
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can highly recommend that game to any survival games fan. It is a rather calm, unstressful experience with large exploration focus where you can travel around the world on your own pace. - solid combat - really interesting story and narrative snippets - simple, but functional crafting mechanics and skill tree - really great world with handcrafted locations - great physics gameplay (and ship/wave mechanics) For Early Access this is already a well crafted and rounded experience. Yes, here and there you might find smaller bugs or open narrative ends, but for the price it is a bargain. However, if you are looking for intense, shooting-heavy survival game, this might not be the right choice for you.
Super fun game, some bugs here and there but it is in early access and the devs are quick to fix bugs they're made aware of. Can be spooky if you're afraid of open water and sharks but can also be chill if you stay in well lit areas and focus on crafting. Devs are constantly updating the game and each update adds so much to what already feels like a full game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра, спокойная медитативная не хватает кооператива но тогда нарушится вся магия ПОСЛЕДНЕГО хранителя
this game has some of the coolest mechanics i've seen in a video game. you're a robot so you need electricity and have to plug yourself in. if you want to save the game you "backup" your "data" at a terminal. the buttons for elevators work. the screens display live information. theres a forklift but that isn't useful, a cool idea but it should be able to lift a bunch of weight so it can be useful. some doors can be opened with your hands by clicking and moving your mouse which is rather enjoyable. the boat is 10/10. the waves toss you around and feel fluid, they can also throw your heading off so you'll need to correct it. the storms in the game feel rather realistic and i appreciate the frequency. diesel is hard to come and makes you conserve or run entirely off your electric engine. the building is simple, convenient, and still takes a second to figure out. the sound design is excellent too. now the downside. the game is a colony builder, you are a robot trying to restore humanity. you find "seeds", grow them in a chamber... but you need food.... and "memories". simple enough, memories are kind of annoying to find but you have a handful that you kept. You launch the grown seeds into space for them to develop and live while you restore earth (i don't know how in depth the game goes into this and its weird to explain, essentially its just a platform you build and grow trees, i don't know much more than that and i think i'm stopping my playthrough here) after you launch the first humans into space you will discover that you have to start a committee.... well the humans you developed are worthless and don't have any specialization like "teacher" or "lab technician" so you need to make more humans to fill those roles. theres no guide (in game) that explains how you achieve these specific roles, good luck figuring it out, those committee roles will not be filled until you do. that put me off of this game. excellent mechanics (i'm overlooking the shooting mechanics, its not great but this isn't an fps game so i'm cutting it some slack), fantastic story, horrible implementation of how you complete the game. for $10- it gets a 8/10, you will enjoy it for a while, definitely worth it for $20- 6/10, you'll probably still enjoy the mechanics enough to pay it for the listed $30 its a hard 4/10, great mechanics, but you're gonna be disappointed when you realize its gonna be an awful grind to complete the game i really wanted to finish the game but the colony builder is not for me and i do not care enough to look up guides to finish it. i got this as a birthday gift to myself, it was enjoyable, but for $30 there are plenty of other games i couldve bought and would've finished. final rating 5/10 to the devs, i believe you can make an incredible game, one that could win game of the year, but the implementation of the colony building aspect absolutely ruined the game for me. I will still hold faith that you can improve upon what was lacking in this game. even though i'm giving it a 5/10 it is a fantastic game. I don't write reviews to bash something, i enjoy gaming. i write reviews so others have better insight and might save them from wasting time AND so that the developers can improve. Good luck with your next title!
wonderful concept for a first person experience. The boat is what drew me in. The fear associated with the desolation is palpable. The anxiety of diving into the depths is gripping. Just the right amount of safety and danger. I'm afraid of heights, and that also applies to deep water... Who knew? ...and I'm a career military sailor, for cryin' out loud!
A wonderful slow-burn game that keeps you engaged. Not quite a factory style title, not a typical survival-craft either. Try the demo when you have 2 hours to learn what it's trying to do and see if it's for you. For me - it's a standout title that I'm thoroughly enjoying.
At this moment I have to say that the concept is very interesting, but a few things just really frustrating. 1. Can you please respect peoples time? Why do some things take literal actual hours (refueling?) The other Im not going to spoil just will say it actually literally takes real life 24 hours? YOu guys ok? 2. The whole Idea of having to carry things in front of you so it completely obscures field of view and you struggle with climbing stairs that way? Ok this is just annoying but doesnt have to be. On timed tasks, maybe give people an adjustable in settings slider of how fast some things should take? If you want snail pace, by all means leave it as is, if you want a but faster "dial it up?" Would be nice
Немного о минусах игры с учётом раннего доступа: Сильно хромает оптимизация. Да, картинка безусловно красивая, но есть явные проблемы с объемным светом, который кушает много ресурсов. Морские опарыши , черные червяки или как их там.., сильно навязчиво крутятся вокруг даже не попадая в кадр. Они не мешают самой игре, но «музыка опасности» играет очень часто даже днём, но самих червей не видно. Дизайн инвентаря. Много пустоты, но в то же время глаза не держат фокус на том что тебе нужно. Теперь о самой игре: Необыкновенные чувства испытываешь с первых минут игры. Непонимание что ты и где ты, делает тебя более осмотрительным и внимательным. Темные комнаты в которых включаешь свет, слышишь звук накаливания лампочек, мерцание некоторых других ламп, вызывает приятное чувство, как будто ты дал жизнь этим стенам (как бы глупо это не звучало). Много интересных механик, которые делают игру необычной и своеобразной, хотя до этого эти же механики в других играх были «как так и надо». Освещение, музыка, смена погоды, физика воды и всех предметов, время провождения в плавании или сидя за сборщиком - всё это как отдельная часть игры, имеющая свой смысл. Вообщем и целом - игра крайне необыкновенная и она необыкновенно хороша. Взгляд с точки моей философии: Игра напоминает нам то, что современный мир часто пытается скрыть: жизнь - это добровольное столкновение с хаосом. Вы начинаете слабым, растерянным, не понимающим правил. Но шаг за шагом учитесь брать ответственность за последствия своих решений. Именно это приносит удовлетворение, а не очередная награда или уровень. Если игра заставляет вас стать дисциплинированнее, внимательнее и смелее, значит она сделала больше, чем просто развлекла. Современная культура убедила нас, что развлечения должны быть безопасными, простыми и постоянно гладить вас по голове. Поэтому большинство разрабов боятся сделать то, что не награждает вас, а наказывает. Они кормят нас достижениями, маркерами на карте и бесконечной похвалой за посредственность. Но эта игра говорит совсем другое: «Ты не особенный. Докажи, что достоин двигаться дальше.» Если вы злитесь, потому что проиграли, проблема, скорее всего, не в игре. Проблема в том, что вы столкнулись с собственной некомпетентностью, а это неприятное чувство. Однако именно такие моменты и формируют характер. Хорошая игра - это не место, где вы убегаете от жизни. Это место, где вы репетируете жизнь. Вы учитесь терпению, ответственности, стратегическому мышлению и способности переносить поражение без истерики. Если после нескольких часов игры вы стали чуть дисциплинированнее, чуть внимательнее и чуть менее склонны винить обстоятельства - значит, она дала вам больше, чем большинство мотивационных книг. Многие в отзывах говорят, что игра слишком сложная… Стоит задать вопрос: игра действительно сложная, или человек просто привык жить в мире, где любой дискомфорт считается несправедливостью?
Very fun but absolutely early access game. Simple things like being able to control click to split an item doesn't exist. Once these get added it'll be a definite recommend, but if you are ok with dealing with some control and menu jank, this game is super fun. There is so much stuff to see, the best part is reading the logs actually can tell you where some hidden things are and give you some direction. Very excited to see this game developed. Oh but performance is atrocious, beautiful game but still awful performance. I'd call it oilpunk.
it's very fun but some keybindings need improvement
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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