
The Infected is a sandbox, first-person, open-world survival game. Build bases, craft, farm, hunt, and survive changing seasons. Choose whether to face the hybrid “Vambies” or turn them off for a pure survival experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 2.43/day in the week after.
About
The Infected is a sandbox, first-person, open-world survival crafting game. Build and expand your base, farm crops, raise animals, and manage power and resources through dynamic seasons and weather conditions. Hunt wildlife, mine ores, and craft advanced items. Choose whether to face the hybrid “Vambies” or turn them off entirely for a pure survival-building experience.
Singleplayer sandbox experience
Deep base building with power and water systems
Farming, hunting, and animal husbandry
Crafting, cooking, and food preservation
Mining and refining of ores
Dynamic seasons, weather, and day/night cycle
Player needs: hunger, thirst, body temperature, health
Wildlife encounters and combat
Optional AI enemies (“Vambies”)
Vehicles
The world’s collapse and the origins of the Infected are still being developed. For now, the focus is on survival systems and giving players freedom in how they play.
The Infected is in active Early Access development. Some features are still being added and balanced, and you may encounter bugs or performance issues. We’re a small team building this game with the help of community feedback. If you’re looking for a complete experience, you may wish to wait. However, if you want to help shape the development, we welcome you now!
The aim is to deliver a feature-rich survival crafting game with more systems and player choice than most of the genre. Survival can mean farming, base-building, or facing hostile AI — the choice is yours.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! Very fun to play, the building aspect of the game is very good. Explore, loot, and fighting the infected. I started playing after watching play throughs by Kage848, he has great video on this game.
Egal wie positiv die Bewertungen des Spiels sind. Kauf es nicht!, solange es im early acces ist. Genger lassen sich nicht überfahren, Die Nahkampfangriffe haben kaum Reichweite. Kämpfen geht nur mit Waffen und nicht mit Fäusten, Gegner sind bewaffnet und können Türen öffnen und allgemein kann man kaum Taktisch planen weil die KI der Gegner es nicht zulässt. Der grind ist enorm so dass man für ein einfaches Haus mit 4 Fundamenten und Wänden usw enorm lange braucht! auf der Map ist keine Vielfalt, alles sieht gleich aus also nur ein Wald-Biom. Man merkt schnell dass sich in dingen wie Loot usw. keine richtigen Gedanken gemacht wurde. Ja!, early acces, ich weiß aber nach 4 Jahren Entwicklung wirklich enttäuschend. Momentan ist es wirklich nicht gut, also kann nur abraten von dem Spiel!, Leider. Müsst ihr wissen...!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Latest update ruined every bit of fun this game possible had and could have. Tech Points are impossible to find now and I have been patience for long enough now scouting for Tech Points. And to boot, Trader Jobs are bugged out so I can't trade in items for coins and tech points. Uninstalled and done.
The ONLY negative thing I can say about this game is that you cannot play it with a friend. My sister and I co-op everything and unfortunately we cant with this game. Totally bums me out because this survival game is amazing. Everything else is great, I like the mechanics and find it to be entertaining enough to spend hours playing! I do wish there were more missions or quests to keep things interesting, but overall - GREAT game!
Рекомендую всем, разработчики добавьте что бы можно было с другом по сети играть так было б вообше очень круто, а то один играешь то скучно очень
Eigentlich hätte ich dieses Spiel nie eines Blickes gewürdigt, weil es auf den 1. Blick um Kämpfe gegen Zombies geht. Sowohl Kämpfe als auch Zombies (etc.) mag ich nicht - der Geschmack von uns Menschen ist eben sehr unterschiedlich. Ich mag Spiele, wo man einfach in einer schönen Landschaft Survival spielen kann, ohne ständig gegen menschliche und tierische Angreifer kämpfen zu müssen und das Blut in Strömen fließt. Der Entwickler dieses Spiels hat jedoch etwas geschafft, was ich so noch in keinem anderen Spiel gesehen habe: Man kann es vollständig an seine Vorlieben anpassen. Alle Bedrohungen entweder ganz ausschalten oder deren Stärke/Schwäche einstellen; die Zeitgeschwindigkeit anpassen usw. Es läuft auch prima auf nicht so starken PCs und macht großen Spaß. Ein Kompliment an den Entwickler!
I've been playing since release on and off its still a work in progress (5 years later). But it can be adapted to different playstyles which is its saving grace. Just wish they sorted out the balancing on power issues on the last patch... with new addons tech needing 350 power...... So play for ages to get blueprints then you need to build 50 power plants to power your base. Just a time sink grind. Great if you have "tism". If your not playing on god mode fine enjoy building your base you hard core MF. If I can be arsed ill post what I built to you tube later... Only took me 4 ingame years. The dev was a one man show and this is his only income stream but needs some new life for a 5 year old game that is at this point just a base building game with a limited lifespan. Its was supposed to be introducing a story mode for more time than I can remember.... But it never appears just tweaks and more grind. That said I've wasted so much time on building bases and running around in game I'm sure he's just harvesting my clicks to farm crypto in the code!
I wouldn't pay full price for this in it's current state, it's too grindy and empty. I feel like I got my money's worth from it, but not a title that will continue to entertain. For me, if the rate of improvements increase and systems get major overhauls then it might be worth a serious replay attempt. Absent that, one and done. The environment is very pretty and picturesque. Start a God Mode game and just drive around and climb things to look around, it's a very pretty, if video gamey, map in this current build (v22). The (current) lack of lore means this is very much sandbox story building. I liked some parts of that and also meant I ran out of things to do, other than find more ways to make money and add other goals after getting my primary locations secured. Building is frustrating to infuriating. Building pieces are missing or very difficult to create common design elements; most POI buildings aren't something that can be created which is sad because there are some fun ideas to play with. Roofing being especially bad, but most other non grid building is difficult to nearly impossible to feel rewarded at. The camera being fixed make is very difficult, you can do some movements to get a better idea, to position non-grid snapped things into a position. The grid snapped vertical adjustments are very large steps and hard to fine tune for something like following a gentle slope. Time is poorly framed within the game's terms. Most events related to expiration use real time instead of the in game passage of time; also those times aren't really realistic vs. the time scale within the game (a potato lasting a year and a half in a random box in the sun?). Except resource generation, which only works when your actively awake in the game, sleeping pauses those (and some of the power mechanics and maybe a few other systems that I didn't care to fully unpack). There are lots (and lots and lots) of grindy interactions for high touch things. If something could be tedious, it is... want to get some sticks from a bush, pick everyone of those up with a button press... want to put something into the furnace to smelt, it's a two button chord to move one item... want to drop all the ore into a chest that already has some, don't hit that auto sort button, you need to open a context menu and then select the move all option before it closes on you... Want to use the cooking crafting station, it opens in the non-food inventory you carry so it's multiple interactions just to get the proper context for the worktable... need some dirty water from a basin, same thing... there are tons of these that you just eventually ignore as you play more but they are really noticeable switching to a different game that doesn't hate you. PVE isn't difficult currently. Once you have a few upgrades and have played a bit there are a bunch of very simple things that render enemies lack luster. Base/Building defenses being a big part of the game makes this part of the empty feeling from it, night 10 or so this isn't really an issue even if you're walking into the game blind. Beyond the few jumpscares because of respawns I rarely was worried about raiding POIs, with and without cheese. I think ninja bears mauled me more than the vambies ever did.
With only an hour of time I have found that there doesn't seem to be any sort of stealth mechanic and when the enemies see you they don't forget or stop chasing you. The only thing that seems to have collision is the floor and the character. Deer, Zombies, ETC. go through trees and buildings. The U.I. Is very clunky with too many tooltips and "Expandable" prompts. The HUD for health and status seems too large and complex to not have its own "character screen" The sounds for the enemies are either way off the model, or don't play at all. The summoning scream that the enemy A.I. does, seems to only work half the time. The crafting system is too picky, If you try to add a surplus of a material, the crafting won't work. You cant 'Hotswap' stuff in your inventory for ease of use. The booklet animation for recipes is too long and plays every time. The stuff listed above, I feel, should have been fixed or changed before new content was added. There will NEVER be multiplayer according to the devs, multiplayer is almost always a MUST when it comes to these survival games. Weird gripe but there will never be guns either? Something that i just don't understand the purpose of. I can make a watermill but not a gun? Granted constructive feedback is necessary but there are plenty of posts that are explaining how to give feedback. It is kind of insulting and almost feels as an excuse to ignore problems because it "wasn't complained about properly."
My review is negative, but I'll try to be as constructive as possible. This game is way too complicated for new comers. No tutorials or proper in-game explanation of how to get some crafting materials. Simple bandages, so you could heal yourself, feels like a top tear items. One of the ingredients for it is tallow (wtf is tallow?). In order to get tallow from animals, you need butchers table, but before you can build one, you need to find a blueprint for it, for goodness sake, and to figure that one out, I had to look online. WHAT?! Now, imagine how many times you are going to die before you find that bloody blueprint. GOOD LUCK! I played Subsistence, in comparison - quite a challenging title too with its own complications. However, there are tutorials in place, you can read them and figure stuff out, and all makes sense in the end. The Infected on the other hand won't show that user friendly approach. I suppose, after playing for some time you will figure stuff out eventually, but I wish there was a better description in itempedia of where to source crafting materials from, not just what can you do with them. When you play this game as someone new, you can have fun say building base, but you will have many question and the game won't give you any clues on how to resolve them. I had to spend hours to figure stuff out, then googling for some info. Crafting recipe for making nails, for an instance. I had to look online to figure that one out, and that goes to many other items. When you place the anvil, what can you use it for? Where is a list of possible crafting recipes for it? WTF? It shouldn't be like that. Man, my life is difficult enough at times, but this game will challenge all you know about what is difficult. Most of us played The Forest, and in there all recipes are revealed to you once you place crafting items on a crafting surface. It was very intuitive. The Infected is total opposite. I suppose, the developer of The Infected is talented enough to put a game together, but just doesn't feel intelligent enough to pass the information, that is inside his head, over to others. No offence. When introducing a game mechanics, shouldn't you, as a developer, think about description of that mechanics for players? Gaming should be fun, and your game is not fun at all. My personal best craft\survival title from indie developers is Valheim, but at times I prefer to play something modern. This is where all these titles come up: Mist Survival (used to be fun, but is a complete mess in it's current state, over 400 hours), Subsistence (300 hours), and now The Infected. Unfortunately, non of these titles got level of Valheim overall game play quality, and that is shame. Oh, by the way, if you are a fun of The Infected, throw a Jester at me for making a negative review. Thanks!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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