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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Kids We Were is a simple, medium-length (~9 hours) adventure game with a focus on story. It's a game about children, but - like the title suggests - not made for children, but for those who once were children. And, like the original title suggests (忘れないでおとなになっても。- "Don't forget, even when you become an adult."), it just may remind you of some things you've long forgotten. The main character, Minato (11) goes back in time from 2020 to 1987, where he has to solve some mysteries to change the future - his present. Aside from time-travel, the game is rather realistic, and the problems he encounters are mostly down-to-earth, even if at first they may seem to be of a supernatural... nature. During his adventures he meets people, makes friends, finds more about his parents and - optionally - collects 91 items from the era (all with 3d models and descriptions). At times the game is funny, sometimes emotional, often nostalgic - even if you happen to not have grown up in a 1980s Japan. It also touches a lot of serious subjects that not many games pick up, and it's very subtle about it too. I'm not really a fan of voxel graphics, but The Kids We Were is quite pretty, the music sparse but fitting the atmosphere. Overall, I think anyone who likes a good story should be able to enjoy this little gem. [spoiler]Objectively:[/spoiler] 8.7/10
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
オススメできるか微妙。 というのも、購入時は僕の夏休みみたな感じで昭和に浸れるようなゲームかと思っていたけど、そうではなく不幸な未来を変えるために過去にタイムスリップするお話。 「七不思議ノートに書かれた謎を解き明かそう」などあるが、自身で推理、選択するはしない。 選択もあるけど間違った選択しても、その正しい選択をしない限り話は進まない1本道でストーリーを追いかけるゲーム。 最初から1本道のストーリーを読むだけのゲームだったら評価は変わっていたかも。
少年が未来を変えるべく過去へ行き奮闘するノベルゲーム 子供にもうけるようなかわいいボクセルアートですがストーリは大人に刺さるゲームだと思います。メインストーリーは設定重めのこどもたちの葛藤と純粋な優しさに心が揺さぶられます。そして町にいるNPCにもちょっとした物語があり、過去と未来で繋がっているのが解った時丁寧な作りこみに感嘆しました。クリア後は誰かに優しくなれるようなほっこりとした気持ちになれました。 昭和の残り香で育ったので「懐かしぃ~!」と「えっそうだったの?!」が混じっていてレトロなものを集める要素も楽しめました。 心がクサクサした時にこのゲームを思い出そうと思えました。 昭和を経験しているおとなにすごくおススメします。
好评,这种像素风格真的很自愈,游戏整体都给人一种温馨的感觉
The Kids We Were takes you on the journey of a young boy who's trying to change the future. Through colorful graphics and characters, you find yourself immersed in the story and wanting nothing more than for it to keep going. I never truly played a game like this, but I am beyond happy that I got the chance to experience this story and look forward to playing it again!
스토리가 좋다는 얘기가 많았는데, 솔직히 초반 챕터부터 떡밥을 과하게 뿌려놔서 후반부의 전개가 전부 보이는 수준이다. 또한 게임 자체의 템포가 느린 건 알겠는데, 그걸 감안해도 뚝뚝 끊기는 화면 연출이 답답했고, 이동속도도 느려터졌다. 할인할 때 산다고 해도 굳이 싶다.
小渡竟是我老爹
面白かったです。 ボクセルが可愛いし、いいお話だった。 知らないはずなのに切なくて、ノスタルジーってこういう気持ちを指すんだなと思いました。
그 시절 그 감성을 느끼게 해준 고마운 게임
A game with a sense of nostalgia even if never encountered it before, the rich story makes you immersed almost immediately, I recommend it if you want to set and relax playing a slowly while enjoying the soundtracks
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Players by region
Where this game's players are, estimated from review languages.
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