
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

Genres
Engagement
Reviews
Themes across 2040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的流程本身没有什么值得批评的,线索是足够明确的,也可以需要一些思考去找到每时每刻每个人在干什么事情。但是,如果你玩这类游戏的目的是希望能在最终真相大白,并且搞懂这个故事的话,我只能说不要浪费时间。 [spoiler]作为一个推理故事,整个设定就像作者在玩的一场文字游戏,所以作为揭秘者的玩家在知道了整个机制之后只会觉得自己的智商受到了侮辱,因为整个推理链条完全为了推动情节发展而写的,并没有一个一贯性的解释何时会想起来。 比如说,管家见到男主人的尸体能想起来,但是他老婆却忘得精光;在鲁伯特家那么多鲁伯特的物品,愣是没有人想起他是谁。又比如在教堂奥斯瓦尔德怎么突然就想起来了托尼。有的人看见名字就能想起来,有的人得看见私人物品才能想起来,有的人看见私人物品才能想起来,有的人得吵一大架才能想起来。这一切的推动力只有作者希望给读者制造悬念。这样的安排还不如提线之影的设计严谨,一旦有人出戏就会被天雷轰死。[/spoiler] [spoiler]第二点,这个“想起”的判定条件是未定义的,特别是厄尔文的设计之中。他知道自己有老婆孩子,只要不想起来名字就可以不死了?但是前面说了即使是假名也会死(这里提及假名也是没头没脑)。这个传播的情感纽带也是非常未定义的,什么强度的才叫做情感纽带,我们的70号技术员怎么不会死呢?如果70号因为不认识厄尔文而死,那厄尔文的老婆有怎么认识厄尔文带来工作上的物品而死呢?这样安排还不如70号听到厄尔文最终遗言,听到天雷在整座房子里烧为灰烬呢。[/spoiler] 综上,游戏性还可以,但是剧本本身是为了悬疑而悬疑。
开局十分抓人,好一个暴风雪山庄。中期感觉很矛盾,怎么都解释不通,难道是无聊的外来作案?难道是无聊的迷幻作用?这可是推理最无聊的结果,机械降神,因为这跟推理就没关系。后期更完美了,直接来一个[spoiler] 超自然原因,比全员中毒迷幻更无聊的是什么?就是超自然因素,你怎么不说这其实是外星人做实验呢?[/spoiler]这还不如有一个凶手下毒呢,无聊至极!
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Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game after work. 100%'d it 10 hours later as the sun was coming up. Thank god it was Friday.
What a game. The deductions are fun and interesting but holy crap the concept alone carries it. The core mystery is such an amazing and unique take combining so many elements of horror to make something so unique. The voice acting is astounding and some scenes are just... extremely emotional. The best part of the game is how it sets up rules and then fully logically applies them to their fullest extent. Its the kind of thing that makes you ponder and discuss on why certain things happened only for them to have a perfectly balanced logical chain that makes you feel like a genius for realising. The only other game to make me feel the same way is Outer Wilds. Every aspect is thought out and the ending especially is something else. I think the mid point of the game is paced somewhat poorly, as due to my completionist mindset for earlier scenes it turned into almost no puzzles and just viewing scenes, but the final act made up for it. Phenomenal. Play it.
This is a great puzzle game, with a great narrative. It was the perfect length to play the whole thing and get all achievements in a single play session in an evening. There was nothing particularly difficult or obscure in the game, and the hint system was useful for filling in the last few scenes I needed.
熬夜打通关了。 因为玩过原作type help,所以一些认人什么的都还算ok。值得注意的是这次地点代码也有本地化。我当时闹了个乌龙,以为还是英文版的地点代码呢。如果还没反应过来可以看我后面的隐藏提示:[spoiler] 中文版的地点代码是地点前两个字的拼音的首字母,住宿房间则是住的人的名字的前两个字拼音的首字母,值得注意的是有两个人的名字会混,所以用的各自的昵称拼音首字母 [/spoiler] 正篇和原作是一样的,但是附加内容也相当不错。对于没玩过type help的人来讲,从一开始就悬念拉满,会是一个相当不错的体验,你会绞尽脑汁试图还原当时的事情真相,思考到底发生了什么。[spoiler] 我当时玩type help的时候是在10号那个未婚妻死的时候才彻底意识到不对的,家里仆人不记得也不是没有可能,但是前一秒还和你亲密的人死了怎么可能变陌生人 [/spoiler] 而对于玩过type help 的人来讲又会是另一种体验,因为附加内容的存在以及玩过原作知道故事的真相,那个最关键的线索[spoiler] 打第一声雷的时候我就知道死人了 [/spoiler],所以在玩游戏的进程中就会意识到不对——或者在最开始拿到权限卡的时候[spoiler] 编号70,我当时第一反应是死了不少人了啊,当然后来发现这个编号和死亡顺序编号毫无关系就是了 [/spoiler]。当然了,假如有人能在最开始敲门开门的时候意识到全部真相,那我真的会佩服到五体投地。[spoiler] 夜探鬼宅门自己开了其实仔细想想确实非常不对,但是当时我个人是完全没意识到…… [/spoiler] 总体来讲是相当不错的体验,不是单纯的移植,原作本篇的故事还有点烂尾的嫌疑,毕竟事件没有结束的样子,但现在好像一切都告一段落了? 但是仍然有疑惑——本篇部分这次给出了15个角色画像,但有几个好像完完全全没有用上?不是说好像是还有一个遗产争夺的案子?但是没有再提了。也可能是我理解错了吧……仔细想想当时就是说两个案子的信息混在一起了,没说另一个也和这个案子有关? 最后期待以后能出dlc(额,真的要出吗?还要死人吗?)或者精神续作!请加油!!!
阅读障碍患者玩不了原版 比纯血type help简单 前面还挺悬疑的玩到后面发现人嘎嘣躺地上真绷不住了 以为是物理超度结果是家族诅咒真莫名其妙 就没有解谜意愿 不如鲁特里前作的难度和八卦程度 感觉有脑子的直接玩原版
忠实还原type help原作的基础上进行音画处理更有利于推理,修了不少原剧情的bug并且做了相应的后续扩展剧情,原作的叙事氛围也与新剧情匹配,就是价格稍微有点高了。
One of the best games you'll only play once. (see also "Curse of the Obra Dinn" and "The Roottrees are Dead")
This game was absolutely amazing! I was hooked from start to finish and it was so delightfully surprising the whole way through, I don't think I will forget it anytime soon. This was even better than The Roottrees are Dead and I loved that one too.
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