
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
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About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 210 reviews with recorded playtime.
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is good, but I have one problem. FPS I have a good graphics card. I have tested every combination of settings. the most FPS i got was 30 at a 1280 x 720 resolution (50% resolution scale) on the medium graphics setting.
My pc is on the lower end of modern desktops and can run it fine mostly except for a few places that are having a bunch of physics collisions, outside that I enjoy the story so far and I look forward to the final version of the game.
Fantastisk spil, masser af hemligheder og udforsknings muligheder.
I want to start by saying this game, at its base, has a very fun idea. But its really only an idea, and everything about the game shows that. The locations are pretty, but you will spend 20 minutes traveling between locations with no active threats to challenge you. There is really rampant AI usage for pretty much all of the world building, patchnotes, and even voice acting (I can't personally confirm that last piece, but the complete lack of voice acting credits visible, plus the aforementioned use of AI for pretty much every piece of lore you can find, make it a very likely candidate). The numbers in this game make very little sense, humans are 30cm tall except for some professions, like a teacher who has a minimum requirement of 160 cm tall, and you have to play a guessing game to even figure out what numbers you will need for the professions you want. The first task involving humans after launch wants a set of 4 professions, but the best you can get is tracking those professions and playing a guessing game of "Is this enough stat to make it go from red to white?" using limit resources that you can only get by going to the locations, which, again, will take you 10+ minutes of nothing happening and your fuel depleting. Electricity is never a problem past the start of the game, and the only aggressive aquatic threat ignores you if you have power on your boat, which there is never a reason to turn it off, and even when you have to go in the water you can just throw a glowstick and swim by it to be perfectly invulnerable to the same threat. Resources are extremely abundant despite how much the game tries to make you spend them, the crafting tree is very lack luster feeling (You craft parts from raw materials, then use those parts to make the end result, there is no mid crafting, and no end results use the raw materials excluding anything related to pipes). A lot of these issues I could forgive as just Early Access growing pains, except this game is on major update 5 and version 0.8. By this point there should be something that challenges the player during the 20 minutes of boredom between activities, there should be any form of marker on how to acquire things in the skill tree that just say "Finish <quest>", which said quests only start at the arrival of random nodes. I, as a player, should not be able to sit on my boat and fully clear the most dangerous areas in the game using a weapon you unlock by the time you are at the third major location the game pushes you towards. I shouldn't need to sit on an elevator for a total of 3 minutes as part of a core gameplay loop, which said gameplay loop also includes a minimum of 30 minutes of sailing, one hour both directions, with the best engines available to me, and nothing to do during that except look at what Ive made or get more free resources from the net that gives you enough resources that you never need to touch the location nodes. The game is beautiful, and I really loved the gameplay elements that were there, but for every moment of climbing a tower is followed by 20 minutes of sailing, and wondering if it would just be faster to leave my boat there and use a hand tool that lets you travel 10 km/h faster than the electric engine at max does, with 0 weight punishment and 0 resource usage. And thats before mentioning how you will spend probably 75% of the time on your boat with visibility so low that you are better off using the map that shows your location, and every node, and being prepared to repair your boat if you hit a mine. And the absolute time wasting the devs do is awful to their players, I've mentioned a few times about how long you will spent just staring at the open ocean with nothing to really do (I took me maybe an hour to get my boat fully self sufficient excluding diesel fuel, which you cant get self sufficient), but there is also the fact that you will spend another 10 minutes hauling the humans back and forth between your boat and the locations it asks you to, 5 minutes waiting for them to grow once you finally give them resources, and then another hour of real time before they will even be useful in space, *if* you gave them the correct profession. You will get to the launch pad and spend 30 seconds going up an elevator, then 45 seconds crossing a needlessly long expanse of empty water on a moving platform, then another 40 seconds going to the top of the rocket, then back down, then an additional 45 seconds across a second moving platform to the building where you can launch... And then all the way back, because if you jump off and use the faster option of the hand tool, you will have to wait 45 seconds for both elevators to reach you, then another 45 seconds to cross them. The drop pod rewards you receive from sending humans up into space takes, at best, 20 minutes before they land in the water, and the worst Ive seen was almost a full hour before I was able to get them, and they are also by the rocket launch. The game has a lot of fun ideas in it, but then it has so many decisions that are just absolutely baffling both from a player perspective, and from a dev perspective. The boat controls are realistic in the worst sense, and they translated those to the gyro and jetski in ways that make both feel not just bad to use, but actively detrimental. The amount of empty time could easily be filled in if they just shortened the space a bit. There is an excessive amount of weapons in the game, but you really only need the ballistics rifle for anything, as the electric weaponry is considered worse and the flamethrowers are more resource intensive for a less effective use against half the enemies in the game. The UI gives the player 2 weights, one is your inventory weight and one is your inventory + equipment, but the only weight that actually matters is inventory + equipment as that determines your movement speed. You can create better petrol engines but by the time you are even using the vehicles for them, the gyrocoptor or the jetski, you are pretty much required to be the level for the best petrol engine so there is no reason for them to exist except to waste skill points and resources. Overall the game has a lot of potential, but it has so many issues that aren't just technology debt, but actively built into the core of the game that I feel like it wont be fixable without fully rebuilding it, or spending way longer fixing it than it should've if they playtested it before this point, and thats before again mentioning the excessive and obvious ai usage for pretty much the entirety of the world they are trying to build, both writing and voice acting based on the lack of credits for the latter.
Boats n' Hoses
Great game, horrific performance. I really want to recommend this game because the core gameplay is excellent, and I've had a lot of fun with it. Unfortunately, the performance has become the biggest obstacle to enjoying it. I've tried every fix I could find on Google and YouTube—updating drivers, changing graphics settings, verifying game files, tweaking Windows settings, and more—but nothing has improved the experience. The worst part is that the performance gets progressively worse the longer you play. What starts as minor stuttering eventually turns into severe lag, massive frame drops, and long pauses, making the game nearly unplayable until you restart it. I understand this is an Early Access title, and I expect bugs. However, optimization and stability should be a much higher priority. New content is great, but it doesn't matter if players can't enjoy it because of the technical issues. The game has incredible potential, and I sincerely hope the developers shift their focus toward QA, bug fixing, and optimization before adding more content. I'll happily update this review if the performance improves in future patches, because I'd genuinely love to recommend this game.
Fun game, good story, definitely worth playing.
希望未来可以出自动存档和联机功能
buggy piece of sh*t
67 hours review in Short version: -- WOW -- Review over. ;-) ...fine. I don't usually write reviews. But i also don't usually sink >67 hours into one game within this short amount of time. Yet here we are, and [h1]I blame Channel37 entirely[/h1]... Thank you, honestly! :-) [h3]The premise: [/h3] you're a robot. Everyone is dead. Your job is to babysit humanity's leftovers in a jar while the ocean slowly digests what's left of Earth. Deeply bleak. Then you spend four hours redesigning your boat because a storage crate sits 20cm too far to the left, and suddenly it's 3am and you have opinions about scrap metal. [h3]The good:[/h3] An absurd amount of things to find, dismantle, and turn into marginally better things Genuinely few bugs for Early Access. I'm as surprised as you are, good Job Channel37! Every site looks like it wants to tell you a story. Most of them actually do — and the ones that don't are hiding something better. [h3]The honest bits:[/h3] The combat music is convinced I'm fighting for my life while I quietly unscrew a fence Performance occasionally remembers it's Early Access I have not thought about the human seeds in a while. I think they're fine..... Probably [h3]The wishlist:[/h3] 1. MULTIPLAYER. Co-op, please. Yes, I'm aware the entire game is about being the last one left. I would like to be the last one left ... with a friend. I have made peace with the contradiction. But have you seen my crate alignment? Someone needs to witness this. :-))) 2. Rogue bipeds. The current enemy roster is "tiny and annoying" and "oh god, oh god, oh god". I'd like something in the middle. Something that walks upright, looks me in the optical sensor, and reminds me we came off the same assembly line. 3. Something, anything, below the surface. The ocean is most of this world and currently most of it is a infitne deep screensaver. Fine a few sunken spots are great, but fill the rest, please. <3 4. The sharks. Right now they are swimming decoration. Beautiful. Menacing. Completely uninterested in me. Two ways to fix this, take your pick: 4.1 Fewer sharks, but they aggro the boat. Give me a reason to build defenses. (i need Guns and spikes on the boat :) ) 4.2 Same amount of sharks, but they aggro the boat. :-) right now they are basically swimming decoration, which is kind of sad, that your ass is not whooped on a regular basis by a fkn laz0r shark :-) (maybe jonah can also somehow help to defend the boat) Would I recommend it? --> I'm a machine built for one purpose, and apparently that purpose is playing this game. *mic drop*
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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