
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent. Can get extremely repetitive sometimes, but most of the choices are engaging and a genuine challenge to choose.
My life feels so empty now that I've finished this game. I need 100 more endings..........
小高。。。。。真有你的。。。。TvT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了近100小时,相对来说游玩过程还算得上愉悦(?) 评分给到7分,五分算平均线。以下内容是本人主观感受,仅供参考。 先说下优点: 1、游戏内容量大管饱,很杀时间,有100个结局的游戏我还是第一次见,而且只能说小高塑造人物方面还是有一手的,在特定的角色线中各个主要角色的性格都非常鲜明,最喜欢的是怠美,我愿称之为亚萨西的化身。 2、没了,接下来我要开始骂了 先不谈ooc的问题,我算是看了一点攻略来选择路线的,来来回回玩了一半的路线,由于每条线都是奔着了解某个人去的,导致我没有怎么注意不同路线中人设差异过大的事(说的就是你,维希涅尔线中记仇的川翼奈) 缺点: 1:战旗玩法极其拖沓,内容性和可玩性较少,角色的搭配和升级空间可以说完全没有,可以看出小高完全没有怎么注意战旗玩法的拓展,其次就是对于想迅速游玩二周目不同路线的玩家,尽管大部分战斗在打过一次后就能跳过,但是每次响起警报-到作战室说废话-等主角团和敌人落位-加上看到过无数次的某某化身登场-尤其是某某化身登场那个动画不能跳过,再加上每波战斗之间的间隔时间,又加上主角团里的一些人的奇妙小骚话,设计这种战斗的人真是*了*了。 2:据我所知有大概一半路线是有相当大比例注水+重复。很多路线纯粹是在最后一个选项上给你来个无意义的分叉,然后接一段让你自由想象的结尾描述,然后就没了,强烈抗议这种没有诚意的剧情设计。 3:主角团的人感觉多多少少脑子都有问题,而且人物在剧情的影响上面过大了,举个例子,在选择杀掉苍月的后续分支几乎全是狗屎路线,以及比较重要的官方主线上,狂死香和怠美是一定活不了的(我最喜欢的两个女生),这就导致了很多路线对于人物的塑造旱的旱死涝的涝死。 4:主角作为二周目的人来说是否有点缺少主观能动性(?),每次有什么大事有预感要发生了,唉,您猜怎么着,不去了解这种预感怎么来的,不去找相应的队友了解情况,不去想能解决问题的办法,反手就是一句防卫战同样重要,为了后面的战斗要去睡觉\为防卫战做准备了。我睡你🐎睡,你就一辈子在床上对着梦里的嘉琉亚yy去吧。 没了,游戏还算好玩,还是给个好评吧
I really liked this game, I don´t think games are done like this anymore it just have too much content and its all good!. I really hope we get more games from this studio.
gud game
像很多人的心得提到的,每一條線的故事品質參差不一,但有成功讓我哭兩次,所以對我來說算是好的作品 如果不想破所有結局,以全員生存HE方向為主的體驗是【真相大白篇/災厄之匣篇/鮮血淋漓篇/推理篇/SF篇】;另外私心推【諾莫科巴篇/死亡遊戲篇/維希涅斯篇】
Up and at 'em troops! Time to rise and shine! Get ready for the spiritual sequel to Danganronpa with the stakes and pathos of Bokurano! I didn't know I needed this, but now I wouldn't have it any other way. Kodaka and Uchikoshi created something truly remarkable here.
分岐を辿ったり自由に進めれるのが良かった
各条线都挺脑洞大开的,战斗稍微无聊,能给怠美一个好结局吗!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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