
THE JOYLANCER: LEGENDARY MOTOR KNIGHT is a new breed of action game, combining ultra-technical action with a simple control scheme and an artstyle inspired by portable games of old! Wield the divine power of the Motor Knights and save the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i wanted to like this game but.. menu is a mess, i struggled to start to play the actual game then.. nothing is clear, what is going on in the stages, with enemies, or upgrades the style and graphic have tons of potential and it is well made but at the same time can be often not comprehensible then crashed..i mean..what?! 7 years in EA..ok it is an dindie but..i don't get it too bad..genuinely too bad..i'll drop the game here..and i'm late for a refund
[b]Joylancer: Legendary Motor Knight[/b] has been in Early Access since 2014. The latest News update on Steam is dated 2015. It seems to be abandoned!
The Joylancer: Legendary Motor Knight está em acesso antecipado a quase dez anos, sem sinal nenhum que vai ser terminado: só isso é um enorme red flag. Porém além disso a musica do jogo é irritante, os controles esquisitos e a escolha de cores as vezes deixa tudo muito confuso na tela. Parece que o jogo têm uma demo: Se estiver pensando em comprar de uma testada antes de fazer uma loucura. ----------------------------------- The Joylancer: Legendary Motor Knight has been in early access for almost ten years, with no sign that it will be finished: that alone is a huge red flag. However, in addition to that, the game's music is annoying, the controls are weird and the choice of colors sometimes makes everything very confusing on the screen. It looks like the game has a demo: If you're thinking about buying a trial one before doing something crazy.
Stars received: 1.3/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.2] Menu & Settings [0] Sound & Music [0.3] Graphics [0.1] Game Design [0.1] Game Story [0.2] Game Content [0.1] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, this can traumatize players for real -_- Overview: an awful head banging pitch music is pure evil, besides the pixeled game of a 90sh consoles or could be counted as worse :D choppy controls with badly made jump traction for the platform actions.
The Joylancer: Legendary Motor Knight is a retro-inspired action platformer developed by alpha six productions and published by Digerati, built around high-speed movement and aggressive combat mechanics. Set in the fantasy land of Antoria, the game follows Joy Lantz, a young and determined Motor Knight who rises to confront a looming threat that endangers the long-standing peace of her world. Rather than relying on heavy narrative exposition, the story functions primarily as a backdrop for fast-paced gameplay, giving players a clear heroic motivation while keeping the focus on action and mobility. What distinguishes The Joylancer from more conventional side-scrollers is its signature weapon, the Joylance—a motorized drill-lance hybrid that doubles as both a devastating offensive tool and a traversal mechanic. Charging the Joylance propels Joy forward at high speeds, allowing her to dash through enemies, perform super jumps, and chain attacks in rapid succession. This mechanic defines the game’s rhythm. Momentum is key, and players are encouraged to stay in motion, flowing between platforming segments and combat encounters without slowing down. When mastered, the system can feel fluid and energetic, rewarding precision and timing with satisfying bursts of speed. Level design emphasizes verticality and rapid movement. Stages are filled with enemies positioned to challenge players’ reflexes, as well as environmental hazards that demand careful navigation even while maintaining momentum. Combat is not particularly tactical; instead, it favors quick reactions and aggressive play. Charging into groups of enemies and maintaining combo-like chains creates a sense of forward drive, though the chaotic nature of encounters can sometimes overwhelm the screen. The pacing rarely slows, and the game consistently pushes players to move fast and attack decisively rather than cautiously approach situations. In addition to the main campaign, The Joylancer offers local multiplayer modes that expand its scope beyond solo play. Arena-style combat allows multiple players to compete or cooperate in chaotic skirmishes, adding replay value for those who enjoy couch multiplayer experiences. These modes introduce a competitive edge and provide variety beyond the primary adventure. While not deeply strategic, they capture the same high-speed energy as the campaign and can be entertaining in short bursts. Visually, the game embraces a pixel-art aesthetic reminiscent of handheld action titles from earlier gaming generations. Character sprites and environments are colorful and stylized, though not especially detailed by modern standards. The art direction leans into nostalgia rather than realism, reinforcing the retro design philosophy. However, during intense combat sequences, the visual clarity can sometimes suffer, with effects and enemy sprites overlapping in ways that make it difficult to track precise positioning. This visual clutter contributes to some of the frustration players may encounter during particularly hectic segments. Sound design supports the energetic tone with upbeat tracks and sharp effects that accentuate the impact of Joylance charges and enemy defeats. The audio complements the gameplay without overshadowing it, maintaining a consistent sense of action-driven intensity. While not groundbreaking, the soundtrack fits the game’s fast-paced style and enhances its arcade-like atmosphere. Despite its ambitious mechanics and kinetic energy, The Joylancer has garnered mixed reception over time. The core concept of high-speed motorized combat is inventive, but execution can feel uneven. Balancing issues, chaotic encounters, and a general lack of polish in certain areas have limited its broader appeal. Some players appreciate its nostalgic charm and unique movement system, while others find the experience overly chaotic or lacking refinement. Ultimately, The Joylancer: Legendary Motor Knight stands as an ambitious indie action platformer that prioritizes speed and momentum above all else. Its strengths lie in its distinctive Joylance mechanic, energetic pacing, and multiplayer additions. Its weaknesses stem from uneven polish, visual clutter, and combat that can sometimes feel imprecise. For players who enjoy fast, arcade-style platformers and are willing to embrace a degree of roughness, it offers bursts of thrilling action. For those seeking tightly balanced design and refined execution, it may feel like a promising idea that never fully reaches its potential. Rating: 5/10
Game's dead. Shame 'cuz it seemed like it could be something good, but in its current state it's very unfinished. By all indications the last update was in 2015.
2/10
The Joylancer: Legendary Motor Knight está em acesso antecipado a quase dez anos, sem sinal nenhum que vai ser terminado: só isso é um enorme red flag. Porém além disso a musica do jogo é irritante, os controles esquisitos e a escolha de cores as vezes deixa tudo muito confuso na tela. Parece que o jogo têm uma demo: Se estiver pensando em comprar de uma testada antes de fazer uma loucura. ----------------------------------- The Joylancer: Legendary Motor Knight has been in early access for almost ten years, with no sign that it will be finished: that alone is a huge red flag. However, in addition to that, the game's music is annoying, the controls are weird and the choice of colors sometimes makes everything very confusing on the screen. It looks like the game has a demo: If you're thinking about buying a trial one before doing something crazy.
I brought this game in 2016, its 2023 and its still incomplete. Such a great project with admittedly questionable sound track that the devs do give you the option to replace. But just avoid this game. Its not coming back.
This game had so much potential. Could have become a cult classic. But the dev shamelessly abandoned it. Do NOT buy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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