
A cinematic adventure game with a heavy focus on narrative.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小渡竟是我老爹
The Kids We Were is a simple, medium-length (~9 hours) adventure game with a focus on story. It's a game about children, but - like the title suggests - not made for children, but for those who once were children. And, like the original title suggests (忘れないでおとなになっても。- "Don't forget, even when you become an adult."), it just may remind you of some things you've long forgotten. The main character, Minato (11) goes back in time from 2020 to 1987, where he has to solve some mysteries to change the future - his present. Aside from time-travel, the game is rather realistic, and the problems he encounters are mostly down-to-earth, even if at first they may seem to be of a supernatural... nature. During his adventures he meets people, makes friends, finds more about his parents and - optionally - collects 91 items from the era (all with 3d models and descriptions). At times the game is funny, sometimes emotional, often nostalgic - even if you happen to not have grown up in a 1980s Japan. It also touches a lot of serious subjects that not many games pick up, and it's very subtle about it too. I'm not really a fan of voxel graphics, but The Kids We Were is quite pretty, the music sparse but fitting the atmosphere. Overall, I think anyone who likes a good story should be able to enjoy this little gem. [spoiler]Objectively:[/spoiler] 8.7/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评,这种像素风格真的很自愈,游戏整体都给人一种温馨的感觉
オススメできるか微妙。 というのも、購入時は僕の夏休みみたな感じで昭和に浸れるようなゲームかと思っていたけど、そうではなく不幸な未来を変えるために過去にタイムスリップするお話。 「七不思議ノートに書かれた謎を解き明かそう」などあるが、自身で推理、選択するはしない。 選択もあるけど間違った選択しても、その正しい選択をしない限り話は進まない1本道でストーリーを追いかけるゲーム。 最初から1本道のストーリーを読むだけのゲームだったら評価は変わっていたかも。
少年が未来を変えるべく過去へ行き奮闘するノベルゲーム 子供にもうけるようなかわいいボクセルアートですがストーリは大人に刺さるゲームだと思います。メインストーリーは設定重めのこどもたちの葛藤と純粋な優しさに心が揺さぶられます。そして町にいるNPCにもちょっとした物語があり、過去と未来で繋がっているのが解った時丁寧な作りこみに感嘆しました。クリア後は誰かに優しくなれるようなほっこりとした気持ちになれました。 昭和の残り香で育ったので「懐かしぃ~!」と「えっそうだったの?!」が混じっていてレトロなものを集める要素も楽しめました。 心がクサクサした時にこのゲームを思い出そうと思えました。 昭和を経験しているおとなにすごくおススメします。
The Kids We Were takes you on the journey of a young boy who's trying to change the future. Through colorful graphics and characters, you find yourself immersed in the story and wanting nothing more than for it to keep going. I never truly played a game like this, but I am beyond happy that I got the chance to experience this story and look forward to playing it again!
스토리가 좋다는 얘기가 많았는데, 솔직히 초반 챕터부터 떡밥을 과하게 뿌려놔서 후반부의 전개가 전부 보이는 수준이다. 또한 게임 자체의 템포가 느린 건 알겠는데, 그걸 감안해도 뚝뚝 끊기는 화면 연출이 답답했고, 이동속도도 느려터졌다. 할인할 때 산다고 해도 굳이 싶다.
面白かったです。 ボクセルが可愛いし、いいお話だった。 知らないはずなのに切なくて、ノスタルジーってこういう気持ちを指すんだなと思いました。
メインのゲームではなく、なにかの合間に少しづつ進めていく期待感だと楽しめると思う。 グラフィックに癖が強いけど、わりとすぐに慣れる。
This is a visual novel with a little game thrown in. As long as you are interested in a story-first title, you'll enjoy it. The subject matter is pretty heavy, but it -- and the characters -- are worth the time. Just don't expect an open world that is ripe for exploration.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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