
Grow spells! Floramancer is a loop of farming magical plants into spells and then using them to fight for powerful seeds. Every cycle getting closer to saving your forest from deforestation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Portuguese - Portugal, German, Spanish - Spain, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is awesome I love everything about it. However as an indie developer its performance is discouraging. This game should have 100 times the reviews and should have sold 100s of thousands of copies. This should be up there with the other great indies. Its just hard to realize that you could produce an amazing game, for no one to appreciate. This game has all the attributes of an indie cult classic. Im not sure how it hasnt reached the audience it should have, but it kind of makes me want to give up for the first time. I highly recommend this game to anyone wanting a fun cozy game to play.
Fun for a couple of hours, but it had a very "basic" feel -- like I was playing a free flash game from 20 years ago, and it didn't stay interesting for very long. The price tag isn't high though so I'd recommend it for a casual game for a couple of hours.
I love the game.It's simple and cozy Good soundtrack , Chilling vibes..The idea of the game is so interesting
Floramancer is very engaging. It's filled with fun mechanics and a sweet art style. Def would recommend.
I like this game very much. Art is cool and very stylish. I especially love opening cutscene. Music is cool and relaxing. Plays well on PC or deck. It may be simple. But this game did everything right. I simply want more of this goodness.
FloraMancer is such a chill game and I really love it. The pixel graphics are so pretty. Growing flowers is fun and not too difficult and the combat is fun too. Great for a cozy gaming session!
I've seen the developer on one of these "1 Game, 5 Developer, No Communication" Videos made by Blackthornprod and instantly fell in love. Bought it not much later and I have to say, it kept the promising impression! Magic, some kind of farming and a cute art style! For me a great combination! The spells feel rewarding (especially the ice spell, when freezing the lakes) and growing my garden made this game so damn cute! For an indie developer it is an amazing game with good balancing and nice mechanics! But: It is a bit short. I did not explore too much as I found all the needed spells on my direct ways and so won the game in a little under two hours. Though I will come back and look around for some hidden items. Also as a side note: Maybe change the ice physics? While it is funny to endlessly slide on ice, it is also a bit confusing. All in all a super nice game and I surely do not regret buying it! Especially since it supports a decent indie developer!
两个多小时就能通关,内容实在少得可怜。剩下是对游戏性没什么影响的收集系统。 操作非常难受。无法排序装备的魔法,导致想要打魔法的配合极其困难。切换魔法是用滚轮,很不直白。最奇怪的是搜集许多力量之星升级魔法槽上限后,一定数量之后的魔法虽然能装备和使用,却不会显示在栏位中,也不能直接看到自己总共有哪些魔法,迷惑极了(种子也是一样) 就算我非常喜欢种地,这个游戏的种植系统也过于无聊了。 整个游戏给我一种学生的毕业设计作品的感觉。
Juego bueno, bonito y barato donde debemos plantar semillas que se transforman en hechizos que utilizaremos para tratar de salvar el planeta de la destrucción robotil que sufre, con más contenido del que parece en un principio Si no lo tienes claro no te preocupes, ya lo he jugado yo por ti: https://youtu.be/rCOzbxjG2rY
A chill 5 hour-sih game with some farming, exploration and combat. Starts out tough and gets easier as you find power ups. A good variety of spells to choose from hidden power ups around the map. Nice atmosphere and always satisfying to save the world from environmental destruction.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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