
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Edition includes:
The Last of Us Part II Remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure.

Added features
The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features:
A host of graphical improvements bring the beautiful-yet-dangerous world to life.
Full PlayStation® DualSense controller integration with adaptive trigger and haptic feedback functionality.¹
Earn and collect exciting achievements on Steam as you progress through the game.
Widescreen and Ultrawide support.²
HDR support.³
PC Display and Graphics Menu for scalability.
DirectStorage support.
PC Optimized graphics
Performance enhancing technologies including NVIDIA DLSS 3, AMD FSR 3.1, and AMD FSR 4.0 with upscaling and frame generation. Intel XeSS is also supported⁴
Full gamepad support
Adjust the controls to suit your preferences for a smooth and intuitive experience throughout the game.
Mouse and keyboard mapping
Take full control and ensure personalized gameplay experience by tailoring mouse and keyboard mapping to suit your playstyle.
PlayStation® overlay and Trophy support
The PlayStation overlay is available for Windows PC players with an account for PlayStation Network to earn PlayStation Trophies and access Friends lists, settings, and player profile.
No Return – A Roguelike Survival Mode

Experience The Last of Us Part II’s deep combat via an entirely new mode! Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, each with unique gameplay traits. The variety of challenges features different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

Two new unlockable No Return characters are included
Four new unlockable maps to challenge

More ways to play
Delve deeper into this beloved adventure and learn how the original game was created.
Lost Levels lets you explore early-development versions of three levels not seen in the original.
Enjoy hours of developer commentary to hear insights into Part II’s development as you experience the game.
Live up to your musical potential with Guitar Free Play, which includes unlockable instruments, or take on the Speedrun Mode⁵ and post your best times.
Descriptive Audio⁶ and Speech to Vibrations¹ have also been added to Part II's suite of accessibility features.
The Last of Us Part II Remastered also features unlockable character and weapon skins for players to use for both Ellie and Abby.
¹ Wired connection required to experience the full range of in-game DualSense controller features.
²Compatible PC and display device required.
³Compatible PC and HDR display device required.
⁴Compatible PC and graphics card required.
⁵Game progression required to unlock.
⁶Only available for audio supported languages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek*, Hungarian, Japanese* +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 846 reviews with recorded playtime.
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
INCROYABLE JE RECOMMANDE
Un classique qui se passe de description tant tout a déjà été dis sur pourquoi c'est un chef d'œuvre
玩法与动作的巅峰,剧情则难以评价······ 首先故事的最开始乔尔就这么屈辱的死了,纯属是策划把乔尔当作推动剧情的工具人来的;看看人家大表哥的剧情和思路,亚瑟的死这么悲壮,又以对约翰一家人的拯救作为自己的救赎。顽皮狗就这么让乔尔不明不白的草率去世,怪不得剧情被这么多人喷——几乎不能接受
Originál jsem dohrál 5krát a tuhle hru naprosto miluji. Grafika byla už v základu úžasná a verze pro PS5/PC ji posouvá ještě dál, i když za mě osobně tato hra remaster vlastně ani nepotřebovala.Příběh je extrémně silný a plný emocí, i když jednička má děj prostě o něco lepší. Herní mechaniky jsou neskutečně cool, souboje mají skvělý spád a hratelnost je špičková.Velkým plusem jsou bonusové věci a hlavně nový roguelike herní mód No Return, který je opravdu dobrý, chytlavý a skvěle prodlužuje herní dobu. Pokud máte hru rádi, vylepšená verze stojí za to. Hodnocení: 9,6 / 10
TIrando as partes das cutcenes e as partes que jogamos, o jogo é muito bom
Beide Teile nachgeholt war sowas von Wert die Zeit ! Wahnsinn die Story
ich liebe das spiel es hat mir so spass gemacht es war wirklich da als ich tief gesunken bin ich liebe die geschichte das ende wo abby und ellie gekampft haben hat mich so traurig gemacht weil es beide wundervolle gute characktere sind und ich sie liebe ich wunschte ich konnte das spiel nochmal von anfang an spielen
在我看来,这部作品注定会在电子游戏历史上留下极其深刻、且两极分化的烙印。在完整体验过这部作品后,它给人的感觉很难用单纯的“好玩”或“不好玩”来界定。它是一部充满野心、极度压抑、在技术工业层面登峰造极,同时在叙事层面上极具挑衅性的艺术品。 以下是我对它的全面评价: 一、 无法逾越的工业高峰:技术与细节的极致狂热 如果单从游戏制作的工业水准来看,《最后生还者:第二部》不仅是上一个世代主机的绝唱,即便放在今天,它依然是所有线性动作冒险游戏仰望的“天花板”。顽皮狗工作室在这款游戏中展现出的对细节的偏执,已经达到了令人发指的地步。 游戏最引以为傲的是其被称为“Motion Matching(运动匹配)”的动画系统。这套系统彻底消除了传统游戏里角色动作的“机械感”。当你操纵艾莉在西雅图的废墟中穿梭时,她的奔跑、急停、翻越障碍、倒地拔枪、甚至是与敌人近战肉搏时的挣扎,每一个动作的衔接都如丝般顺滑。 不仅是视觉,交互细节更是将沉浸感推向了极致。角色在疾跑、潜行甚至失血过多时的呼吸声会发生真实的生理改变;下雪天留下的清晰脚印、马匹走过泥泞时的受力反馈、枪械工作台上真实到每一个零件拆解的改造动画,甚至是一根物理引擎完美到被业界当做教科书的绳索,都在无声地诉说着这套工业体系的庞大。这种极致的拟真并非单纯为了炫技,而是为了服务于游戏的核心体验——让这个残酷的末日世界变得触手可及、真实可信。 二、 战斗与关卡设计:“宽线性”生存体验的完美答卷 在玩法层面,本作完美诠释了什么是教科书级别的“宽线性”关卡设计。游戏在传统的线性叙事推进基础上,极大地拓展了关卡的横向与纵向空间。尤其是在“西雅图市中心”等大型区域中,你不再是沿着一条走廊走到黑,而是可以在半开放的废墟中自由规划潜行路线、搜刮有限的资源或寻找前人留下的环境碎片线索。 战斗系统更是将“生存压迫感”做到了业界顶尖。本作的敌人 AI 极其聪明且拟真,他们不再是呆板的标靶。他们会互相呼唤同伴的名字、会进行战术侧翼包抄、甚至会因为你击杀了他们的同伴或军犬而表现出强烈的愤怒和悲痛。 这让每一场战斗都不再是简单的“割草”,而是一场令人肾上腺素飙升的生死搏杀。当你操纵主角在半人高的草丛中匍匐,听着不远处的狗吠声,看着手中的弹药只剩两发时,那种绝望与紧张感是无与伦比的。近战系统拳拳到肉的打击感,配合着极其真实的血液物理效果和痛苦哀嚎,让“暴力”在这个游戏里失去了传统游戏中的娱乐性,还原了其残酷、肮脏的本质。 三、 撕裂与重构:一场挑战玩家心理极限的叙事实验 接下来,是这部作品最核心、也是引发滔天争议的部分:叙事。 前作《最后生还者》讲述了“爱”如何让人在末世中找到救赎,乔尔甚至为了这份爱自私地背叛了全人类;而《第二部》则残酷地剖析了“恨”的毁灭性,以及“暴力循环”是如何无情地吞噬每一个人的。 游戏最大胆、也最让部分老玩家难以接受的设定,是在流程中段强行剥夺了玩家对主角艾莉的控制权,转而让玩家去扮演那个杀死了乔尔的“仇人”——埃比(Abby)。这种视角的强制转换,本质上是对玩家共情能力的一次极端测试。顽皮狗试图通过让玩家体验埃比的故事、她身边的朋友、她的恐惧(如恐高症),来打破传统的“敌我二元对立”。 这是一种极其罕见的“玩家权力剥夺”。在绝大多数游戏里,玩家是掌控一切的英雄,玩家杀戮是因为“敌人该死”。但在《最后生还者2》里,玩家更像是命运的囚徒,被迫去执行那些让人内心抗拒、甚至感到生理不适的残忍行为。 当你操纵埃比在剧院的幕后与艾莉进行生死相搏时,那种不知道该希望谁赢、双手甚至不想按下手柄按键的撕裂感,正是制作组想要达到的艺术效果。它彻底摧毁了传统游戏中的“爽文体验”,强迫玩家直面复仇带来的空虚和满目疮痍。它极其不讨喜,甚至让人愤怒,但它确实在探讨电子游戏这一媒介如何传递复杂、黑暗情感上,迈出了极其大胆的一步。 四、 最终评价:苦涩、沉重但伟大的互动悲剧 总结来说,《最后生还者:第二部》从来就不是一款为了给玩家带来传统意义上的“快乐”而诞生的游戏。它是一部沉重、压抑的互动悲剧。它用世界最顶级的工业技术,包装了一个关于仇恨、创伤后应激障碍(PTSD)以及最终艰难放下的苦涩故事。 对于它的剧情走向,你可以不认同、不接受,甚至感到愤怒,这都是非常正常的个人情感反馈(毕竟它伤害了太多对乔尔有深厚感情的玩家)。但如果抽离出个人的喜恶,站在整个电子游戏发展史的高度来看,它所展现出的绝佳视听表现力、无懈可击的战斗循环,以及敢于冒天下之大不韪去挑战玩家心理舒适区的叙事野心,都让它成为了一部无法被忽视的里程碑式作品。 它拓宽了游戏的叙事边界,证明了电子游戏不仅可以让人感到爽快、休闲,同样可以像顶级的文学或电影一样,让人感到悲伤、痛苦、反思,甚至是长达几个月的意难平。如果你是一个看重游戏工业质量、且内心足够强大能承受沉重剧情的玩家,这是一部你必须亲自去感受、去评判的伟大杰作。
I have tried to play through this game 3 seperate times on my ps5, the time I got about half way through, the second about a quarter and the third time only like 4 hours. But this time was different, I finally comitted to playing it. And I don't know why but in the previous attempts i've had at playing this I didn't cry but in the first cutscene with Ellie and Joel I was crying like a little baby. The writing in the game esepically with the optional dialogue you can listen to are wonderful, the relationships are so well written, and Ellie and Dina's scenes were so heartfelt and beautiful. I still think that they're one of the best written sapphic relationships in gaming, even with the ending they get, they're complex yet so beautiful, and the way Dina and Ellie's relationship is talked about is wonderful and it's so hard to find a game that will show off sapphicism in such a great way. And this game espically near the end at had sobbing so badly. And while I am trying to drift away from more AAA games, with more people saying you can't enjoy AAA games without glazing them. I would lying if I didn't say that this game is gorgeus, improving on the world that tlou 1 built and its aestetics. I found really loving both sections of the game, even though I remeber the first (and only) time I got to Abby's section I felt bored. But playing through it now I felt it giit a little bit slow at the middle of Abby's day 1 but, I loved Abby's part of the game so much, i'm such an Abby fan after finishing it, I might even say I like her more than Ellie in this game atleast. And it completly changed my opinion on the fireflies from tlou, I felt that even though Abby and her dad say certain things Marlene and the other fireflies are probably more in the right than Ellie and Joel were. And as a little extra challenge I am trying to get 100%, which hopefully shouldn't be too hard.
Одна из лучших игр, в которые я играл. Первое, что хочу сказать: игра очень красива и детально проработана. Сюжет здесь трагичный и захватывающий — с каждым часом он становится всё интереснее. Проект до сих пор остаётся эталоном для игровой индустрии и геймдева. Единственный минус — специфический подбор персонажей: вместо крутых накачанных мужиков добавили мускулистую тёлку, лесбиянок и казахов. Но если не брать это во внимание, то в игре великолепно прописаны персонажи, присутствует профессиональная озвучка, красивая графика и сильный сюжет. Эта история — как хороший виски, который оставляет после себя долгое послевкусие.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| 7 Days to Die | $425.3M | 404.4K | 87% | $44.99 |
| DayZ | $531.7M | 466K | 78% | $49.99 |
| Hogwarts Legacy | $323.8M | 370.1K | 90% | $59.99 |
Related
| Sid Meier's Civilization VII | $55.6M | 57.6K | 48% | $34.99 |
| Balatro | $55.5M | 195.5K | 98% | $14.99 |
| No Rest for the Wicked | $55.5M | 79.9K | 80% | $39.99 |
| DYNASTY WARRIORS: ORIGINS | $55.4M | 29.7K | 93% | $69.99 |
| Warhammer 40,000: Space Marine 2 | $55.8M | 219.1K | 84% | $17.99 |
| STAR WARS™ Battlefront™ II | $55.9M | 99.1K | 88% | $39.99 |