
Escape through maze forest searching for a shelter, because the cursed beast is after you ... And if there was a chance to reverse the curse, would you run away or would you try to find answers? It is better think fast, because the monster is in a hurry, the beast is starved.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Portuguese - Brazil*, Russian, German, Spanish - Spain*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game!
Ótimo game de point and click/escape com diversos finais e folclore local, muito bem desenvolvido. Poderia ter mais games assim nessa pegada, mercado promissor no Brasil, falta divulgação e investimento.
ОЦЕНКА: 2,5 / 3
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sure 99% of people don't read the reviews. So you may not know that Naruto can be a bit harsh sometimes. You may not know this, but Naruto also grew up without a father. In fact, he never met either of his parents and never had any friends.
Por ser Piauiense esse jogo me traz lembranças de minha infância e de como o Cabeça de Cuia era famoso entre as crianças pois muitas das vezes elas passeavam pelo encontro dos rios e conhecia a lenda do Cabeça de Cuia.
me deu dopamina pelo tanto de conquista que dropa dá pra fazer uma resenha pelo preço, curti..
Хороший квест-выживач.
É um point 'n click aparentemente simples, mas você percebe que ele tem bastante conteúdo. É o tipo do jogo que você quer jogar várias vezes pra conseguir desbloquear todos os segredos.
The Last NightMary – A Lenda do Cabeça de Cuia, developed and published by Submersivo Game Studio, is an independent survival horror title that separates itself from more conventional genre experiences by drawing heavily from Brazilian folklore. Instead of relying on familiar horror ideas that dominate games involving haunted buildings, paranormal investigators, or overused supernatural creatures, it builds its tension around a regional legend that many international players may never have encountered before. That choice immediately gives the experience a stronger identity, allowing atmosphere and cultural storytelling to become central parts of what makes the game memorable. The story follows Maria, a young woman returning to her hometown in the countryside of Piauí after learning that her mother has become seriously ill. What begins as a personal journey quickly transforms into a terrifying struggle for survival after Maria becomes entangled in an ancient curse connected to the legendary Cabeça de Cuia. The myth surrounding the creature becomes the foundation supporting the entire narrative. According to local legend, the supernatural entity seeks victims sharing Maria's name, creating immediate danger and establishing tension that remains present throughout the experience. One of the game's greatest strengths comes from how effectively it uses folklore as more than background decoration. The legend does not exist merely to provide a monster for players to avoid. It influences atmosphere, narrative direction, and environmental tension throughout progression. Horror often becomes stronger when it explores unfamiliar ideas rather than repeating established formulas, and The Last NightMary benefits greatly from building itself around cultural mythology that feels distinctive and authentic. Gameplay revolves around survival horror mechanics combined with exploration and puzzle-solving elements. Players spend much of their time investigating dangerous areas, searching for clues, and navigating locations while remaining aware that danger can appear unexpectedly. Progression depends on observation and careful movement rather than direct combat systems, reinforcing vulnerability throughout the adventure. The game also embraces a point-and-click structure that shapes pacing differently from many modern horror experiences. Exploration becomes slower and more deliberate, encouraging players to pay attention to environmental details rather than rushing toward objectives. Hidden information and important items reward curiosity while helping maintain immersion. The slower pace allows tension to develop naturally instead of depending entirely on sudden scares. Environmental design contributes heavily to atmosphere. Rural Brazilian locations help establish a setting rarely explored within horror games. Forest paths, isolated structures, and remote surroundings create a feeling of vulnerability that strengthens progression considerably. The countryside itself becomes part of the horror experience. Familiar locations gradually become unsettling as supernatural elements begin influencing the world around Maria. The forest sections work especially well because they create uncertainty through limited visibility and confusing navigation. Isolation becomes one of the game's strongest tools. Players frequently feel exposed and uncertain, reinforcing survival horror fundamentals without requiring constant confrontation. The environment itself becomes a source of tension rather than simply serving as scenery. Puzzle systems also help strengthen pacing. The Last NightMary avoids becoming a purely chase-driven horror experience by encouraging interaction with the environment and problem-solving during progression. Players must remain observant and thoughtful rather than depending entirely on reflexes. These quieter moments help create balance while giving larger horror sequences stronger impact. Audio design contributes significantly toward immersion. Ambient sounds, environmental effects, and carefully timed horror cues strengthen discomfort without becoming overwhelming. Silence often becomes just as important as louder moments, helping tension build gradually rather than constantly demanding attention. The atmosphere succeeds largely because the game trusts restraint rather than nonstop intensity. Visually, the independent production scope remains visible, but the game succeeds through identity rather than technical ambition. Environmental presentation emphasizes mood and cultural authenticity over visual spectacle. The rural Brazilian setting creates personality that helps distinguish the experience from more traditional horror locations. Replay value receives support through multiple endings and hidden discoveries encouraging additional playthroughs. Players willing to explore more thoroughly may uncover additional details connected to both the larger mystery and the folklore driving the experience. These additions help strengthen longevity despite the game's more focused scope. The independent nature of the project naturally creates limitations. Players expecting large-scale horror systems or highly complex mechanics may discover a smaller and more focused experience than larger genre productions. Certain puzzle structures remain relatively straightforward, and the overall adventure favors atmosphere over mechanical depth. However, those design choices ultimately support what the game does best. What allows The Last NightMary – A Lenda do Cabeça de Cuia to stand apart is authenticity. Submersivo Game Studio builds horror around cultural storytelling rather than familiar genre repetition. The result feels personal and distinctive while introducing players to mythology rarely explored in gaming. For players interested in folklore-inspired horror, slower survival experiences, and atmospheric storytelling built around regional legends, The Last NightMary delivers a memorable independent adventure filled with mystery, tension, and a refreshing sense of identity. Rating: 8/10
Jogo bem legal, eu havia visto algumas gameplays dele, decidi experimentar e gostei!
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Players by region
Where this game's players are, estimated from review languages.
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