
Lead a swarm through battles for freedom in an atmospheric action adventure!
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Languages: English**languages with full audio support
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hero Of Many tells the story of an orb-like creature who’s on a quest to defeat ‘black’ (evil) and at the same time save as many of its friends as possible. It draws inspiration from several games, including Journey, Limbo and even a bit of Pikmin. ‘Three awesome games ? This must be awesome too then’, I hear you say ? Well, yes and no. Let me start by saying why I think it draws inspiration from the aforementioned games: Journey because it tells a story without saying or showing any words; you start the game and you can pretty much immediately control the main character. Limbo because of its silhouette art style, even if it uses some background colors later on and Pikmin because you’ll be guiding your friends through obstacles, while avoiding and killing enemies. But you don’t directly control your tadpole-like creatures. You can send them into a certain direction but you don’t control their actions. They’ll do the best they can, so if they see something edible they will consume it and if they need to break something they’ll break it. Maybe not all of them, but some of them, at least. Still, it’s all mostly an automatic process. You’ll guide your character and the rest of the creatures through 26 levels. Except for a few of them, these levels are built in largely the same way. Navigate through maze-like levels while saving your friends and killing/avoiding enemies and get to the exit. This is fun and interesting at first, and like I said, the game does throw a few other challenges your way later in the game, but you’ll be doing mostly the same stuff for the entire duration of the game. This isn’t a long game with just a few hours of gameplay but halfway through I grew a bit bored by it. There wasn’t much of a challenge and you’d rarely die. Was the entire game going to be this easy ? The answer is no. Because halfway through you’ll also start earning new powers. These don’t seem like much, but they’re actually quite handy once you realize the game would’ve been so much easier if you’d have started with them. So, they’re a good addition to your character and they fit the game; nothing over-the-top. You’ll earn a power to attract your buddies, you’ll earn a power to bounce off enemies/open doors and you’ll earn a power to destroy things. And yes, during the course of the game you will eventually die. Probably several times. At times it won’t always be exactly clear what’s expected of you and it might take you a few tries more than it officially should take you. This is one of the shortcomings of trying to let people experience the story instead of actually telling it. You’ll probably learn it after a while anyway, but I made me feel bitter about the game, especially because things should feel natural if you do it this way. As I already mentioned the game’s graphics reminded me of those of Limbo, but with some much needed colors. Your creature will have a bit of color inside of it, and the backgrounds, but the rest of it is all black and white. It’s a good contrast and the use of colors give you an idea of progression. It all looks beautiful in motion, though there is a bit of stutter every now and then. Note that the framerate doesn’t drop, not even for a second, but somehow the game does slow down from time to time. Really weird and this shouldn’t happen in a 2D game. The interface is clearly made with mobile phones in mind and it’s one of the things that could’ve used a bit of extra work. Don’t get me wrong, it all works very nicely. It’s just shown in such a way that I was frequently reminded that I’m dealing with a port here. The music is beautifully orchestrated and has a good, bombastic atmosphere. I’m not sure if a band was really used here, or that it was all manufactured but I was absolutely impressed by it. Excellent work, really. Hero Of Many isn’t a long game and it should take you roughly 5-6 hours to complete. After that there’s no real reason to go through it again, but that’s okay. I think it’s a game meant to be played just once, or at least once every (couple of) year(s). For me personally it was long enough, I actually would’ve enjoyed it a bit more if it was shorter, but most of you will enjoy it regardless. Hero Of Many isn’t my hero, but it might just be for the rest of you. In that case its title [i]was[/i] carefully chosen. It’s an enjoyable game that drags on for a bit too long but it’s not in the least bit boring or bad enough to not play it. So give it a try if you can. [quote]If you enjoyed this review please consider following me: [url=https://store.steampowered.com/curator/41144728-markdj/]curator page[/url] [/quote]
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slowly gets repetitive and dull, unfortunately. There are some nice sequences in the 2 hrs I put in (such as the creature that swallows you), but it was surrounded by boring, lifeless exploration with almost no emotional story to speak of (that many other reviewers have mentioned). Perhaps I didn't get far enough to see it, but I shouldn't have to endure 2 hours or boring "gameplay" where I'm just guiding me and my little sperm (ahem, alien creatures) through almost palette swapped areas. The game is supposed to be laid back, and I get that. I need a reason to keep playing though even if that's the case, and never got it. The music is well done, the sound effects of the creatures is striking, but that's about it. It's not a terrible game on all accounts, but make sure you know what you're getting into before diving in. I saw the "97% positive" at the time of my little review here, and felt I needed to warn the good folks on Steam that this game may not deserve that level of praise. I recommend getting it for cheap if you're keen on trying it.
“Hero of Many” is a very clever game, and that’s a word rarely used these days. Seemingly a metaphorical game of light versus dark, with no gray areas. You play as a small blob of light, and it’s that blob that the player controls with the mouse. But you don’t play against the forces of darkness unassisted. Nor will you stay a small blob. As you travel through what is apparently an underwater world, you come across stationary small blobs, and close proximity causes you both to merge, increasing your size. You will also encounter fish-looking characters: bright ones will join you, dark ones will attack you and your “swarm”. Perhaps you can sneak past the dark ones, or attract some away, keeping battles small and manageable. But there seem to be some larger dark creatures that cannot be defeated, and your swarm cannot protect you against them for long…. “Hero of Many” seems simple, and to some degree it is. But you are given almost no instructions, which adds to the game’s complexity. The world you inhabit is large, with many small and intertwining passages. Lights go on along the edges to show where you’ve been, and large crystals act as highly visible save points. The goal is to advance to a sort of “drain”, leading to the next level, with as many swarm members as possible. Others things will be encountered in the game. As your swarm progress in the game it will encounter food, dangerous plants (or not, how to tell?) and large swarms of dark enemies. Also, they will constantly lose small bits of light, weakening steadily. Individual swarm members aren’t smart, and will easily get separated or lost from the main swarm. The larger the swarm, the harder to lead or control, and the more likely lost to the dangers they will encounter. But, the greater the protection offered by larger swarms. “Hero of Many” is a surprisingly endearing game, and rapidly develops a sense of personality. The swarm is so dedicated to providing protection that the desire to return that protection is very strong. The save point are logical and reasonable, and I can only imagine that further levels become more challenging and interesting. At this low (discount) price, I would give “Hero of Many” my strongest recommendation. Thank you.
An underrated game for sure. I just LOVED it, gameplay is unique and very responsive, simply gfx but effective, really amazing music, and the story itself is somewhat touching. Definitely worth the price!
About 80% of the game consists out of holding down M1 while navigating same-ish levels, with no interesting features to look and and no variety or challenge in enemies. Just about the only thing interesting about the game is its minimalistic, wordless story - unfortunately the story is utterly cliche and forgettable.
A very nice, relaxing game, thats full of art, great music, and an intresting story to go along with it. The adventure and immersion of the game are next to none. I'd recommend this game to people who enjoy games like journey. It is one of those games where you feel attachment to these little balls of light, even though they have no backstory, and you really have no idea what they are. They are cute, calming, and you have an urge to help them. The more I play this game, the more I get deeper into the story, and want to continue. This game is very well done, and I truly recommend it. https://www.youtube.com/watch?v=j2fm1G118l8&index=1&list=PLFVyJ-U8SjkPHmkrorLoCrlOldhqjcBp9&channel=UCJDOzAhZY9AZAVWGEuKVG9g
Honestly, I was thinking of giving this game a negative review. And I probably I would have done it if I hadn't found some empathy for this little czech studio... The game starts great. Nice visuals, great atmosphere and fantastic, FANTASTIC music. The gameplay is simple but quite entertaining. But soon the first flaws will surface: [list] [*]You outrun the screen. Yes, the bane of old side-scrollers has returned. Often the camera is just not fast enought to follow you properly and then you basically can't see where you are going. Run into a mine and say goodbye to your beloved swarm. [*]Unskippable cutscenes! How is this still a thing?! No, I really don't need to see the same animation for the 20th time after loading the checkpoint, ♥♥♥♥♥♥♥♥♥! [*]The game barely explains anything. For example, I've finished it and still I'm not sure what those energy orbs were useful for. [*]In a game where everything around you is glowing white it's not a good idea to make the mouse cursor a tiny white circle. I was constantly losing track of it, having to pause the game to actually find the cursor. [*]Hero of too many levels - yes, the game is too long. Game with such a simple gameplay gets repetitive fast and it doesn't introduce enough new mechanics or environments to keep it fresh. [/list] And then came level 17 - saving the Red queen. I still have no idea how to finish the level properly. You're supposed to go through a tunnel, pass some obstacles and finally reach the queen but the tunnel is blocked at the end and I've never found a way to open it. After many attempts I gave up and checked the only available walkthrough on YouTube. The youtuber did something I would have never thought of - he ignored the tunnel and using a weird trick he got into a different tunnel that seemed to be inaccessible. He went through, ignored the queen and went straight to the exit and somehow succeeded. And yes, this is the only way that seems to be working. What stupid design is that? From now on the game went into a "wtf am I supposed to do" mode. I'm not going to talk about every flawed level so let's just mention the final bosses (spoilers ahead). The dragon boss seems to be pretty straightforward, the problem is there is no indication you actually damage him. I was circling around him like crazy not sure if there is an end to it because I had no idea if I'm actually hitting him (thankfully I was, he just had a ton of hitpoints). The final boss is actually even worse. I've beaten him on my fourth attempt yet I have no idea how did I do that. He just started dying around the lanterns even he was ok around them a minute before... I don't know... I was pretty annoyed by the game by then so I was glad it was over. Overall: It's a decent game with some major design flaws, especially in the last third. We really need a neutral rating on Steam.
СUМ
let's start with a little overview. pros: - the music fits the happenings in the game- well that`s everything that comes to my mind about the pros... cons: - little to no variety in gameplay, which leads to losing all fun after some minutes/leves. - felt like it's a labyrinth simulator, because you have no map or anything similar to orient and you are just wandering clueless through the levels, trying to find the right ways. - really, REAALLYYYY annoying unskippable cutscenes. they are always before a "bossfight" and if you die you are forced to watch those cutscenes again, which feel like they're one minute long or even longer. so if you are unlucky and die right after the cutscene, enjoy being forced to watch the same one minute long scene again. - there are a lot of bugs: fishes being able to pass through the white area, where they aren't supposed to get through, getting stucked in the fishspawnholes and being able to get out, other spheres can get stuck by the black fishes in cutscenes which results in the cutscene not continue playing. these are just the bugs that came spontaneously to my mind. - the ki of your fishes is super bad. sometimes they stop following you for no reason, sometimes they don't attack no matter what, so you die by one enemie fish, even though you have a swarm of like 15 fishes. - last level was poorly designed, by giving you endless fishes, so you can't die unless some bugs ♥♥♥♥ you up (which sadly is more likely to happen than you probably think) so overall the game was just painfull for me to play to the end. i was about to stop playing, giving it a negative rating and deinstall it. but i really "wanted" to finish it, so i can actually judge it. so i had to force myself through this boring and frustrating game. the listed bugs costed me a lot of nerves and time, making me quit often before i was finally (mentally) able to finish it. it got super boring really fast and the amount of bugs just make it unenjoyable to finish, at least for me. whoever likes to buy an "action" game, that is actually more like a labyrinth game, filled with dumb fishes and bugs, no variations and just being forced to do the same thing over and over again to the end and also being forced to watch long unskippable cutscenes will get all his wishes fullfilled. but whoever likes at least a small, small, smaaall variation per level, kinda bugfree game (or at least with npcs that aren't programmed so ♥♥♥♥♥♥♥ bad, that they can stuck yourself or enemies in cutscenes, so you have to restart) with endless long and unskippable cutscenes should NEVER EVER buy this game in my opinion!
I'm glad I finally pulled this game out of my backlog; it is an overlooked gem. You play a white orb that can gather and command a swarm of tadpole-like aquatic creatures, and you must defend your world against an invading black orb and its minions. Along the way you meet the green, blue and red orbs that are also threatened by this menace, and with their assistance the story unfolds across 26 gorgeous maps. Everything works beautifully -- the art, level design, and music. Each map has a different theme, challenges, and sometimes a new ability to learn. Exploration and the unexpected are the main thrills of the game. Gameplay is casual, low-challenge and easily accessible for all ages. All movement is done with the mouse. Abilities are a few key presses. Full controller support is one puzzling omission as the game is perfect for it. Players with a Steam controller could easily create a profile that works. All this for a very reasonable price that offers about 8-10 hours of engagement depending on how fast you work. [b]Rating: 9/10 A synthesis of casual action, simple puzzle solving, beautiful levels, wordless mystery and atmospheric music. If this sounds good to you, it's worth your time to try it out. Trickster Arts should be proud of their tiny hero![/b]
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