
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this game from a certain website because of that 60 dollar price tag, and lets just say it reeled me in perfectly enough for me to buy it, Really good game so far
Reseña en spanish sin spoilers Increíble juego, imagina un Danganronpa pero sin juicios ni ejecuciones vistosas; una c4gada podrías pensar. Ah! ¿Pero y si le ponemos más de 20 historias únicas, 100 finales y un sinfín de momentos épicos y escenas memorables? Eso es Hundred Line. Hablemos de lo bueno, este juego es simplemente la visual novel de narrativa ramificada definitiva. Como mencioné, este juego cuenta con alrededor de 20 historias o rutas totalmente distintas entre sí y tus elecciones son las que decidirán en cuál entrarás; esto hace que sientas que tus elecciones realmente importan. Además, las decisiones son el tema central de todo el juego; el mensaje de confiar en tus decisiones y seguir adelante está muy presente en cada ruta y forma parte importante de la narrativa; es algo que me fascina totalmente. Cada ruta maneja su propia historia, ramificaciones y finales; el esfuerzo de los guionistas para meter todas estas historias en un solo contexto y que no se sienta repetitivo se nota. Todas las rutas tienen algo que las hace especiales, momentos impactantes y secretos de la trama general que te irán revelando conforme avances en las historias. Aparte, dependiendo de cuál ruta juegues primero, podría alterar la percepción que tendrás de la siguiente ruta y esto es algo que hace única la experiencia. Por cierto, hay una ruta inicial que sirve de tutorial, básicamente el prólogo, y tiene uno de los finales más épicos de todo el juego, simplemente peak. Y bueno, nada de esto sería posible sin los personajes. 15 personajes principales y algunos más que irás descubriendo son los que conforman este juego, y funcionan perfectamente. Posiblemente no te vayan a agradar todos; esto va por gustos, pero cada uno de ellos desprende un carisma único y van a tener su momento en las distintas rutas que van a hacer que los ames (o los odies) más. Por el lado negativo, irónicamente, su defecto más llamativo es ser tan inmenso en contenido, de 180 a 300 horas de juego para completarlo, aunque si eres fan de las VN, esto no será un problema. Sin duda, su mayor defecto es su sistema de combate, que es por turnos en tablero, que no estaba mal al comienzo, pero mientras más avanzas, sientes que el sistema es sumamente flojo y carente de originalidad. El juego intenta meter mecánicas nuevas, pero lo hace de una forma tan sosa; al final, el combate se siente aburrido, repetitivo, demasiado fácil y, lo peor, no se siente conectado narrativamente con la historia, a excepción de unos mínimos momentos. Al final, jugar el combate no tiene ningún sentido y esto hace que el jugador sienta que pierde el tiempo. Hubiera preferido que fuera un hack n slash convencional; refrescaría un poco al contrastar con el gameplay de una VN. El sistema de exploración está curioso, pero igualmente es descartable y el sistema de regalos tipo Danganronpa se siente algo incompleto. Hablando de narrativa, hay momentos donde se siente que la dirección pudo ser mejor. Kodaka es muy bueno escribiendo diálogos, personajes y situaciones, pero al momento de dirigir escenas, al menos en este título, se queda muy corto, pero este es un defecto bastante puntual que no arruina la historia. Cabe resaltar que tiene una ruta hecha intencionalmente para que sea la última que juegues, pero que por cosas externas (ejem… Uchikoshi te pasaste de confianza) podrías ignorar su trama si así lo deseas. En fin, si eres fan de las Visual Novels este juego te va a encantar, lo tiene de todo. Decisiones, Traición, Amor, Comedia, Desesperación, Tragedia, Felicidad, Esperanza, Amistad, Odio, Guerra, Muerte, Sacrificio, Determinación y más en este increíble juego llamado 100 líneas de coca me fume hoy, por Kodaka. psdt: Kodaka maldito como no vas a poner un opening
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RUINED MY LIFE DONT PLAY IT
80 hours in... and I don't even know if I'm halfway through all the content in this game. Can't recommend enough if you like Zero Escape and Danganronpa. Least favorite part of the game is the combat. Sometimes it feels fun but often teeters on easy or tedious. Be prepared for A LOT of reading.
剧情全收集了……谁懂我的汗水辛劳? 百日战纪就像挖沙子游戏,沙子很硬能保证你挖得够久,随机挖出金子or屎 我还是比较肯定它作为文字剧情游戏的分量的,并且看完所有线路后审视其中比较和我口味的线路,觉得唯有对那些屎释怀 毕竟实在不行还可以启动小头思维抛弃大头,别管了,单纯好一口[spoiler] 阴间 [/spoiler] 男 还是愿意给个好评的,以我宽宏大量的个人口味来说,棒的路线和屎路线总体占比差不多吧,其他是还行的路线 推荐给想找磨牙棒游戏的人,并且,要玩的话强烈推荐去装个mod随时开启全局加速【B站有】
스킵 안 되는 전투 파트와 SIREI 지방 방송 나올 때마다 끔찍한 시간을 보내게 된다. 정말 죽인다 죽여....
nice
[b]Meta[/b] The game plays out across 100 days. After you get your first ending (where your choices do not matter), you get to relive the 100 days very differently. After a 100 hours put into the game, the 100 endings just feels like a cheap marketing stunt. You get 100 endings spread across 22 different routes. Most of them do not reach the 100th day, but that might be a good thing considering the length of the game. From time to time you have to play a minigame to persuade a character to do something, whether it is to fight, tell the truth, or something else. It feels like a ♥♥♥♥♥♥♥♥ Danganronpa class trial with zero consequences since getting the wrong answer just makes you replay it until you answer correctly. Luckily there aren't too many of these. The days get tedious to go through because of the sheer number of cutscenes. The rough cycle is as follows, though there are exceptions: - Screen to show what day it is - Bell rings - Wake up announcement - Dialogue after waking up - [Story events / Free time] - Bell rings - Sleep announcement - Dialogue before sleeping Doesn't sound like much until you see it every day in every route. Sometimes you get to skip days for plot reasons. [b]Combat[/b] The combat system is a classic turn-based tactics RPG, with each battle split into several waves. With the amount of repetitive battles, you do get the urge to start cheesing them by just spamming Desperation Potions and free finishers. The game makes it too easy by reviving your characters the very next wave after their death. By rewarding you for killing off your characters, you can just play recklessly. For a tactics game, you really only need one tactic for almost every battle. Once you have completed a battle in one route, you can skip the similar ones in the other routes thankfully. The skip system still makes you go through all the dialogue every wave, which can get tedious if you're binging the game endings due to the repetition. Outside of combat, you can power your characters up during your free time via 1. Mock combat in the training room (because we need even more battles?) 2. Raising school grades 3. Farm resources during exploration (strengthens tools) Defeating bosses will let you strengthen your finisher for a particular character. This makes sense with the multiple story routes as you will be revisiting the same bosses many times. However, not every boss battle will provide you with the opportunity so don't expect to max out every character's finisher after completing the game in its entirety. Unless of course you cheese it by revisiting the boss battles over and over. [b]Exploration[/b] During your free time segments, you can explore the school's surroundings via a board game system akin to Monopoly. Roll a die, stop on a tile, trigger event. This lets you earn resources that will help you build up your relations with the other characters to view Bonding Events. As far as I remember, these do not strengthen the characters, it is purely for lore. The resources will also let you upgrade your potions and traps for combat. You can skip most of the mandatory story exploration missions after clearing the map once. [b]Story (Relatively Spoiler-free)[/b] I loved the story in the first playthrough. Everything felt fresh and new. The first ending leading up to you replaying the game also made enough sense story-wise that you most definitely will start another run. There are just a few routes which provide the missing lore to tie up loose ends. I wish I stumbled upon them earlier, but it took me over 40 endings before I reached them. Some routes felt like they didn't respect the players' time. Namely the Conspiracy Route which had potential but terrible execution, and the Serial Battles Route which just felt like a lazy reuse of content. Perhaps some of them were endings made just to pad the game to sell the 100 endings gimmick. Some routes also have the decision point at questionable moments. It could be at the 4th wave of a battle, making you have to go through three waves of dialogue even if you have skipped the battle just to reach the point where you can attempt another branch. Unfortunately there are still unanswered questions in the story which I really did not expect after going through 100 different endings.
個人的には好きなゲームです。 個性豊かなキャラクターを、様々なルートを経て知ることができるので、クリア後はキャラに愛着がわきます。 DLCもよろしくお願いします。
\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!\Takumi/!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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