
Adam Ridgewell is invited to a job interview, but things will get dark.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The biggest pile of ♥♥♥♥♥♥♥ BOLLOCKS i've ever had the misfortune to ♥♥♥♥♥♥♥ play, literally disgusting that it can even be sold, I wouldn't force my worst enemy to play this game, it isn't worth 0.72 GBP, IT ISN'T WORTH 0.072 GBP, ♥♥♥♥♥♥♥ ARSEHOLING, CHANCING, ♥♥♥♥♥!
Technically garbage.
i was very drunk while playing it, also recommend sucking on ♥♥♥♥( very tastey) i have a child in 4 states i escaped from all of them just like youd like to escape from this game as soon as possible but it wont let you cus you cant press the ♥♥♥♥♥♥♥ escape button and youll just be a spinning ball of ♥♥♥♥ called adam. a speedy ball of ♥♥♥♥* the sens is really high just like me and my dad is also really high, hes like 5'3 (im 5'2 btw) were really high and we also smoked weed
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, несмотря на свою простоту!
The Interview is a short experimental game featuring the voice talents of [url=https://www.youtube.com/watch?v=r-fIOrUTIOQ]Master Yi[/url]. You play as Adam, a man on his way to interview for a new job(?) who, though not initially put off by the stark red and white interior design of the place or the fact his new employers will only communicate over an intercom, soon realizes that something is seriously not right here. Calling this a game is a little generous. In truth it's more like a short personality quiz taking place in someone's nightmare. I have no idea if your answers change what shows up. They probably don't. In my playthrough some event failed to trigger and as a result I got stuck in this horrific room that seemed to be generated based on my choices. I've played so many art games I couldn't tell if this was by design or not. Judging by a YouTube playthrough the game is supposed to end somewhat differently, but the actual ending is so on-the-nose that I think I like mine better. The Interview offers a good example of what I'd call "contrast horror," i.e. the horror stems from the juxtaposition of clean, minimalist visuals against sudden, overwhelmingly violent imagery. I dig it! The author clearly has a keen sense of cinematic pacing and aesthetic which is held back by a lack of resources and confidence in their own story. The game definitely could have benefited from more thorough testing and actual voice acting. If you're someone looking for a quick and interesting tidbit and don't mind spending the two dollars, then I would recommend playing it blind. Playtime is only about ten minutes. However, if you're looking for something more straightforward with actual gameplay I would give The Interview a hard pass. The mostly negative reviews I'd imagine are the result of putting what is essentially a jam game on a commercial platform.
"The Interview" is an important game. Upon playing this title many a thought crossed my mind and it made me ponder what the game wanted me to witness. "Adam" or what the game chooses to call Adam, is coming in for an important interview, one that ergo, might change the course of his life. As the interview begins, strange visions of surreal landscapes with a red box dead in the center appear in his mind. The person or entity in charge of the interview tries to get "Adam" to relax to the best of their ability but is only fruitful for a short period of time. As the game continues you may see things that some people would consider unpleasent, therefore. Real uncensored gore and surgery footage is shown to the player or "Adam" and the game may argue for its artistic purpose but I will have to call some doubt on that notion however, for reasons I will get to later in this review. As to not drag out this review with needless recounts of the game's plot ergo, I will keep it brief and skip to the ending, where it is revealed to the player that "Adam" is a murderer. I would spoiler tag this but I think you would be doing yourself a favor by never playing this game. The "little red box" that appears throughout the game is what "Adam" chooses to store his victims in for a reason I am not sure of. It doesn't really make sense that "Adam" doesn't know this either with how the events of the game unfold. This game tries to spin on its head the notion that this is a police interrogation and not an interview as it initially suggests but I have a hard time agreeing with that. This game likes to pick and choose what Adam is mentally stable enough to comprehend for "thematic" reasons but in actuality is just lazy plot work. It makes no attempt to tell the story in an interesting way and would rather attempt to shock the viewer, but the only things shocking in this game were its horrifying attempts at trying to emulate The Stanley Parable and other games similar to it. Such as. The game's story continues its ungraceful flail down a flight of stairs even after the credits roll, when they introduce a blue box, same in color to the chair opposite "Adam". What does this mean? What does this mean? What DOES this mean? I think if you had the chance to ask the creator they wouldn't even know. I can't even say if its a poor attempt at bait for a sequel because it literally means nothing to me and has no connection to what was established. It is ergo shocking how therefore this game fails at so much within the span of only 10 minutes. This is not a game you or anyone for that matter should play. I could give a child a computer with Unity and a few tutorials and I bet they could concoct a better creation within the span of a few hours than this insulting excuse for a game. The fact the developer even had the gall to think that this was worth money when there are so many fantastic free indie games out there that overshadow this in every single way. Its unfair to even compare this to other games because this isn't a game. Its a joke. A really bad joke told by a really unfunny person. Its the kind of joke that obnoxious person that you can never seem to escape would make, but even then a joke from a person like that would probably have more structure, wit, and cohesive storytelling than "The Interview". I added random "smart" word flourishes to this review for satire but do not mistake this for a satirical review in any way. This game offends me that its here on the steam store for 2 dollars when there are so many fantastic indie games on here that you could give your money to. I feel no shame in refunding this, and you should feel no shame in returning to the steam store page and forgetting this game's existence entirely. Ergo.
Gameplay is there but it's useless: there's absolutely no changes in the narrative, at least none in my two playthroughs were I intentionally tried to do as differently as possible the various events. There are also no secrets to discover: I looked around and there was nothing other than the obvious. Most importantly, for if this wasn't the case one could forgive this walking/sitting simulator, the story itself is poor. It's not the absolute worst twist I've seen on this stock horror cliche, but at the same time it falls into the pitfall of overexplaining it in the ending.
thank god this game only takes around 10-15 minutes to complete so I can get a refund on this garbage First of all, the sensitivity of the camera is insanely high and can't be changed and the controls r just weird all around with the cursor not resetting to the middle when the next scene plays or anything. Alongside that, it isn't exactly clear on how to select the options ur given as there's no prompts saying "E to interact" or in this games case "double click to select". Secondly, the visuals of the game r simple and honestly the only good part of this game since I'm personally a fan of weird visuals and stuff, but that's all the praise that I can give this game. While the simple visuals are good, the simple writing of the game is awful. It's a good concept of a criminal being interrogated in the form of an interview, but the execution was done so poorly that it just made me roll my eyes at the plot twist, especially with the red little box being where Adam keeps his victims heads for some reason? Overall good concept, bad execution. Thirdly, the choices not impacting the ending or anything at all, apart from the first 3 questions at the very start of the game giving u different dialogue, just makes the game feel super lazy and again makes me roll my eyes at the fact that I can't change my outcome or even find out why Adam killed ppl, especially his mother. It sucks even more that this game wasn't impacted by the choices bc some of the questions r questions that could be interesting for a choice dependant game. Finally, the most obvious flaw with the game is the "relaxation" section of the game where videos of ppl being shot, corpses being dragged and just gore in general are exposed to the player with no prior warning or anything. Now, I'm not saying gore inside of a game is a terrible thing and should never be done, but when there's no warning whatsoever and is purely put in there for shock value, it's just lazy horror and honestly makes the game dev look like an edgelord. I'm unfortunately thankful that I'm pretty desensitised to gore, but even I can realise that u shouldn't stick gore in a game with no prior warning as that could potentially trigger or upset ppl. Even aside from that, if YouTuber's wanna play this game, they're gonna have to blur out a solid minute of game play bc the dev wanted to be edgy. In conclusion, this game is ♥♥♥♥ and the morbid curiosity rly isn't worth it bc the game is just lazy, confusing, and graphic for the sake of shock value.
This is an awful game but it also got me $50 from a bet from a friend that claimed there would be a secret ending in the black and white section Worth it
a totally normal 12 minute game
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