
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 60Kreviews | 94% | — | $8.4M |
| $6.99−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我将从玩法空洞、剧情逻辑崩坏、人设割裂、擦边内容等核心槽点撰写差评,贴合玩家真实吐槽感受,控制在500字左右。 《饿殍:明末千里行》差评 抛开精致画风,这款游戏完全是营销大于内容的噱头作品,徒有明末乱世的厚重外壳,内里全是经不起推敲的空洞流水线剧本,游玩体验极差,性价比极低。 作为游戏,它几乎没有任何可玩性。全程是机械式点击文本,交互性几乎为零,数量稀少的选项形同虚设,无法改变核心剧情走向,不同选择结局差异微乎其微。与其说是游戏,不如说是付费有声读物,全程被动看故事,毫无游玩自由度和参与感。 本作最大的硬伤是剧情逻辑全盘崩塌,人设割裂严重。男主良前期是冷血贪财的盗匪,作恶无数,后期毫无铺垫突然洗白救赎,心态转变极其生硬,毫无说服力。女主穗的人设更是充满bug,乱世之中孤身复仇、辗转多地,剧情却完全无法解释其生存逻辑,全程靠主角光环强行续命。后半段剧情节奏仓促潦草,洛阳篇推进飞快,王府防御、复仇桥段漏洞百出,诸多结局强行煽情、刻意升华,剥离情绪滤镜后只剩满满的逻辑硬伤。 更让人不适的是游戏刻意堆砌的擦边内容。利用幼龄女主设定设计暧昧接触、共浴等低俗桥段,靠擦边噱头博眼球,完全浪费了明末乱世的优质历史题材。同时游戏文本校对粗糙,错别字频发,细节漏洞众多。 整体来看,本作空有氛围感画风,剧情拉胯、玩法虚无、三观别扭,完全配不上超高口碑和售价,不建议入
相比于主角二人半肥不瘦,争议颇多的感情线,个人认为整部作品刻画的最好的应当是关于满穗的过去的那条剧情线。诚然,整段剧情相当残忍冰冷,但不得不说,感觉文案组一写起苦难就文思泉涌了,结合着剧情的插图真的看的人头皮发麻,,,最近才知道“不见”是制作组心中的真结局,感觉有点出乎意料,但是仔细想想又很合理。“你欲言而我不见"。岸上留下的那双绣花鞋究竟是因为那是仇人给予才不愿令它玷污自己的尸体,还是不舍得弄脏良爷送给你的礼物?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 98.3K | 94% | $4.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 12.6K | 91% | $24.99 | |
| $8.4M | 34K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.7M | 9.4K | 59% | $11.99 | |
| $89.7K | 151 | 74% | $14.99 | |
| $5.1K | 22 | 68% | $8.99 | |
| $299 | 4 | 75% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是恋铜且S,不推荐购买,可能存在让人生理不适的剧情,综合来说NPC
只能說打破我對國gal的偏見 甜甜甜
总结:一部套着“历史残酷”外壳,内核确实“Galgame情感公式”的作品。吹成神作过头了。 购买建议:如果你冲着明末人性拷问来的,建议别买。如果你介意其中部分很明显为男性向galgame服务的部分,建议别买。否则只会获得一肚子的憋屈感。 个人体验: 1. 我个人对男女主的搭配是有种“大叔+幼女”的感觉的,所以我有些不适。或许有人代入得是父女视角吧。但是不论你是什么视角,在同一间浴室洗澡的情节都是不合适的 ,男女有别什么的我就不说了,在我看来就是很恶俗的情节其实,尤其是我最开始是本着明末历史题材来的,。还有女主说的话,什么“明明是良爷非要我和你一起洗”“我在数良爷身上有几道疤”“良爷也看了我所以我要看回来”。恶俗。联想到男主是女主杀亲之仇人的经历,显得更诡异也更不符合人设了好吗?而且我记得我听说,作者也承认在这方面是有迎合市场部分玩家的需求了。 2.男主良的人设逻辑不够通顺。 作为一个手起刀落的盗匪,杀过几十个人了。却对一个初见试图杀死自己,明显有心机深沉的小女孩警惕心一降再降,全程被穗“牵着鼻子走”,被女主照顾情绪,不善口舌(虽然是人设),甚至连反叛军都没认出来,多数情况都是穗提供解决方案。到底谁才是当了几年盗匪的人啊。除了身体方面,在心理方面,两人的身份完全是调转过来的,穗更像个成熟的大人。看着良很多时候也挺来气的。 然后,良的当大侠的梦想,大突然了,缺少铺垫,不够顺畅。很突兀就“我小时候的梦想是大侠”,而且怎么着,在闯营里还对官压迫人毫无反应内心毫无波澜(说是自己没经历过),后面突然就侠之大者了? 在还有共生和共死结局前两人的湖边对白,良的心理描写到底是谁写的。当时什么场景啊?已经描写了穗的故事线了男主现在知道自己是穗的杀父仇人了。应该是愧疚后悔和求死心最强烈的时候。这种时候,良突然一想“不对!仇人不止我!最大的仇人是天下!是世道!是豚妖!如果不是他们,我你不至于沦落到这种地步”。我说白了,看着真的很蠢啊很想推卸责任啊。是没错,道理是这么个道理,但这话道理玩家可以这么想,但是!这话偏偏不能由你良来讲,也更不能在这个时间,在你刚不久知道自己是穗杀父仇人的时间,说这种话。所以共死结局 你无论怎么描写关于侠的描写,我都无法带入。对比之下我觉得舌头(石兴)的人设逻辑反而是最通顺的,粗鲁但警觉 ,翻脸无情。每一个行动都有底层生存逻辑支撑。 3.女主满穗部分结局不合理。 悲惨的身世和早熟的性格描写的很好。遭遇也确实地狱。正因个人经历刻画的成功,反而显得共生结局的原谅和爱上良的情节更不合理不顺同了,起码我是无法接受的。血仇和爱意之前的鸿沟,不是那么简单可以填平和翻篇的。那可是杀父之仇,而且也间接导致了其他家人死亡,并且又经历了熟煮 弟弟,母亲 上吊,吃亲人的 肉,这样让人崩溃的经历,正常人人足够把人逼疯了,也很明显穗把复仇当成或者的唯一信念了。这么敏感的关系,本来就是很难讲的。所以,名义上的两个真结局,共死(说实话有些,不可思议,行刺的成功本就不可思议,像是小说情节的一样),同生(太梦幻了,,那种仇恨我就是觉得放不下)。都其实不太能说服我,不见和快逃才说得通,不过听说不见才是作者想的真结局。 4.也是个人无奈的一点,或许应该不能说是作者的锅。我在最开始的那个“安”字荷包和穗初见时候的眼里泪光。我就猜出估计是杀亲仇人了就是不知道现实这么惨烈。所以后面穗的一切行动我都觉得她在演我,以至于我全程处于一个警惕者的身份,面对穗的对良的呃态度变化我反而很不真实(我也很无奈) 总结:两个人的关系呢,“原谅”过于轻巧,“毁灭”又缺乏深度。题材倒是选择明末乱世和杀亲之仇这种极端论题,但是创作上又过于取巧,内核不够撑起外壳。
主角该被电一电了
剧情框架还有美术配乐等其实是不错的,前面我都没意见,只是最后湖边那段属实难绷,男主一番究其根本的豪言壮语满穗便突然调转枪口也就罢了,那怎么接着又水灵灵的叫上良爷了呢,还牵手,杀父仇人啊妹妹,你前一秒还想杀杀杀呢,演上瘾了?前后转折无比生硬,玩到这段真的生理性不适;良子反应也是神了,“很高兴她重新叫我良爷” 除非编剧就是想演绎一个真实的扭曲杀人犯心理,不然我真阿弥诺斯。总体而言有点深度但不多,尤其通过这段剧情能看出制作组不惜抛弃基本的剧情合理性也要把核心卖点展示到底,属于是最后一步没兜住拉了坨大的
更喜欢不见和共死结局 不见结局代入满穗视角: 我想杀他啊,把他杀成石兴那样,囫囵吞枣的咽下去见见母亲和弟弟啊,可为什么又不想这么做呢? 我们那么像,毫无底气的在明末扑腾着,可他救了人也是跟我一样的人,我怎么杀啊,我不杀他能救了多少我啊 我若不杀他,我的前半生算什么?我若杀他,我的后半生难道不活了吗? 前半生不要了,后半生也不要了,就让湖水吃掉我吧,像吃了妈妈和弟弟一样。 良,去救更多的我,救下那个小哑巴吧
哎我操赛博案底了
[h1]«Даже если нам и не суждено больше встретиться. Я всё равно сказал им на прощание "до встречи".»[/h1] Концовка [b]Вообще все, но первая и любимая «Исчезновение».[/b] Эта новелла вызывает слишком смешанные чувства. Да настолько, что я не понимаю, какие всё же перевешивают. Без претензий, история — шедевр. Сюжет трогать не вижу смысла, так как к нему нет абсолютно никаких вопросов: я просто получала максимальное удовольствие от прочтения. Но то, как передана атмосфера Древнего Китая — вообще отдельная похвала. Задники нарисованы офигенно, хотя их было и немного. Да и атмосфера упадка и голода прослеживается в деталях: в строчках диалога, в одежде персонажей, в их же отношении к каким-то вещам и ситуациям. Ну красота. Второстепенные герои очень трогают, за каждым становится интересно наблюдать с первого появления. Лян — моя любовь, настолько противоречивый герой без понятного разграничения «хорошо-плохо», но с вполне понятными загонами и травмами. Он привлекателен тем, что его, после всех ужасных поступков, хочется понять. Не потому что его обеляет прошлое, а потому что он сам делает всё возможное на пути искупления. Конечно, отдельная отдушина, это Лян первую половину истории: уж очень мне нравятся расчетливые герои, но при этом имеющие что-то за душой. Просто они кажутся слишком живыми. Про Идущего Напролом и говорить не надо, такого кайфа от второстепенных «получасовых» персонажей я давно не получала. Очень жаль, что нет концовки, где Лян остается с повстанцами. Что вызывает у меня спорные чувства, так это роль детей в новелле. Парадоксально с тем, что Суй — условная главная героиня, я испытала куда-а больше симпатии к той же Цюнхуа, у которой экранного времени раз так в десять меньше. Может, мне не очень нравится концепция смышленого ребенка, который умнее взрослого мужика, а может, и сама подача Маньсуй, в особенности в концовке [b]«Вместе жить»[/b]. Вот эти её странные вопросы, стеснение перед главным героем, достижение [b]«Блюститель мужской чести»[/b] и тому подобное полностью разрушают троп «Отец и дочь». И в моменты это прям было неприятно читать, в особенности момент в бане. Что до остальных детей — моя им тёплая отцовская любовь и счастье за то, что Цюнхуа вышла замуж и жива, Хун и Цуй живут и ни в чём не нуждаются. Дать бы им ещё экранного времени в раз так пять больше... Ц-ц. В общем, [b]Голодная смерть: Долгое путешествие на закате эпохи Мин[/b] — это офигенная новелла, чтобы почувствовать себя ответственным, но едва ли отцом, к сожалению. Но вот ради истории и сюжета читать эту прелесть определенно надо. А какая концовка для ВАС будет каноничной, решайте уж сами... (И да мне нравится концовка, где Маньсуй утопилась). [b]На [h3][i]8-ой год Чунчжэня из 10[/i][/h3] Войска, Идущие Напролом продолжали идти на запад.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3757430398 https://steamcommunity.com/sharedfiles/filedetails/?id=3760386885
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.