
Mini Tone is a minimalist puzzle game that combines musical notes and physical intuition. Find the perfect angle and launching point to eliminate all musical blocks from each level. Can you execute the Perfect Path?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice puzzle game with a cool exploration of sound interaction. Good progression of challenges with new mechanics presented in a very good pacing. It was hard to stop playing: can't wait for next playing session! P.S: Don't get fooled by first levels, if they looked like too easy for you: it really gets harder and harder...
Mini Tone is an ambitious but ultimately incredibly flawed puzzle game. All levels take on the same basic challenge: Shoot a ball so that it ricochets off all white objects and end off in the end circle. As you progress through, more mechanics are adding on top, such as white lines that must be passed through instead of ricocheted off of, or black objects that don't disappear when hit. On that mechanical level it's a very solid game, but it falls apart on everything else. Almost every level ends up becoming a game of trial and error. Even if you know what angle and position you need to fire from, the lack of any ability to fine tune either aspect means you could be spending dozens of tries doing your best to adjust your shots so they go down the optimal path, especially on levels that require a non-cardinal/diagonal angle. Which just leaves the sound design, which is, to be perfectly honest, atrocious. None of the sound effects sound nice, especially not the level complete sparkling sound effect. The game tries to pull off it's notes rising in an octave (so the first note = do, second = re, third = mi, etc. etc.) but it does not sound good rising up and loops pretty badly, especially noticeable in some levels where your ball is constantly travelling through strum lines. This is the biggest mark against the game considering it's meant to be a music puzzler.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Spanish - Latin America*, French*, Spanish - Spain*, Portuguese - Portugal**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mini Tone finde ich schwer positiv oder negativ zu bewerten. Hinsichtlich des Preises und dass man dieses Spiel regelmäßig in Bundles kaufen kann, würde ich sagen, ein "ganz okay" ist angebracht. Du kannst die Farben des Hintergrundes verändern und spielst dich durch 70 Level. Leider kannst du keine Level überspringen, sodass es nach einer Weile etwas nervt, wenn man festhängt und nicht ein anderes Level in der Zeit machen kann. Andererseits ist es eine schöne Idee, Musiknoten auszulösen, während man eine perfekte Route versucht zu finden zum Level beenden. Du lädtst deinen Pfeil auf in eine Richtung und versuchst, jeden Gegenstand einmal zu berühren und am Ende im Kreis zu landen. Dabei machen die berührten Blöcke, die sich danach in Luft auflösen, Geräusche. Am rechten Rand oben siehst du Hinweise, die ich aber nicht immer als hilfreich empfinde. Ich habe keine Lust alle 70 Level durchzuspielen, da mich schon mehr genervt hat, dass man manchmal Millimeter um Millimeter den Pfeil aufladen und in alle Richtungen schießen muss - und dann einfach sieht, was passiert -oder ob man wieder von vorne anfangen muss im Level. Ich kann mir aber vorstellen, dass das manchen Spaß macht, wenn sie nebenbei einen Film schauen oder einfach Geometriespiele favorisieren. Also schlecht ist es nicht unbedingt, für den Preis kann man nun auch nicht soviel falsch machen. Im Grunde ist es wie im Video oben gezeigt- wobei ich mir nach dem Video oben da schon mehr Spaß drunter vorgestellt habe- aber möglicherweise bin ich auch nur etwas ungeduldig für sowas. Mechaniken funktionieren jedenfalls, daher wäre ein Abraten davon nicht gerechtfertigt. [h2] Fazit: 5,5 /10 [/h2] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url] [*][url=https://steamcommunity.com/groups/hoi4deu/discussions/115/] Weitere Rezensionen von mir[/url] [/list] (-> meine kleine Minikuratorengruppe: [url=https://store.steampowered.com/curator/32239979/] [/url]
While fun to learn, some of the levels just become a painful 5-15 minutes of trial and error getting the absolute correct position. If that level of precision is required it would be nice to at least have keyboard input for the angle & position. In the end the game becomes less fun and challenging and more tedius, and for that reason I'm going to not recommend it unless you're going for the 100%.
後半のステージはイライラ棒なところもあったが、全体的にしっかり遊べる。 任意の地点から玉を1発だけ発射して、全ての白いオブジェクトに反射させてから●に入れるような感じが基本ムーブ。 パターゴルフ・ビリヤード・反射系のギミックが好きなら。 ステージが進むと邪魔するギミックだったり、ここを通してねってギミックだったりがあったりと飽きさせない。 ボリュームも程よい感じかと思う。この値段ならオススメ。
[b]Mini Tone[/b] é um jogo de puzzle minimalista que tenta ser ambicioso na sua mecânica, mas falha miseravelmente. Sua ideia é fazer a bolinha ricochetear nos elementos do cenário para que chegue ao seu destino. Alguns dos elementos no qual ela ricocheteia podem se comportar de forma diferente, trazendo novas mecânicas a tona. Nos primeiros níveis eu estava me divertindo, mas a partir do décimo nível a coisa piorou a ponto de se tornar frustrante. Você vai tentar várias e várias vezes até a maldita bola atingir seu alvo. Mesmo olhando um guia, pra saber exatamente a posição e o ângulo correto de posicionar a bola, você vai tentar várias vezes até ter sucesso. Isso deixa de ser desafiador e se torna frustrante! Eu gosto dos jogos da Mens Sena Interactive, mas esse aqui não curti. Parece com o jogo [b][i]Kolumno[/i][/b] que tenta se vender como um jogo de puzzle mas, na verdade, é um jogo de tentativa e erro.
[도전과제 100%] 추천할 각이 안 보입니다. --------------------------------------------------- I see no angle to recommend this.
[b]My review to Mini Tone[/b] I recommended exclusively to people who love physics games with lots of trial and error, with the interface as a bonus obstacle. Trail and error there is a lot in this game, for me is too much! The levels quickly devolve into constant retries because it is really hard to exactly reproduce the previous attempt and then adjust it minimally to reach a working solution. I think with a better level design and better mechanics this game would have more potential! [h1]I do not recommend this game![/h1]
This is a really fun puzzle game where you need to remove the blocks and enter the orb while create sounds along the way. The first few levels were quite easy, however some of the levels are really difficult and a small change can make a big difference. It takes about 80 minutes to unlock all the achievements
2/10 more trial and error with insane odds of working on the higher levels aint nobody got time for that
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