
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 13.8Kreviews | 86% | — | $19.3M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like a lot of aspects of this game: art, music, theme, crafting, and the traveling are all really good BUT, I'm on the literal second story mission and trying to complete it is literal hell. The mission to visit the Lazarus destination is literal horror. It's crazy dark, the music is tense, and there are literally an endless amount of leeches that can jump hundreds of feet in the air and glitch through floors/walls and there will be hundreds on your screen at one time making it impossible to do anything. I literally went in with over 300 rounds of ammo and burned through it so fast that once I made it to the Main objective I was trapped. I'm not going to continue playing till the leech nonsense gets fixed because they are everywhere, in then ocean at POIs, in the story objectives. It's has literally ruined my experience with a really great game, that I will not continue to play until it is addressed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
| $27.99−20% |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's very fun but some keybindings need improvement
Absolutely in love with this game, the visuals are stunning, the gameplay is incredibly addictive. I can literally spend hours just sailing from location to location scrapping materials and modifying the boat. Highly recommend this!
A fun new take on the survival genre. Kind of like Raft but slightly less sandboxy and a bit more guided/mission-based. That's not to say that you have to follow the missions, you could just sail around doing your own thing, but the guidance creates a bit of purpose that was a bit lacking in Raft.
I love this game, it scratches an itch very few games do, the resorce gathering aspect, wiring mechanics, and exploration. Honestly feels very similar to prey in som regards with awesome factory setups
It's both quite enjoyable and quite playable. A lot of Satisfactory vibes. But that's more of having a mostly crafted and explorable world with crafting aspects and an overline goal oriented story thrown in. Did have a few crashes with it, but that's what early access can also be about. I've spent a lot of time in Satisfactory and this has some similar vibes to it all. Well worth getting into now and also looking forward to what the final version will look like. It's something I may start again when that happens. It's easy to loose yourself in the exploring aspects.
Combat blows ass, that is not terrible, a lot of games have ♥♥♥♥♥♥ combat and they understand that they need to use it as little as possible. This game does not understand that, combat is constant, like, 30-50% of your time, and is boring, there are no unique ways to approach enemies, just point and shoot, the gunplay is not great, so it feels even worse. Also, the leveling system is a massive turn off, would rather unlock recipes like Subnautica or Brethedge, giving me a reason to explore and to find ruins, curious at what new technologies I would find and gradually showing me more complex production and resource chains. Instead, I open the level tree, which, by the way, you need to do combat to unlock in a reasonable time, scroll to the bottom, see that something take three gigashits and fourthousand ♥♥♥♥♥♥♥♥♥♥ and I feel a sense of dread. Also, the game has good graphics, yes, but outside of "Oil Rig Rustic," lacks any kind of unique style or substance.
Ich konnte das Spiel am Anfang gut spielen und es macht auch richtig Spaß. Jetzt allerdings startet das Spiel seit mehreren Monaten nicht mehr. Das Fehlerprotokoll übermitteln hat nichts gebracht. Schade! Eigentlich ein gutes Spiel.
Die Demo war schon beeindruckend, aber das volle Spiel? Wahnsinn! Empfehle ich jedem, der eine Art ruhiges Survival sucht.
Если лень читать прочтите последние пару строк Не знаю, пока ещё очень сыро. Боевка тошнотворная, враги очень маленькие, зато бесконечные в своем числе. Это очень портит впечатление об игре, в остальном это интересный выживач с менеджментом ресурсов, но я бы хотел чтоб этим менеджментом все и ограничилось. Мне абсолютно мерзка концепция текущих врагов, а именно разновидности холодца (живой желатин), глисты, и роботизированные паразиты, все крошечные, зато их всегда несколько десятков, от ударов импакт ужасный, иногда даже не понятно попал ты по врагу или нет, хотя ты вроде его в упор ударил практически, но увы не задел. С оружием такая-же история, я открыл два вида пистолета, электрический и болт, даже в третьем фоллауте была лучше электрическая пушка, тут она стреляет каким-то пучком который не понятно куда вообще летит и куда направлен, не понятно как стрелять с него. Касательно болт пистолета, была история когда я стрелял буквально прямо во врага, но тот не погибал, вероятно это разброс, но все равно стрельба сделана топорно. С тем что есть в игре, лучше были бы 1-3 врага больших размеров (размером с игрока или чуть крупнее) с большим уроном и пресловутым "стреляйте в уязвимое место", нежели эти волны саранчи. Я не знаю, почему разработчик решил сделать именно так, но именно в этом и проблема. Если бы фокус был на одном враге, это было бы более терпимо, ведь твое не понятно как стреляющее оружие может быть вызвало бы привычку со временем, но когда на тебя бежит толпа мелочи привыкать тут не к чему, у тебя такое положение что любое рандомное попадание это хорошо. То что тут у тебя толпа козявок и стрельба которая не дает никакого отклика тебе, портит абсолютно весь позитив, ближний бой по сути такой-же, но буквально слегка лучше, ввиду более понятных попаданий. Основная проблема что импакт орудий не дает обратной связи тебе, из-за чего даже не ясно это ты косой или оружие туфтень, чем-то напоминает мне игра Форефер Скайс по концепции. По сути, я поиграть бы рад, да душиться об толпу паразитов не охота, в остальном игра нормальная, но я не зайду в неё из-за боевки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339K | 727 | 78% | $11.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| $22.5K | 35 | 74% | $13.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.2M | 13.8K | 77% | $59.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.4M | 13.7K | 91% | $39.99 |