
The dead arise and only you can stand against them. Equip and train your character, grow your arsenal of cards, survive harrowing encounters and prepare for the final showdown with The Lost at ...The Last Hex! A RPG Deckbuilder with Roguelite elements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
不好玩,套路很固定,运气成分很大,各种解锁也非常慢。
This is a pretty basic card adventure game, so if you're expecting something nuanced or complex, you'll be greatly disappointed. Your character starts out on the left side of a long hex-based map, encountering progressively move powerful monsters as you proceed to the right hand side of the map where you'll battle the game's final boss. Along the way you'll find a few towns and treasure locations. The game has a large number of cards, however, nearly all of them fall into three categories - 1) add armor to the character/monster, 2) inflict damage point on the enemy, 3) heal or deflect. There are a few cards that do other things, but play primarily involves the above three card types. Monsters aren't too inspired either, with the exception of a few creatures, most have little to differentiate themselves from each other outside of hit points and the ability to inflict damage. Also, I'd add, there's a ridiculously huge leap between the difficulty between the most powerful monsters you'll encounter and the final boss. Overall The Last Hex fails to present any real characteristics that inspire play. It's technically not a bad game, just rather bland. It's unfortunate that Steam only allows for a thumbs up or thumbs down, because this game should qualify for something in between. Grade wise, it's a C minus.
I enjoyed my first few hours with it. (Although I was weirdly sad I didn't unlock new classes in that time. I also wish I unlocked new hero portraits or something.) Cards scale interestingly over time, which is a difference to the other card games I played, but made deck management more interesting. I liked the artwork. I think a few tweaks to sound design would make the game feel much better. Not having animations is a relief, but the lack of sound cues for armor and damage and status effects made things feel a bit floaty.
只能说想法很不错,但是绝大多数卡只靠数值区分强度,玩起来很无趣,没有操作感。 游戏过程就是一笔画模拟器,前中期所有格都走一遍就完了,钱=卡,装备,属性(最重要)=一切。 最终BOSS初见杀成分太严重,第一次玩请注意卡组不能太小,至少要10-12张左右,最终BOSS有一张下五张卡变消耗的大招。当然能FTK三千血当我没说。 shock异常过强,对面每轮就一张卡,赶上被麻痹了直接空过笑死 魅惑敌人过于赖,我一张打300的卡赶上残血打自己我都来不及SL。离谱
I would like to give a good evaluation to this game, because at one point i realy like it. But for unknown reason, it bug now too often, the game crash.
Games a joke, expect to be give a fire attack only character and be up against monsters that are immune to fire. Happen to me 4 times in the "trails" make it unplayable. just no fun
Perhaps a little lacking in polish of the details and you'll unlock everything way before you've completed a fraction of the different modes and challenges, but it's really fun. Give it a go!
Great game. You can sink hours of game time into it, with multiple challenge modes etc. My only issue is that now for some reason the screen goes black after the 2 min mark each time i play not sure why tried uninstalling it and re-installing it and everything else i could think of...such a shame hope it doesn't happen to you because this is otherwise a standout game which you will love.
I had fun playing the game, but the other criticisms in other reviews are completely valid. Balance is definitely off, to the point that last game I played, I won every battle, including bosses, in the first turn. How, you ask? Infinite combo. There's a card, Time Loop, that makes a copy of every card that you play and puts it on top of your deck. There's also a card, Haste, that gives you one energy and draws you two cards. Normally, these cards are removed from the deck when you use them, but Time Loop keeps putting Haste on the top of the deck *before* you draw cards, meaning you immediately draw a copy of Haste and whatever the next card is. You have infinite energy and can win however you want to. If you keep a small deck, then it's not hard to get this every opening hand if you have the cards. This was a blast to me, as being extremely OP in what's supposed to be a difficult genre gives me dopamine, but it's pure cheese. It's just a perfect example of how off the balance is in the game. Granted, this is also the dev's first and only game, and like I said, I had a lot of fun playing it. You just have to know what to expect before jumping in. Edit: After thinking about it, I realized I didn't really say anything *positive* in my review. One thing I feel like this game does well is the enemies you face and how their abilities affect you differently. Got a huge deck? Spectre Knight is going to be hard to take down if the Enchant Weapons card is at the bottom. Got a small deck? Well, ooze is going to hurt when he dissolves the few you do have. It does make it to where you have to come at each enemy differently. Unless, of course, you can kill everything in the first turn.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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