
After waking up in the manor’s basement, you discover that you’ve aged at an abnormal rate. As you fight to survive, clues and records from different eras gradually bring the mystery into focus. When you become young again, you will inherit the true “legacy”.
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About
Welcome to the sequel to 3D Escape Room: Mystic Manor—3D Escape Room: Cursed Legacy !
This is a 3D realistic puzzle escape game. In the game, you inherit your grandfather’s legacy—a manor—only to find yourself trapped in danger within a place filled with secrets. As you resolve the crisis, you gradually uncover the past of your grandfather and the manor.
When the danger finally passes and you stop to look back, you may be able to piece together the whole story.
The game features 16 distinct rooms, a wide variety of puzzles and mechanisms, and clues and records from different eras… Use your observation and logic to unravel it all.
With it, you can open another visual dimension—see through surfaces to manipulate the mechanisms inside, and discover mysterious clues invisible to the naked eye.
Harness the power of the “Nameless Stone” to experience the overlap of two different timelines. Build connections between shifting scenes and information to uncover the truth buried by time.
As reason begins to crumble, can memory still be trusted? Step into a surreal world of strange sights and experience the mad scientist’s fantasy firsthand.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3D Escape Room Cursed Legacy is the fourth Point-and-Click 3D Escape game by Zhonglian Interactive to be available through Steam. Although it is a stand-alone game, it extends the story started in Mystic Manor. There is no voice acting, so the narrative comes together as a combination of on-screen text and notes that are gathered along the way. The sound track is a mix of ambient noise and fairly non-descript music. To summarize, you wake after the events of Mystic Manor and must restore your health and leave the Manor. This is no simple task and requires time travel, teleporting, and an inordinate amount of mechanical puzzles. You are equipped with a camera for recording clues and a special lens that shows you hidden markings and structures. If you were a fan of The Room games, you are apt to feel quite at home in the world of 3D Escape Rooms. The game is linear, with a series of environments that are played in order. You have a hint feature that provides basic puzzle instructions, solutions, and the ability to skip most puzzles. The game autosaves to a single slot, on exit. Progress is preserved unless you are in the middle of a puzzle. In that case, that particular puzzle will be reset when you return. I used this to my advantage when a puzzle reset button was not provided and I had gotten the moving parts too scrambled to continue. Most achievements are earned by solving puzzles (with or without hints), while others require specific solution “errors.” There are achievements for finishing the game without hints which is a bit of a stretch because the first level hint often provides instructions on how the puzzle works. I was determined to complete all puzzles, without skipping any. This turned out to be a lofty goal, as the mechanics of some puzzles became quite tedious. Completionists are likely to need to play the full game twice, as there is no chapter select or the ability to return to a specific area of the game after you have reached the end. There are a few posts in the Steam discussions from users with issues of non-responsive puzzle controls. These seem to be related to system configurations rather than actual bugs in the game. I played through all puzzles and experienced none of the problems that have been reported. For me, the game was trouble-free. I enjoyed Cursed Legacy and I recommend it to those who enjoy “Room-like” games. While many puzzles are easy to solve with obvious clues, others require quite a bit of manipulation and a blend of patience and fortitude. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
WHAT THE HELL? This has to be the most counter-intuitive, backwards, and plain broken escape room type game I've seen so far AND I'VE SEEN A LOT. I don't know to what extent AI was used. But it sure as hell feels like the puzzle design and story are all AI. The puzzles are downright random in where they appear and never try to explain their rules, which would be fine if they weren't so long that they make you question if you're doing them well half the time, it wasn't so easy to softlock half of them and the only way to break out of a softlock wasn't to hit the clue button and let the game try to solve them, which again half the time results in a spectacle with pieces moving in ways they can't do it when you control them making you wonder if the softlock's bugged the game to hell and back or the puzzle was just broken from the start. In summary, DON'T BUY THIS
《3D密室逃脱:遗产的诅咒》是《3D密室逃脱:庄园》的续作,一款3D写实风格的解谜游戏。继承了祖父遗产一座庄园的你却发现自己苏醒在密闭的狭小舱室之中,而且似乎还成为了老年的状态,手边只有一枚目镜,眼前的装置显示了不同的信号,打开之后,你发现自己似乎身处更神秘的房间,一份逆转年龄的实验记录似乎让事情变得更加扑朔迷离。 游戏的核心是密室逃脱,所以一开始你就处于一定的密室之中,可以通过拖动视角观察,点击聚焦发现物品或是使用设施等等,虽然是3D写实形式的画面表现,但是移动与探索的操作十分简单,基本就是点击拖动等等,在其中又加入了日志可以随时查看待办清单,以及疑问线索,然后在之后的解谜中寻找答案。 游戏的谜题设计很巧妙,而且贴心的设计了提示,可以利用放大镜找到谜题位置继而进行破解,在选择下一步提示之前,你可能不会知道需要做什么,完全就是以一无所知的状态去寻找进行解谜,并且观察不要漏掉一些图案或是数字等等,找到密码的答案,比较隐晦,但并不难,全程都可以利用放大镜那里直接跳过解谜小游戏节省时间,自己解开会更有成就感。 个人感觉更像是关卡形式的设计,不过将关卡改成了不同的房间,通关之后进入下一个房间去寻找更多线索,逐渐解开之前的疑问,比如放置的四面体上有312等数字,但是要找到真的答案,就需要利用一开始获得的目镜去查看,得到1是F等顺序对应的字母,从而得到谜题的答案。还有标牌,之前会有图纸来显示如何操作,结合之前的图纸和钟表得到答案解开机关,期间可以用相机拍下感觉后面能用的上的线索,从而在照片中实时查询。 整体设计了16个不同风格的房间,其中的谜题和机关设计十分精巧,并且融入了关于主线故事的线索和记录,并且利用各种道具可以进行观察,通过目镜进行透视或是显影等等来获得线索破解机关,实际上要自己去破解十分硬核,提示的加入就让找寻谜题或是道具使用所在变得更容易,当然实在卡关也可以跳过一些小游戏,十分贴心,背景故事也十分吸引人,随着解谜去发现笔记了解线索,最终得到真相,考研观察与思维的同时也十分烧脑,推荐! [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Ce jeu très bon marché aurait pu être sublime car les décors et le nombre d'énigmes et objets se transformant est incroyable. Le problème est que à vouloir trop en faire on rate le coche. Il est impossible d'avoir une suite logique dans le déroulé du jeu. On passe sans arrêt d'un endroit à un autre sans rien comprendre point de vue raisonnement. Si on ne fait pas appel à l'aide il est impossible d'avoir la moindre idée de ce qu'il faut faire et rien n'a de sens. On passe d'un endroit non terminé à un autre pour repartir ailleurs sans aucune raison. Pour moi ce jeu est a force de vouloir trop faire a raté complètement son but.
Just like the other puzzle games made in this series the puzzles are not that hard really its the mechanisms that you have to use to solve them like in this game in the first room they give you only 2 of the combination shapes to unlock the puzzle then the other 2 were just straight brute force. i find this annoying due to the fact that most of the things needed to solve the puzzles are very obscure forcing you to use the hints just like at the start of the game in the tutorial when your forced as part of the tutorial to click the spy glass if the game needs you to use the spy glass to get hints then the game is not much a puzzle as your just watching the game play itself and all those the say this is a perfect the room puzzle from the room puzzle games series then your wrong the room at least gave clues to the solve i would not recommend any of the games if you enjoy puzzle games like the room its nothing like that game at all
The game is pretty and the puzzles are mostly okay, but there are long and super winded animations for everything and makes the game a drag to play. Also there are too many minigames that take forever and aren't really about solving puzzles. I can't recommend a puzzle game where my last half of play time is spent on clicking the "skip" button and watching animations of the minigames playing themselves out for 3 hours.
Buff, qué bueno, pero qué complicado. Lo he completado en mayo del 2026 dedicando unas veinte horas. He obtenido todos los logros, lo que ha sido muy complicado por dos razones. La primera, porque hay varios puzzles que me han parecido significativamente difíciles, lo que me parece maravilloso, es lo deseable en un juego de este tipo. La segunda, triste, porque el juego, en su entrega inicial, venía con varios bugs, uno de los cuales, habiendo dedicado ya unas cuatro horas, impedía resolver un puzzle, con lo que había que saltárselo, disminuyendo el interés por seguir progresando, dado que así no se conseguía uno de los logros del juego. Avancé un poco más, pero decidí para en la confianza de que los desarrolladores corregirían el problema. Afortunadamente, así fue, unas pocas semanas más tarde liberaron una nueva versión, la 1.31, libre de bugs. Volví a comenzar desde el inicio, y en mi caso, con esta versión, no he tenido ningún problema. El juego sigue en la línea de las tres entregas previas, y como pasó con las mismas, cada una es mejor que la anterior, con lo que éste, en mi opinión, ya es excelente. Opino que supera con creces a los juegos de las sagas The Room y The House of Da Vinci, en los que claramente se inspiran en 3D Escape Room. Visual y conceptualmente todos estos juegos son similares. Se trata de progresar por escenarios interaccionando con artefactos intrigantes mediante puzzles que nos proporcionan objetos que nos sirven para ir desarmando o completando esos artefactos. A mi estos juegos me entusiasman, son intrigantes y te hacen prestar atención a los detalles y detenerte a reflexionar, en ocasiones intensamente. En este caso, el número de puzzles es apabullante, decenas y decenas, todos diferentes, y muchos de ellos originales, al menos yo no los he recordado de otros juegos. En algunos de los puzzles hace falta pensamiento lateral para comprender qué se espera que hagamos. En otros casos, uno sabe cuál es la posición final del puzzle, pero no por ello la cosa es fácil. Yo, para alcanzar esa posición en tres puzzles concretos he dedicado mucho tiempo, particularmente en uno que podría verse como una reinterpretación del Twiddle de Simon Tatham. Los gráficos, la música ambiental y las animaciones y cinemáticas están muy bien. El precio completo del juego, seis semanas después de su lanzamiento, es muy barato, 9,75€. Sé que las notas medias son bajas, pienso que por la alta dificultad, y por los bugs de la versión inicial. Pero si quien me pueda leer ha llegado hasta aquí, y es aficionado a los juegos tipo de The Room, te recomiendo éste encarecidamente, de verdad pienso que te gustará muchísimo.
Rempli de bug - tout ce bloque - impossible de faire les énigmes - une honte
In a word, tedious. A few good puzzles but mostly minigames that become a chore rather than a joy to solve. Some of the puzzles require you to read the minds of the developers to guess what they were thinking, which is not a skill I've acquired. That said, the hint system is helpful, which is good because it will be required. Animations really become tiresome as you yearn to shift focus more quickly. I think I am close to the end but struggling to find the motivation to finish.
期待了快一年,终于等到新作品发布啦!游戏开头是衔接了上一部的结尾,这次游戏里增加了新的道具设定,画面和道具的细节更加精美,不同场景配的音效也很用心,非常适合喜欢沉浸式解谜游戏的玩家! 整体玩下来体验感非常棒,而且相比这个游戏之前的系列,个人感觉这次解谜的难度明显提高了不少,但对我来说更有挑战了(虽然大部分时间都被开发团队按在地上摩擦)。。。 因为用了几次提示,拿不到“再无敌手”这个成就让我很苦恼,不知道重新玩一次能不能获取呢? 关于游戏里让我惊喜的部分: 1.新增了相机的功能,再也不用为了一个线索在房间里四处奔走; 2.华容道和接水管的小游戏,没想到它们可以组合在一起; 3.时空穿梭镜,同一个房间内穿越不同时空有了互动; 4.骑兵与影分身推箱子,精准的算好每一步; 5.海战射击小游戏,除了需要逻辑和观察,还需要一点点运气; 6.过河拆桥小游戏,有限的木板搭桥过河; 7.最后一关的推箱子,难度五颗星。 建议部分: 1.希望小游戏增加“重开”的设定,推错箱子后要走回头路太累了; 2.可以加一个“不用提示通过所有小游戏”的成就吗,拿不到“再无敌手”拿这个也能安慰一下; 非常非常期待这个系列新的续集作品能早点发布!
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