset when you want to return).
i thoroughly enjoyed this! is it going to win any game of the century awards? I think not but I really enjoyed this game for what it was . If your on the fence it typically only 3 dollars for that price it's totally worth it. p.s. greatest after credits to anything ive ever seen
지포스 나우로 게임했습니다. 예상외로 재밌는 게임이었습니다. 전투는 아쉽지만, 맵간의 유기적 연결은 다크소울 1이 생각날 정도로 엄청났습니다. 또한 스토리가 재밌습니다. 선택으로 스토리가 변하는 게 눈에 보여서 더 재밌었습니다. 한 가지 더 아쉬운 점이 있다면 선택지가 나왔을 때 저장할 수 없다는 점입니다. 결과가 안 좋은 선택지를 골랐을 때 왜 저장을 특정한 장소에서만 가능하게 했는지 아쉬움이 들었습니다. 물론 이 점도 이 게임의 묘미라면 묘미긴 합니다. 결과적으로 이 게임은 다크소울 식 전투와 선택 중심의 스토리를 엄청나게 간소화시켜 섞어놓은 게임입니다. 전투가 재미있었다면 강력히 추천했을 것 같지만 지금은 인디 액션 겜을 많이 해봤고, 선택 중심의 스토리를 좋아하는 사람에게 추천할 만합니다.
Nie kupujcie pomimo cen promocyjnych: nie warto, szkoda czasu - po prostu wszystkie negatywne opinie i recenzje w tym przypadku naprawdę są właściwe.
So played a few hours and at 1st it was kind of really good,but later it just went worse n worse again.dont know if it will get any better either due to UNINSTALL at 4 Hours... BUT dont buy at full,perhaps at 5bucks but probably find something older thats better...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
Related
| pureya | $257.2K | 2.4K | 96% | $5.99 |
| Remnant Records | $257.1K | 698 | 76% | $15.99 |
| Rusted Moss | $257.1K | 1.7K | 89% | $7.99 |
| Last Wood | $257.3K | 587 | 67% | $14.99 |
| The Jackbox Party Starter | $257.3K | 566 | 94% | $19.99 |
| Overland | $257.3K | 570 | 75% | $19.99 |