
The dead arise and only you can stand against them. Equip and train your character, grow your arsenal of cards, survive harrowing encounters and prepare for the final showdown with The Lost at ...The Last Hex! A RPG Deckbuilder with Roguelite elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
I've never seen anything as boring as this. Maybe visited hexes should be at least free from fights - having to defeat 1 shot mobs to turn back to remove a card in a city is a trash.
A great fantasy card game with a lot of thinking and strategy involved! Has a great campaign that keeps you going and great combat! Loved it! https://youtu.be/fa9asFvWeIg
I moderately liked it at first. Then I realized it's crap. More I played, crappier it got. Buy it only if it's on a HUGE sale.
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Hours played at review time, across 40 reviews with recorded playtime.
Extremely barebones. Basically Slay the Spire except you don't know how much attack/defense the next enemy action is going to be. Significantly less well balanced and less fun than Slay the Spire. I really wanted to like this game, oh well.
I had fun playing the game, but the other criticisms in other reviews are completely valid. Balance is definitely off, to the point that last game I played, I won every battle, including bosses, in the first turn. How, you ask? Infinite combo. There's a card, Time Loop, that makes a copy of every card that you play and puts it on top of your deck. There's also a card, Haste, that gives you one energy and draws you two cards. Normally, these cards are removed from the deck when you use them, but Time Loop keeps putting Haste on the top of the deck *before* you draw cards, meaning you immediately draw a copy of Haste and whatever the next card is. You have infinite energy and can win however you want to. If you keep a small deck, then it's not hard to get this every opening hand if you have the cards. This was a blast to me, as being extremely OP in what's supposed to be a difficult genre gives me dopamine, but it's pure cheese. It's just a perfect example of how off the balance is in the game. Granted, this is also the dev's first and only game, and like I said, I had a lot of fun playing it. You just have to know what to expect before jumping in. Edit: After thinking about it, I realized I didn't really say anything *positive* in my review. One thing I feel like this game does well is the enemies you face and how their abilities affect you differently. Got a huge deck? Spectre Knight is going to be hard to take down if the Enchant Weapons card is at the bottom. Got a small deck? Well, ooze is going to hurt when he dissolves the few you do have. It does make it to where you have to come at each enemy differently. Unless, of course, you can kill everything in the first turn.
good work folks
This is one of the most addictive games I own. I'll sit down to play "just one quick run-through" and then I'll look at the clock and two hours have passed. I highly recommend it
Unbalanced and therefor only shorttime fun
The Last Hex is an interesting roguelike (with some minor roguelite elements) that is solid and enjoyable, but seems largely unpolished. The learning curve is a bit strange, in that -- like most deck builders -- having a smaller deck means there is more reliability in draws; however, the difficulty progression is such that controlling your deck size is not optional. You start out with a bunch of junk, essentially, that will get you through the first portion but is best jettisoned using towns as you progress. This means pretty much any card you'll find in the early game is worthless, or at best mediocre. Yet, there is still a reasonable element to the game in that after each fight you get a card either for your deck or potion bag, and there's a satisfactory ratio of fights that seem to give you something useful. Where the game struggles most is that the fundamental card mechanic is based off of stat scaling. Basic cards are a constant + attribute, a little more sophisticated may be 2-3x attribute + constant, etc. A few cards are multiplicative between two stats and have large benefit, yet this is inconsistent; some multi-stat cards are clearly worse than others, Worse, though, is that there's an "optimal" card for each stat that's exponential. If you want a realistic feel for how this plays out, a starting card by the end game may do around 30 damage. A "good" early upgrade will do 80-100, a "strong" around 250...and your exponential cards between 500-2000 depending on your run. Where you scratch your head is the resource system in the game -- energy -- starts at 3 and is very limited. Some runs you may never get an item to upgrade beyond 3, and on amazing ones you'll hit 7-9. All these lesser cards typically cost 1-2 energy -- and my exponential cards all cost 2. Why do I mention all this? Because it restricts the standard gameplay into a frustrating level of variance between runs. While I've had a few "good" runs that actually felt challenging and fun to complete, most have either been steamrolls or steamflops. The games scenarios seem a bit more balanced, giving you a relatively strong and cohesive starting deck while bumping up monster strength significantly, and I can say I have enjoyed the ones I've played. While many people rightfully complain about the difficulty jumps between monster levels 1 to 6, with each tier being a pretty wide berth of difference between the previous tier, you do "figure out" generally how to scale up and that's not too terrible. Figuring out the right way to play has taken a bit of time, and has been enjoyable, but unfortunately most of the thought and depth put into the card designs seems offset by the wonky numerical balancing in the game. The Last Hex is still a good and enjoyable game, but I feel like it could use a pretty large overhaul in its numerical values to even everything out. The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk. While an undeniably playable and mildly enjoyable deck building title, go into it with tempered expectations. You're not going to have your socks blown off, but it's good for what it's worth and is definitely worth the price on sale.
muito bom
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