
The dead arise and only you can stand against them. Equip and train your character, grow your arsenal of cards, survive harrowing encounters and prepare for the final showdown with The Lost at ...The Last Hex! A RPG Deckbuilder with Roguelite elements.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Fun game, I can see getting my moneys worth
El juego debe ser excelente si amas jugar con teclado y mouse. Dicho eso yo odio eso en especial cuando no es necesario
Unbalanced and therefor only shorttime fun
i like it because it's easy to play with a keyboard. but they really needed to balance the card play more. if there are future updates definitely check it out!
+Player choice & control -Doesn't drive you to play more -Ugly -UX/UI could be improved -Lacks polish The genre is down right my aisle, yet I wasn't interested playing a second run after completing the game on the first. = Disappointment = I could not find the fun for above reasons = I wouldn't recommend the game for myself. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Super fun game. I find it relaxing more than anything. The play is straightforward, but the game is challenging. One of those easy to play, difficult to win games. I highly recommend the game. I'm writing this at 4.6 hours, but I'm guessing I will sink a lot more hours into the game.
muito bom
The Last Hex is an interesting roguelike (with some minor roguelite elements) that is solid and enjoyable, but seems largely unpolished. The learning curve is a bit strange, in that -- like most deck builders -- having a smaller deck means there is more reliability in draws; however, the difficulty progression is such that controlling your deck size is not optional. You start out with a bunch of junk, essentially, that will get you through the first portion but is best jettisoned using towns as you progress. This means pretty much any card you'll find in the early game is worthless, or at best mediocre. Yet, there is still a reasonable element to the game in that after each fight you get a card either for your deck or potion bag, and there's a satisfactory ratio of fights that seem to give you something useful. Where the game struggles most is that the fundamental card mechanic is based off of stat scaling. Basic cards are a constant + attribute, a little more sophisticated may be 2-3x attribute + constant, etc. A few cards are multiplicative between two stats and have large benefit, yet this is inconsistent; some multi-stat cards are clearly worse than others, Worse, though, is that there's an "optimal" card for each stat that's exponential. If you want a realistic feel for how this plays out, a starting card by the end game may do around 30 damage. A "good" early upgrade will do 80-100, a "strong" around 250...and your exponential cards between 500-2000 depending on your run. Where you scratch your head is the resource system in the game -- energy -- starts at 3 and is very limited. Some runs you may never get an item to upgrade beyond 3, and on amazing ones you'll hit 7-9. All these lesser cards typically cost 1-2 energy -- and my exponential cards all cost 2. Why do I mention all this? Because it restricts the standard gameplay into a frustrating level of variance between runs. While I've had a few "good" runs that actually felt challenging and fun to complete, most have either been steamrolls or steamflops. The games scenarios seem a bit more balanced, giving you a relatively strong and cohesive starting deck while bumping up monster strength significantly, and I can say I have enjoyed the ones I've played. While many people rightfully complain about the difficulty jumps between monster levels 1 to 6, with each tier being a pretty wide berth of difference between the previous tier, you do "figure out" generally how to scale up and that's not too terrible. Figuring out the right way to play has taken a bit of time, and has been enjoyable, but unfortunately most of the thought and depth put into the card designs seems offset by the wonky numerical balancing in the game. The Last Hex is still a good and enjoyable game, but I feel like it could use a pretty large overhaul in its numerical values to even everything out. The whole mechanic of how your deck recycles does not really jive with the sheer number of draw/discard/etc cards in the game, and while I think the developer was wanting to try some interesting concepts, it's all essentially junk. While an undeniably playable and mildly enjoyable deck building title, go into it with tempered expectations. You're not going to have your socks blown off, but it's good for what it's worth and is definitely worth the price on sale.
Nice game!
Some of the reviews are devastating and I almost avoided the game, but got it due to a deep discount. This game is actually quite entertaining. Sure it isn't as expansive as say, Spire, but... I was able to build and win with multiple playstyles so far. I have won as a poison/regen rogue, an debuff/tank warrior, and surprisingly a life steal / heavy armor wizard where I am able to get my shield up super high then sacrifice it to one hit kill enemies. Will eventually see what I can do with bleed, fire, ice.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Valhalla:Awakening of Valkyrie | $52.3K | 288 | 39% | $7.99 |
| Xpand Rally Xtreme | $52.3K | 433 | 78% | $0.79 |
| MOAI: Build Your Dream | $52.3K | 210 | 81% | $6.99 |
| Spice Road | $52.3K | 69 |
| 68% |
| $19.99 |
| Detective Hayseed - The Cloning Madness | $52.4K | 239 | 98% | $14.99 |
| MustScream | $52.3K | 314 | 46% | $6.99 |