
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 49.8Kreviews | 95% | — | $8.4M |
| $9.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
让人印象深刻的作品
我喜欢满穗
呜呜呜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 41.1K | 70% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8M | 9.4K | 59% | $8.99 | |
| $89.8K | 276 | 81% | $14.99 | |
| $6.2K | 27 | 74% | $8.99 | |
| $299 | 4 | 75% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好看,万穗爷nb
凌晨两点打完了这场“游戏” 或许说不是游戏,它是明末腐败统治,民不聊生,官逼民反,饿殍千里的缩影。 在见证了每个结局时,都感觉头晕目眩且眼神迷离,眼前的世界开始折叠,一个个不甘从屏幕的那一次射出,我迫切地想知道结局,但偏偏我就已经知道结局,手指不停的催促着鼠标,鼠标催促着人物对话,我想听到穗与良的下一句话,下一句活生生的,有目标的话语。我想将鼠标化为标枪,插死他妈的豚妖和他妈的世道。 底层农民被逼迫,卖儿卖女,然后还是饿死,最后还要被同样疾苦的他人吞噬血肉,而这些人将罪责怪到与他们同样不敢反抗的“羊”身上。侠客存于盛世却亡于乱世,我们没法评判罪与罚,每个人不这么做都会死,他们遮住双眼,堵塞耳朵,再口口声声的齐声说:“这就是命。” 但是每个人都会付出代价,良的代价是亲手被穗杀死(我希望),豚妖的代价是被烹煮,紊乱不堪的朝代的代价是灭亡。但兴百姓苦,亡百姓苦。所有的代价都是无辜的人民用生命填充来的刺刀,人民很少得到他们善良的回报,直到现代史,遥不可及的奢求正在越来越近,感谢所有为“天下不在有饿殍”的人,感谢。 我度过了日常生活中难得的八小时,我可能久久不会忘怀,历史的伤痛只有越被了解才能是人民更加团结,这里不应该有皇帝,不应该有只手遮天,不应该有饿殍千里。这里应该麦浪千里,麦浪从中,满穗。。。。。
很不错
连年大灾,饿殍遍地,尸横遍野,到处出现家破人亡甚至人吃人的景象。可是在这同一片天下有些人家破人亡全部饿死,有些人却过的更好能吃到取不尽的粮食享不完的乐。这便是游戏的背景。如果没有天灾、苛政、并非乱世可能一切都不一样吧。在玩这游戏的时候零我思绪万千,世道很难做到公平,人生来不同,本就是难成一样的。引人发省就是好游戏,回望历史我们也曾经经历过受苦挨饿,即便现在也经常会有灾害,身处和平幸福年代,太安逸了有事会忘记我们的粮食是来之不易的,能吃饱饭是幸福的。我常常听到老人念叨珍惜粮食不要浪费,一点一滴都要珍惜。当时只是左耳进右耳出觉得,没事的。仔细想想根本没理解过老人说的深层含义,没经历过是真的不懂。很感谢游戏创作者能让我玩到如此有深度的游戏,希望大家都可以从中思考到一些感悟。
很好的一款游戏,早在两年前就耳闻,玩了之后更是很满意,虽然代入处境先解锁的无言~ 然后是不见,之后还担心快逃会平平无奇,但是看下来也很棒 真结局也各有千秋,不过还是最喜欢同生 。总之 愿天下再无饿殍 (还是希望未来能吃到更多糖)
슬퍼용
岁大饥,人相食,六个字概括了明末民不聊生,饿殍遍地的景象,六个字在史书上的重量轻如鸿毛,而明末让我看到了这六个字的背后是千千万万的百姓在如同炼狱的乱世求生的场景,让我深深体会到了明朝末年的沉重历史,同生篇章中良对李自成的话:”我只想让大哥当个好皇帝,让天下的百姓都能吃的上饭"在如今看来也甚是讽刺,李自成自从推翻明朝统治后就开始纵情享乐,从革命者堕落成了剥削者,澡堂篇如果没玩到最后我会觉得是制作组有恋童的癖好,不过到了共生篇了解到穗已经年满14在古代到了嫁人的年纪,要不然我真觉得澡堂篇是个败笔,你做这类游戏本身就不是传统意义上的galgame,属于视觉小说那一类的吧,既然知道自己的创作方向就不要在游戏里添加淫秽内容,很多圈外人都调侃这是galgame是黄油,真的让人很寒心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.