
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真相大白线质量极高,但其他线很坐牢很狗💩,战棋玩法一开始很新颖,后面越玩越腻,因为多结局的关系,所以每次的战旗模式基本都很固定,永远都是那几个小怪,难度设置太简单了,牢维完全没有作为boss的b格,没有紧迫感,我当时190淘宝买的,完全不值这个价
absolute cinema
Having beaten my first route, I can safely say this game is amazing, and deserves more recognition.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished my route 0 run and I GOT SO MANY QUESTIONS. peak game so far tho
千万别玩
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
One of those games where you can't just stop playing after you complete it once. Mainly because you wouldn't really get the full experience if you just stopped after seeing the credits once. I cleared the game about 9 times and every time it felt like a new experience. I would definitely recommend this game for anyone that is a lover of visual novels. The combat can get repetitive at times because it is turn based, but that is solved the more you play it since you are allowed to skip battles after doing it. There is also still a lot of story and things to get done even though I beat the game 9 times. I hope you give this game a chance.
100% worth every cent this is genuinely one of the best games of all time. the start is pretty slow, but once you get past the first ending, it gets insanely good and makes everything worth it.
从维希涅斯篇看如何形成健康的SM关系: 一:信任与挑战。维姐与海哥的十个问题的问答,在维姐的角度是对“力量”的信任,也是对“神谕”的挑战。海哥想同过沟通达成happy ending的意愿是对“良知”的信任和对自己立场的挑战。维姐和海哥都在大环境排斥下追求自己的信念,只不过两人相似又互补,海哥有领袖责任感却缺乏铁腕,维姐恐怖统治却受到存在意义的挑战,两人才能在这个“信任”与“挑战”的游戏中了解对方,加速升温 二:情感的互动与成长。维姐的感情从一开始的好奇,愉悦,到占有,是把海哥当“玩具”到“精神支柱”看待的转变,使自己有了立足点,她不只是“希望”的独裁者,而是海哥的“希望” 海哥从厌恶,到同情,最后到守护,是对自己责任感的广义贯彻,面对这个不知道自己为谁而活的情感弱者,选择站在她身边,成为她的“意义” 三:严格的边界意识。两人的立场就是边界,人的一部分力量是由其社会身份赋予的,维姐和海哥都不能以自己的身份对这份恻隐之心回应,否则就会被剥夺共同体的认同。俗话说爱产生在两个主体之间,所以维姐和海哥的结局不是双双殉情就是维姐在决斗后“我”的部分和海哥一起死去了,自此以后活着的就是作为战争工具的维姐
♥♥♥♥♥♥♥ love this omg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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