
Enter the shoes of a Vatican secret agent in this story-rich, hidden-object puzzle adventure set in a terror-stricken medieval Spanish village.
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About

Inquisitor Augustine has lost his mind, plunging Portonero into fear. You must step in, investigate suspicious villagers, uncover the truth behind the chaos and end the reign of terror.
Investigate the obsessive inquisitor Augustine, discover hidden clues in Portonero, and solve hundreds of puzzles to bring peace back to the terrified villagers.

- BONUS CHAPTER "Mark My Words!"
- re-playable MINI-GAMES
- re-playable HIDDEN OBJECT scenes
- ART BOOK and SOUNDTRACK
- complete integrated STRATEGY GUIDE

🔎 Hidden Object & Puzzle Adventure – investigate scenes and solve mini-games.
🧩 Dozens of locations & mini-games – mystery lurks from every dark corner.
🗺️ Map & Journal – always know where to go next.
🎧 Full voiceovers & HD visuals – immerse yourself in the story.
🛠️ 3 difficulty levels – from relaxed exploration to true challenge.
📴 Play completely offline — anytime, anywhere
🔒 No data collection — your privacy is safe
🕹 Gameplay
Click / Tap to search scenes, collect clues, combine items from your inventory, and complete mini-games to progress the story. Use hints if you get stuck — but the reward is uncovering more of the mystery.
🎮 Play your way
Explore, investigate and solve the mystery in your own way: adjustable challenge: Casual, Adventure, and Challenging difficulty modes. Win Achievements & Collectibles.
🌌 Atmospheric adventure
A gripping mystery: narrative-driven gameplay with a strong detective lead.
Immersive locations: explore, seeks, search and solve puzzles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
The cardinal has a mission for you: stop the terror by the hand of an inquisitor in a remote village in Spain. Many innocents people died and it's time for you to understand why he's so interested in an old woman, Miguela. But nothing is easy in that cold town, where the sun never shows itself and where old feuds are strong in the heart of those who fell to hate. If you played Where Angels Cry, you take back the role of the monk investigating his own brothers (well, in the church, not his own family) that seemed to have lost themselves to whatever vicious feeling they're currently having. However, now, the story is way more elaborated than the first game and is more polished. However, the ending isn't really satisfying. It cuts abruptly and you can only speculate. Even the bonus chapter isn't explaining it, it's more a prequel and an explanation of how the things came to be. Now, the game is more oriented towards an hidden object setting, as you have scenes of them, that are easy and interesting. Even if Where Angels Cry is standard in this field (find items, use them and solve puzzles), it's more satisfying than in the previous game. Puzzles are easy and well explained. However, there is a major problem: you're often lost at what to do. Even in Casual, with the map showing the actions you need to do, you're asking yourself what you're missing. I got stuck in Ramon's house because the area that I needed wasn't clear. It's just a little disappointment given the great improvement of the game. And the game improved also in terms of graphics: they're better: the characters seem more alive than in the first game, despite being in a winter decorum, the backgrounds are quite cheerful and colorful, in other words, it seems less outdated. The soundtrack also improved and was way more fitting into the story. However, better graphics don't mean that you can put everything in an hidden object game. I was under the impression sometimes that items were not medieval at all, despite the game being in the 13th century. Where Angels Cry: Tears of the Fallen is a very good surprise, especially if you played the first game. Everything improved greatly, even if there are still some little problems. However, I've been more "active" in this opus than the first one. The price is perhaps a little high, even if it's a collector's edition, however, it's still a worthy purchase. If you played Where Angels Cry, I urge you to try Tears of the Fallen, so that you don't stay on your impression of the first game.
https://www.youtube.com/watch?v=SNfPFi8gBqI I'm not going to lie but I'm a novice when it comes to these games, I squint my eyes so hard and still cant find the items I need. Luckily for newbies to the genre like me there is a lovely hint system to help progress through the story. That is countered by the fact you have several different difficulty levels and a custom difficulty too! So yes, this game is indeed a point and click, hidden object adventure game (as you probably guessed or if you're a veteran in the games you already know) - The video attached contains my first 30 minutes of playing through the game. It is uncut so what you see is what you get, I use my knowledge and explain through the options and then take the main game as it comes. I would recommend this game to anyone who indeed loves the hidden object point and click games but the only problem for me is the NPC's animations of their head when they speak (as you will see in the video above). I would also recommend it to newcomers wanting to get into the genre (like me) as I have a genuine interest in point and clicks, I just need to learn more patience. I wouldnt recommend it to anyone who is new to the genre and has low patience or are seeking adrenaline blood pumping action because unfortunately you wont get it with this game. I did however get a buzz when I did solve the puzzles correctly (rarely). If I need to add anything to this or you have any questions please let me know! :)
[quote][url=http://steamcommunity.com/groups/shprd95_reccomend#curation]підпишись[/url] на мою кураторську сторінку, буду вельми вдячним.[/quote][h1]Так склалось історично, що на жанр, який в дитинстві любив найбільше, останніми роками вдавався оминати стороною. Буквально декілька тижнів тому я почав знов цікавитись цим жанром, але в більшості, ви не вражали за рахунок своєї одноманітності та не оригінальності. Але [b]Where Angels Cry: Tears of the Fallen[/b] таки змогла мене вразити. В першу чергу тим, що в ній поєднані елементи різних жанрів. Про те, що в ній ще хорошого, я напишу нижче. [/h1] [h1]Плюси:[/h1] + Поєднання класичних ігроладів [b]hidden objects[/b] та [b]point'n'click[/b]. Дуже багато видів найрізноманітніших головоломок, які до того ж гарно зроблені. А вирішення їх приносить задоволення. + Графічне оформлення дуже якісно виконано. Я навіть не очікував кат-сцен, які тут присутні. + музичний супровід також заслуговує неабиякої похвали, вдало надаючи ігроладу потрібної атмосфери. + Хороший сюжет, який присутній не для галочки, а є важливим складником. Вона цікаво придумана, цікаво читати нові записи в щоденнику, які повніше її розкривають. [h1]Мінуси:[/h1] - В грі я не знайшов мінусів, але чесно старався :) Єдиним мінусом може стати тільки те, що в ній немає підтримки російської чи української мови. Тому якщо з англійською у вас проблем немає (а вона тут на простому рівні) то без роздумів купуйте цю гру. [h1]Висновок:[/h1] Безсумнівно в цю гру варто зіграти, однозначно рекомендую ! Чудовий представник даного жанру.
[b]In a nutshell:[/b] A nice addition to Steam's HOPA catalogue. It has some sticking points, like tedious 'action' minigames and unclear tasks, but overall it comes out on the positive side. No Steam achievements, but there are equivalents in game if you like completionist-style goals. I didn't realize this was a sequel, so I don't think you need to play the first game (just titled "Where Angels Cry") to understand the events in this one. Afaik the only things that link them are the time period and Templar references. [b]The Long Version[/b] [h1]Gameplay & Story[/h1] On the whole, very smooth. There were a few points where I wasn't entirely sure what I was supposed to do next, and I admit to checking the strategy guide from the menu once or twice, but aside from that it was a pretty standard P&C experience. The story is predictable, but decently laid out, and I liked the inclusion of backstory clips you can collect. The ending is kind of rushed though, and the bonus chapter is the same, just ends abruptly. It does explain events a bit, but not in a very satisfying way. [h1]HOGs, Minigames, & Puzzles[/h1] This is where things really started to get iffy for me. The HOGs are very pretty, don't get me wrong, but the type of lists you're given varies between multiple words, silhouette, one word at a time, and single item riddles. The first two are standard in most HOGs, but I really didn't like the single word one. It felt a little like artificial padding to make it seem longer. There weren't many riddle items, so that was alright. On to the minigames. My main complaint here lies with all the quasi "action" sequences. Including the bonus chapter, there are 3 battles, two aiming bits (archery and slingshot), and a "dodge the rocks" boat ride. The premise for all but the boat is the same: a crosshair weaves in and out through a target area, and you have to click when it's in a certain radius. I'm fine with that kind of gameplay on it's own, but when I have to repeat the same exact mindless action not 3, but 10 or even 20 times in a row, I start to get annoyed. I've seen "action" battles in other HOPAs that involved symbol matching sequences, for instance, which gave the fight a little more of a puzzle-ish feel. But in this case there's nothing interesting about it to justify so much agonizing repetition. The worst ones were in the bonus chapter. In the fight against the bear you need to "block" about 20 times (or at least if felt that way), and when you use a slingshot to hit a nest off a ledge, each hit moves the nest a minuscule amount, so you have to do THAT 10 times. I was already bored after the 2nd. Then there's the rock-dodging boat ride. I don't know why more and more developers seem to think these sequences are a good idea. Whether it's a horse on a cluttered bridge, a plane in a busy sky, or in this case a boat in rocky water, it's more chore than fun. I personally play HOPAs to chill out, not dive into the stress associated with "runner" style games. And on top of that, the hit boxes for the boat and rocks were kind of large. From what I saw it seems the boat smashes even if it doesn't visually hit a rock, just gets too close at one corner. Yes, I know I could have skipped all the minigames if they bugged me so much, but I wanted to get through them so I could review them properly in the first place. On the other end of the spectrum, puzzles were relatively easy and mostly forgettable. [h1]Graphics & Presentation[/h1] Beautiful scenery. No issues there. I wish the wallpaper downloads didn't have the game name plastered all over them, because some of those locations would be great desktop backgrounds. I'd definitely be more likely to use them if the logo/watermarking was a lot more subtle. Characters were VERY highly detailed, almost eerily so. They looked kind of silly once they started to talk though, with lip animation that bordered on disturbing. VOs were good, even if the guy voicing the protagonist sounded ambivalent/bored a good chunk of the time. As a side note, I was oddly fascinated with the title screen. There's something so ridiculously satisfying about the way the menu is set up, with the sounds the boards make when they move under the mouse. Maybe it's just me? Either way, I really appreciate when that sort of UI/UX detail is put into a game. It made a good impression right from the start. It also made me expect a similar level of pointless-but-fun interaction with the scenery in the rest of the game, but unfortunately that didn't pan out. [h1]Other Stuff[/h1] I ran into one bug. A scripting error in the bonus chapter required me to close the game and relaunch, which reset me to just before the puzzle I had just completed. But it worked seamlessly the second time, so it may just be a one-off glitch. [b]To sum up:[/b] There's so much about this game to like, and I wish I could give it a fully glowing review. It's beautiful, the story is cohesive, and there's a lot to do. But recurring elements of gameplay either frustrated me or bored me to tears and ceased to be fun, which threw a wrench into the whole experience. I wouldn't recommend this at full price, but it's definitely worth playing if you get it in a bundle. Just remember to set aside some patience for those minigames.
A surprisingly good casual point-and-click adventure. Its strong points are the art and animation: beautiful, carefully done, and cohesive. The other elements are not the best of the genre, but they are also not terrible. The story, dialog, and voice acting won't wow you, but they're also not entirely vapid. The hidden-object scenes and puzzle mini-games are a bit too easy, but the adventuring puzzles are at just the right level of difficulty. And it's all long enough to be satisfying for fans of this kind of game. The bonus story involves a weird twist that is not incorporated into the main story. It feels like something fell apart during the production, perhaps scenes that were cut away or left on the drawing board. It's not too big a deal, but it does leave an awkward impression. All in all, a remarkable achievement for this developer. One more thing: there are in-game achievements, but they are not linked to the Steam platform.
Не сильно сложный и не сильно долгий квест. Пойдет.
Really well done HOG, coming from the first one it was a significant improvement, maybe with exception of the incredibly bad dialogues. It reminded me the golden times of Artifex Mundi games. Worth trying out.
I remember really, really liking Kaptain Brawe, which was a P&C game released long ago by this team, despite a standard story, because it was clearly inspired by the Monkey Island spirit. This has nothing to do with it, as it's a HOG with typical HOG interfaces, rules, minigames, etc. I did however enjoy the game a lot, because it definitely can stand up next to the better Artifex Mundi games, and I don't say that a lot. Generally, games that don't use Artifex's Spark engine are a bit on the underwhelming side. This isn't the case here. However the story is boring (aggravated by the fact that the writers clearly showed that they were very proud of it), the ending sequence is just as short as any other HOG around here (although the bonus chapter does have a surprisingly longer ending compared to it), and I was appaled by the fact that they made the geek character the villain, without any depth to him. In fact I enjoyed the bonus chapter better overall (better landscapes, I guess?), but it doesn't add anything to the 'story'. The hidden object scenes were subpar but I liked that a variation asked you to find the objects one by one (turning it into an actual search for objects, rather than mindless clicking). Also, some obvious anachronisms! A classic mistake in HO games. Some of the minigames were really challenging and nice, but I didn't get the achievement for completing all 30 of them, even though I did them all (double-checked in the extras). It only counts 28 as completed. Also, one of the achievements (collectibles) has one missable object in the tutorial (and what good is a tutorial for if it doesn't point out you have to click on that object? Yes I missed it, thank you), and another one is for doing a perfect score on the archery minigame -- unfortunately, I got 95 as I narrowly missed one of the shots, and... You can't play it again! So if you want all of the achievements, I guess... Play the game again? Nice. Overall it was a great HOG, though. I'll have to look into Cateia's other HO games now!
I think I might dislike this Hidden Object Game (HOG) more than any I've played to date. Where Angels Cry: Tears of the Fallen has you play as a member of the Church going to a village where an inquisitor apparently thought all that "don't murder people" stuff in the Bible was just a suggestion, because he is essentially running around going kill-crazy and he isn't even remotely scary, interesting, or funny. A lot of times, at least these bad storylines can get me laughing. This villain, the plot of the game, and basically everything else here wasn't funny to me, and when nothing is actually good, these games had better be "so bad they're good" or they're a complete wash. Even if all you care about is the puzzles, the standard HOG stuff is just so-so, without all that many instances of that. The point-and-click adventure game portions of the game are extremely lazy, with solutions very often on the same screen or just one screen away. And lastly, the full-on puzzle segments were some of the most difficult I've ever encountered in any HOG. It's really confusing as to why they did this, because many times, the point-and-click sections felt like they were intended for people who couldn't solve easy puzzles in other HOGs, yet here is a game with polar opposite point-and-click and puzzle segments in terms of difficulty. I'm not the best at the puzzles in these games, but I found many of the puzzle sements in this game to be so laborious and/or annoying that I skipped them time and time again. In others, they're just challenging enough to be entertaining while not seeming too daunting to complete without dumping oodles of time into them. Here, on the other hand, I looked a few and was like "Yeah, NO. I'm not even going to try this any longer than I have to before the 'skip' option pops up." In closing, I will say that this game has no redeeming qualities [i]except[/i] if you are craving some difficult puzzle segments in this genre of game, because these are tougher than you'll find in most HOGs. However, I would still hesitate to recommend the game even to that sort of person, since the point-and-click stuff makes up the vast majority of the game, and this is one of the easiest and least fun HOGs to me in terms of point-and-click gameplay. This game was so un-fun for me that it's the first HOG I've skipped even bothering to try the bonus chapter on after beating the game. I do not recommend this game at all.
A really good HOG with an interesting story, I wasn't expecting much so it was an excellent surprise.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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