
The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 2.43/day in the week after.
About
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience.
Singleplayer sandbox experience
Deep base building with power and water systems
Farming, hunting, and animal husbandry
Crafting, cooking, and food preservation
Mining and refining of ores
Dynamic seasons, weather, and day/night cycle
Player needs: hunger, thirst, body temperature, health
Wildlife encounters and combat
Optional AI enemies (“Vambies”)
Vehicles
The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play.
The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now!
The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is going to be a very honest review. The only reason I didn’t refund the game is because refunds weren’t working on Steam at the time due to errors. I decided to give it another chance—but honestly, I regret that decision. You might think 4.5 hours isn’t enough for a fair review, but it quickly becomes clear what kind of experience this game offers. Combat: Fighting the “zombies” (or whatever they’re supposed to be) is incredibly frustrating. Hit detection feels off—you’ll often miss attacks that should clearly connect. Meanwhile, enemies move in bizarre ways, pulling off what looks like martial arts flips and dodges, which completely breaks immersion. The basic spear you craft at the start barely lasts long enough to kill 3–4 enemies, which makes early gameplay feel tedious rather than challenging. Inventory: The inventory system feels inconsistent and poorly thought out. Some items stack while others don’t, with no clear logic. For example, iron ore doesn’t stack, but bottles of biofuel do. Item sizes are also unrealistic—planks take up four slots in a line and can stack up to five, while ropes and electronics take up large square spaces. It just feels messy and unintuitive. Loot: Easily one of the weakest aspects of the game. The loot pool is extremely repetitive—no matter where you go, whether it’s a remote house or a police station, you’ll find the same items. There’s no sense of progression or reward for exploration. Building: The building system feels very similar to The Forest, but without adding anything new or interesting. While requiring a lot of materials isn’t necessarily a bad thing, the balance feels off and turns building into more of a grind than a satisfying process. World Design: Houses and towns feel like copy-paste assets with identical interiors and identical loot. Office buildings are especially disappointing—mostly empty floors with a few desks and wardrobes scattered around. It comes across as lazy and uninspired. As someone who genuinely enjoys survival sandbox and zombie survival games, I cannot recommend this one. It’s just not good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian +4 more
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hay sikiyim böyle oyunu lan nerde görülmüş zombinin kapıyı açtığı eliyle açıyor o****u cocugu. sonra gitti ateşimi kırdı kapımı kırdı birde üstüne beni öldürdü. sonra yatakta spawn oldum yatağın yanında yine öldürdü sonra yine spawn oldum yine öldürdü a**na koyayım. Lan g*v*t yüksekten atladık diye öldük tamam da bacağımız mı ne kırılmış gazi oldum bir s*k*m yapamadım siliyorum oyunu
The game has a potential , but even thought it got develop quiet a lot since the last time I played.. it feels quiet empty :/
кусок дер...а, пустой мир, кривые анимации и тд. Тут час можно перечислять насколько эта игра дерь..о) зря деньги потратил
GOOD GAME
I like This game alot, it has very good graphics a solid build and survival system. I just wish the combat was more than what it is, I would like more combat move swing styles ect
Yay
super
Была очень любимая мною игра, за свою атмосферу, ламповость и незамысловатый, но изящный крафт. А главное при появлении в мире игры вы действительно боролись против зараженных, диких зверей и окружаещего не благоприятного мира. Но это всё в прошлом ,карта больше - интересов меньше, меньше опасных зверей и старых лагерей с зараженными. Теперь это битва с персонажами в виде оборотней , вампиров и гоблинов. Потерялась сама суть игры - зараженные. Они тебя теперь оприходуют , как герои Marvel и ты со своим луком и каменными стрелами - иди нахер. Тут уже герою надо крафт M16 давать сразу или Калашникова. Затянули сюжет ( которого нет и так ) увеличением стоимости крафта и прочим. Была хорошая игра , жаль что ушла не в то русло. За что хочется похвалить - за работу над ландшафтом ( игра ощущается не такой плоской), проработку карты и постоянно добавляется что то новенькое.
GOOD SURVIVAL GAME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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