
A cinematic adventure game with a heavy focus on narrative.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote] [url=https://store.steampowered.com/curator/36214917/]Follow our Curator Page, MMM Reviews, for more in-depth reviews and recommendations[/url] [/quote] [i]The Kids We Were[/i] is an adventure game focused on storytelling. There’s little to no gameplay; instead, it’s like a visual novel with exploration mechanics. [h2]Presentation[/h2] Visually, it looks like 3D pixel art. Everything is blocky, yet more detailed than something like Minecraft. It gives off a retro vibe that fits well with the 1980s setting. The collectibles have especially beautiful models that show off the game’s cute aesthetic. It’s far from a technical marvel, but it’s great for an indie title like this. There’s no voice acting, so the only audio comes from the soundtrack and occasional sound effects. The score features quite a bit of music, definitely more than I expected, I thought the story would be shorter than it was, so the soundtrack wound up being the perfect length and never felt stale. The songs are typically slow and simple, often featuring minimal instrumentation. They are mood setters, not attention grabbers, and they do their job well. [h2]Gameplay[/h2] As I mentioned in the intro, the gameplay doesn’t play a major role. You walk around town talking to people and searching for both coins and collectibles. That’s all there is to it. The items you find have little snippets of info, usually pertaining to their relevance in 1980s Japanese culture, but it doesn’t serve a purpose outside of these fun tidbits. Coins are used to buy more collectibles, so they’re essentially the same thing as finding items directly. Walking around is mostly unnecessary because it’s a linear narrative. You can talk to other residents, but it’s only killing time until you go to the next story section. Granted, the dialogue is usually interesting, but it typically isn’t relevant to the plot. [h2]Story[/h2] This is where all the meat is. Without the story, there would be no reason to ever play this game. Thankfully, [i]The Kids We Were[/i] delivers a meaningful tale with a solid blend of humor, nostalgia, and sadness. It’s balanced well, so nothing feels tacked on or unnatural. It begins with you playing as a young Japanese child in the year 2020. Your family has assorted health issues, but you aren’t given any specific details. This part of the narrative is setting up the main plotline, but I didn’t read the store page before playing, so I was blindsided by the transition to a time travel story. Once it did though, I was pleasantly surprised by how much I liked the writing. Outside of a couple of typos or mistranslations, and some very telegraphed twists, it was excellent. It overstayed its welcome near the end, but only slightly. A few of the later chapters could have been trimmed down and combined into one big chapter, but it didn’t ruin the game or anything like that. I loved some of the story’s themes, specifically with regards to childhood experiences shaping your adulthood. There were some thought-provoking moments that stuck with me, something that rarely happens to me when I play games. I didn’t love the ending, but it was only a slight step down in quality compared to the strong middle. [h2]Verdict[/h2] [i]The Kids We Were[/i] isn’t much of a game in the traditional sense, but it was good as a purely narrative experience. Because of that, it’s going to be fairly hit-or-miss for a lot of players. The heavy, emotional story beats are fantastic, but there are still a few missteps that didn’t go over well. Even though it’s technically an adventure game, visual novel fans are probably the most likely audience to enjoy it. Overall, a solid indie game that might be priced a bit too high, but definitely an enjoyable experience. [h2]7/10[/h2] [quote] No performance issues running on: [b]AMD Ryzen 9 5900X, 16 GB RAM, NVIDIA GeForce 3070[/b] [/quote] [quote] Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews [/url], to see more high quality reviews regularly. [/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]장점[/b] [list] [*]예상 가능한 내용이지만 감동적임 [*]맵이 넓지 않아서 길 찾기가 쉬움 [*]컬렉션 수집하는 재미가 있음 [*]비록 일본 배경이지만 추억 돋음 [/list] [b]단점[/b] [list] [*]스토리가 유치하다고 느껴질 수 있음 [*]스킵/빨리감기 기능이 없어서 호흡이 느림 [/list] 결론 : 잔잔하게 힐링하면서 스토리 보는 게임 [b]도전과제 [카가미 마을 컬렉션 마스터] 달성 팁[/b] 15장에서 '여기서 일단 "저장"을 추천드립니다.'라는 지문이 나왔을 때 꼭 저장하고, 엔딩 후에 해당 부분으로 돌아가서 못 찾은 컬렉션들을 찾으면 됩니다. (총 87개) (개인적으로 16장 넘어가기 전에 미리 찾는 것을 추천합니다!) 이후 16장에서 컬렉션 4개를 더 수집하면 모든 도감이 완료됩니다. (총 91개)
A very sweet, charming, and all around great game. If the idea of walking around a small Japanese town in 80s, discovering and solving mysteries so you can change the future interest you then this is the game for you.
복셀 그래픽, 음악, 현지화, 소재와 배경은 훌륭하지만 가장 중요한 스토리가 시대적 배경을 크게 부각시켜 주는 스토리도 아닐 뿐더러 내용 자체도 다소 뻔한 느낌이 강하기 때문에 할인할 때 해보면 괜찮을 것 같다.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] The Kids We Were is a charming title with a retro asthetic and a lot of heart. It's also exceedingly linear, and pads its length via backtracking and collection mechanics. While I enjoyed my time with it, I very much feel like it's not a good deal at full price. ($15.99 USD at the time of this review.) It's worth noting that this originally was a mobile title that was available for free. At the time of this review, while it is no longer on Android, it's still available for iPhone. While they did add an extra epilogue, I kind of question their pricing structure on this re-release. Now for the good: the voxel-based graphics are sharp, and lack the sometimes-blurry resolution of pixel graphics. The soundtrack is pleasant. The story, despite having children as the primary characters is surprisingly dark at points. It's designed to be played by Gen-X and Millennial adults and really push those nostalgic feelings in them, and it works incredibly well in that regard. The older you are, the more this game is likely to resonate with you. It's all not sunshine and roses, however. This game is extremely linear, and you'll spend your time walking to and from key locations. The map is small, so it's pretty hard to get lost once you've gotten the lay of the land, but you'll wish for fast travel. Why? Because any NPC unimportant to the plot will never say anything of value. They're just window dressing. You can search for coins or hidden items in every area, but unless you're chasing an easy achievement, there's no point to doing that either, outside of a small number of quests. On the bright side, with the push of a button, you can normally see if there's anything hidden for you to find in the immediate area, preventing you from going on too long of a fruitless hunt. There's also a mechanic to allow you to fill up your collection without having to hunt for those last few elusive items. It feels like they're trying to respect your time, but I'm not entirely sure why the backtracking and collection elements exist at all other than as a way to pad playtime. Given how short the game is overall, I feel like that's probably the case. There's no fail state in the game (you immediately retry if you do anything disastrous), so this one's definitely very new-gamer friendly. (Or for those of you with accessibility issues.) The story is unique and creative, but once you've played it, there's no real replay factor at all. I heartily recommend this game, but would definitely suggest waiting for it to go on sale.
很温馨的故事!!!小朋友们也都好可爱!!!但有些冷不丁出现的元素也真的我草恶俗啊……小朋友看不得这个!!(捂眼睛
This game was an emotional journey with such cute graphics and a lovely soundtrack. The story was really easy to follow with lots of plot twists and would say if you're ready to feel lots of feelings over about 6 hours then this is the game for you.
‘‘关于我穿越回去撮合爸妈婚姻但却让我妈喜欢上我这件事’’ 特别温馨可爱的小游戏啊啊啊啊啊!!之前在tap上免费玩的现在来狠狠补票 主线是特别精彩的!街道上的小人也有很好的故事!比如一周目坏结局异地情侣死了一个,老爷爷的小狗波奇也死了呜呜但是二周目全圆满了哈哈哈哈哈太圆满了就像假的一样(( 图鉴收集也很有意思!!很喜欢各种奇奇怪怪的小东西嘿嘿
図鑑・実績共にコンプ済。 良いゲームでした。不覚にもうるっと来ました。 すごくお勧めされて購入、ぼくなつ的なほのぼの昭和ゲーを予想してた自分をぶんなぐってやりたい。 まぁとにかく登場人物の背景がことごとく重い。 この可愛いボクセルのキャラクター達にここまで重い設定を入れたもんだと感心するほど重い。 その分クリアした時は清々しい気持ちになれたのですが。 移動が激しい2Dゲームでも酔う重度の3D酔いの自分は多少移動で酔う。でもプレイできないほどではないので多少酔う人なら大丈夫だと思います。 ノベルゲームが好きな方にはたまらないかと。 小さな町ですが、探索も飽きなかった。 人に話しかけていると要所要所に繋がりというか、ストーリーに関係はないけれど街の人たちの背景が見えて楽しい。 図鑑のコメントもくすりと笑わせる物も多く、作りこまれた造形に「おー」と何度か感嘆しました。 裏側までちゃんと見てほしいwww 昭和おばちゃんホイホイすぎる。王冠の裏とか。アレ知ってる人どんだけいるんだ。 ↓以下ネタバレと不満点↓ [spoiler] ストーリーは一本道で繰り返し要素が無いのが少し残念。 選択肢も少ない上に選択肢が選択肢をしていないので、間違っても安心といえば安心なんですが物足りなさが。 後半になると分岐するかと思わせる選択肢が出てくるのですが、クリア後に試しましたがやはり選択肢では無かったです。 あとは価格かな。 自分はサマーセールで800円くらいで購入しました。 配信しながらプレイしたのですが、セールストークでどうしても元はスマホゲームという事、無料で遊べるらしい事、コンプ要素と追加ストーリーが追加であるよと話したのですが、ちょっとセールストークには弱いかなぁ・・・。いいゲームだと思うんだけど・・・。 [/spoiler]
シナリオも良いが、何と言っても図鑑がとても良い。 当時を思わせる絶妙なチョイスと付随する文章、 それとマッチするボクセル調のモデルが非常に良かった。 十分な量の図鑑があったのだが、あまりにもいいのでもっと欲しく感じてしまうほどだった。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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