
Walk through a futuristic complex while solving puzzles and discover how you got there. What are these mysterious creatures? Why everything looks abandoned? Could you escape from The Lab?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3D головоломка в стиле "escape room" - найти набор ключей чтобы выбраться из помещений. + головоломки хорошо подобраны, несложно решаются с имеющимися подсказками и некоторым вниманием. Уровня теста на IQ. + симпатичная графика. +/- имеется эмбиент - музыка. + имеется и сюжет - надо собрать супер-энергии чтобы с балкона сигануть на свободу. Приятная игра, где создатели понимают, что не стоит игрока перегружать запутанными головоломками.
Gra jest bardzo 6/10. Większość zagadek jest naprawdę fajna, ale, niestety, oprócz nich istnieją takie, które są nieintuicyjne i rzucają cień na swoje dobre odpowiedniki, zniechęcając do kombinowania i samodzielnego szukania rozwiązania. Dodatkowym problemem jest wykonanie niektórych zagadek, które byłyby naprawdę fajne, gdyby nie frustrujący sposób, w jaki zostały zaimplementowane - aż nie mogę uwierzyć, że żaden z testerów nie zwrócił na nie uwagi, bo gdyby to zrobił, twórcy mogliby je naprawić w trymiga. Dużym problemem gry jest także jej wydajność - posiadam naprawdę dobry komputer, ale podczas gry na najniższych ustawieniach graficznych ciągle napotykałem problemy ze spadającymi klatkami na sekundę, najczęściej przy zbyt szybkim obracaniu, ale czasami również przez samo patrzenie w danym kierunku. Co ważne, problem ten istnieje pomimo tego, że twórcy mieli go niedawno naprawić. Podsumowując, jest to całkiem fajna gra logiczna, ale ma kilka błędów, które sprawiają, że nie mogę wystawić jej dobrej oceny. Nawet biorąc pod uwagę fakt, że została stworzona przez dwie osoby, nie jest po prostu warta swojej ceny.
Si te gustan los videojuegos de puzles con los que quemarte la cabeza un buen rato de manera relajada, The Lab Escape Room es una buena elección. A través de los documentos que encontrarás por el camino entenderás por qué estás encerrado y su lectura, sumada a la conseguida ambientación, te atraparán hasta resolver todos los acertijos y escapar. De duración algo corta pero muy disfrutable.
SHUCKS!! This game could have been really good... The graphics are great, the atmosphere and sounds are perfect, and the game played without even the slightest bug, but: Some of the puzzles are logical and make perfect sense, and others are hard.(which is fine) However, some are So Off The Wall that the built in hint system is just a frustrating Joke! As a matter of fact, some are So Ridiculous that even after you go online and watch a walk-through, they STILL don't make any sense. Perhaps it was just me, but I didn't like the game after the first hour or two. After that, it just became this vague Chore to "Just Get To The End". I only gave it a thumbs up because SOME people like this kind of non-enjoyable, head hurt and the game LOOKED so good and ran so flawlessly, that I just couldn't give it a thumbs down. (ONLY if you can get it for 5 bucks or less) I WILL be deleting this from my machine because I NEVER want to see it again! [Wish Steam had a Neutral Vote]
Hier fehlen vielleicht einfach mal ein paar mehr Hinweise, für die nicht ganz so genialen Spieler. Ansonsten gut gemacht.
[h1]Promising foundation, but not yet ready for escape room and puzzle‑adventure fans[/h1] [b]The Lab[/b] has the bones of a great escape room or point‑and‑click puzzle adventure, but in its current form I can’t fully recommend it for fans of the genre. Much like the initial launch of [b]House of Tesla[/b] (which the developers later improved dramatically based on user feedback), this game feels one solid revision away from becoming something special. I went in cautiously after playing [b]The Island[/b], which shares similar issues. [b]The Lab[/b] is certainly better—but it still suffers from similar design decision problems. [h2]Where the game shines[/h2] Imaginative, interesting and decently rendered spaces, and generally good puzzles - some actually very clever and innovative. [h2]Where the game struggles[/h2] The biggest issue, echoed by several players, is that a number of puzzles are [b]needlessly obtuse[/b]. The concepts themselves are clever and could be great fun, but the game offers only a complex instance of the most innovative puzzles along with no context, no progressive learning, and a hint system that is so arcane it’s nearly useless. The result is a mix of [b]dirt‑simple[/b] puzzles and [b]deeply opaque[/b] ones, which creates more frustration than challenge. A few examples: -[b]The pressure/valve puzzle:[/b] This is a rockstar concept but... You’re asked to manipulate valves to add or subtract pressure to light a Bunsen burner. Great idea in theory. But one component that looks like a block is actually a vent—completely unlabeled—and there are no pressure gauges or visuals of gas escaping to determine what is happening within a complex system. The player has no way to know the vent is subtracting pressure. This could have been a fun multi‑stage puzzle where a number of puzzles could have been placed around the walls of the room (since there's plenty of wall space) allowing the developers to introduce concepts like splitting pressure and venting, with the puzzles getting progressively more challenging to get the gas to the burner at the right pressure. Instead, it feels like you’re dropped into a complex final exam with no prior teaching. -[b]The shape surface count puzzle:[/b] We've all seen surface facet puzzles where you count the faces on a 3D object and the one in the gravity room seems straightforward but it isn't. While it is no mental stretch to count a sphere as one face, and that's fine, but without getting into spoilers, it is not just a simple matter of counting faces on shapes - let's just say the solution isn't obvious even with the answer in hand. - [b]The toxic symbol‑math puzzle:[/b] You’re asked to find quantities of symbols - no problem - and you are given a set of the same symbols with numbers - if you add them, no joy. You do something with them but nothing in the environment suggests the intended leap to what that operation should be. Lateral thinking is great, but this crosses into “read the developer’s mind” territory. - [b]Clumsy mechanics:[/b] Small friction points add up, like having to manually put an item you just picked up into your inventory before you can read it. These little interruptions break flow during already‑difficult puzzles. [h2]Bottom line[/h2] There’s an excellent game hiding inside The Lab, but right now the combination of overly simple and wildly obtuse puzzles with arcane hints creates a joyless experience. If the developers refine the puzzles to offer simple to complex instances and improve the hint system, this could easily earn rave reviews. For now, I’d call it a promising work‑in‑progress rather than a fully recommendable adventure.
An escape room game. No story to speak of and puzzles which were just fine. If you want to binge some short escape room games go for it. Score: 5/9 EDIT: Forgot the score.
the motion blur is unplayable, was getting physically sick, cant turn it off
sympa!
It's alright. Decently challenging puzzles and good atmosphere. It is a bit on the short side though.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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