
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is super super super good, outside of like 1 character theyre amazing, the combat is fun and every character feels unique, the twists and mysteries are all compelling and keep you on the edge while not being predictable nor outrageous. the only negatives i have is that some of the enemy types are a little boring to fight and i wish there was more regarding the overworld, as well as I dont't personally like that every line has some audio of the character over it, like a moan or grunt, etc. after a while i kinda zoned it out though. I honestly wish this game had a some more marketing before lauch because it truly is an amazing expiriance, but even I as a danganronpa fan didn't get this for about a year after launch. play this game, very good, gets better and better the more you play
There's definitely some good stuff here, and I actually really liked the tactics gameplay before it gets completely broken later on, but it's very hard to recommend this, sadly. There's some big structural faults with the game, but it really boils down to: [b]This game could have been called The Eighty Line or even The Sixty Line and I don't think much would have changed.[/b] It feels like they [i]really[/i] wanted to call this the Hundred Line and made 100 endings for this when they could have just cut out a good chunk of the fat and made it a better experience. I'm going for some of the extra endings and it is just me mashing the bed to skip days if there aren't any active events going on. I really do want to know what happens plotwise, but I don't want to burn tens of hours to get it slowly drip fed to me. If you want your Kodaka fix, go play Danganronpa and especially Danganronpa 2, as they are far more respectful of your time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
百日玩了240小时 目前除了sf线其他的结局全部打完了 我的评价是这款游戏要是评分只有7~8分 可玩性还是有的其实比较推荐 因为我很喜欢那种大逃杀的风格剧情烂一点也没关系 但是除了sf线的其他结局 部分结局太水了 甚至选择在前面的我都知道后面选择结局如何 一周目剧情还行吧毕竟有很多谜团 我目前也就推荐真相大白可以玩玩了但是玩一半就已经知道结局如何了 没有任何反转。。 但是接下来我要评价一些我真不太喜欢的结局篇章(包含剧透) 连续特防:打的想吐 一直在重复像是水剧情 坠入爱河:这个不做评价我打1分 选择:(选择这个跟凑结局没啥区别) 伊娃篇: 我很好奇主角大决战都没有来那个所谓的炸弹为什么还不引爆?我以为后面还有反转 虽然我很喜欢伊娃 但是伊娃怀孕我是真没看明白。。。 鲜血淋漓和灾厄之匣还有推理:大逃杀剧情我很喜欢 但是我很好奇一点血流干了就救不了人了 那为什么还会有身子砍了一半就把主角救活了。。? 推理篇我不是太理解比留子会同意把主角关进去 100天锁会自动打开??就为了看尸体吗? 诺莫科巴和杀死苍月之后的大部分剧情:很多角色严重ooc 我是真没有看明白 ooc一点点我觉得倒是无所谓 这个看的我是真的很来气尤其是死亡游戏篇 整体下来不推荐原价买 想玩的建议等打折
Really fun and enjoyable characters and story, still on the first playthrough around day 50. Cant wait to see where things go and running it back. Update, finished the first 100 days and started the "real" playthrough and sheesh this game is good man. If you get the romance route first, either skip it if youre not into it or power through because slasher arc is too good.
The game is not that bad and if you are into VN may be a really good purchase As a interactive game its not great after a certain point, it really repeat itself because the mechanics aren't that deep I'm right now ~100 hours in and I would say almost completed it, my biggest complain are: it drags on very long and some subplots are totally unnecessary or boring (at least for me but I would say for any adult) Honestly if you are not a VN fan (I wouldnt consider myself so, I played some game with heavy narrative though but usually far shorter) you'll better start with something different, unless you want to invest a significant amount of time (I consider people to actual read/play without skipping too much or using guides)
Hooooo boy let me try to keep this as brief as I can. I have 100%'d this game and will keep my review spoiler-free, besides referring to the fact that this game does, indeed, have MANY endings. In short, I am recommending this game... but just barely. Overall, I had a fun time with this game and got my money's worth. When people say there are 100 legitimate endings in this game, there ARE 100 legitimate endings to The Hundred Line: Last Defense Academy. This is a fact; there is objectively enough content here to warrant the price. The mere concept of piecing together a narrative so ambitious is, at its core, laudable. In addition, there are some really strong character moments, story moments, and mystery moments as you piece together the overarching story. I like most of the characters. Most of them. No notes on the voice acting (although the VA for Darumi was my personal favorite performance of the English ensemble). Unfortunately, I spent the majority of the time wishing for many characters to receive depth that was never given to them. Some really great character moments are given for a handful of people, don't get me wrong, but those character moments might only show up in a single storyline, and then all subsequent playthroughs, when you're exploring other storylines, you're left stuck with that character's one-noted banter. As a player, the characters' development doesn't feel very consequential, especially by the latter half of playing this game, and I'm not sure that's intentional. The fighting mechanics became genuinely very fun once I got the hang of it, but unfortunately those mechanics also started to get stale by the latter half of playing this game, and the game knows it, because it allows you to skip battles and cutscenes that are essentially the same as a previous playthrough, even if you're following a different route. Some storylines are quite interesting, occasionally even clever. Some storylines were just plain bad. I DO really like that different writers wrote different storylines. I'd say it was about 50/50 for me, in terms of the writing quality. The initial thrill of discovering all of the different routes was quite fun, but by the latter half of playing this game, it was becoming less thrilling and more... tedious. Notice how I keep saying 'by the latter half of playing this game'? That's because the coolest thing about this game is also my biggest issue with the game: because this is a game that prioritizes the fact that is has 100 endings, and it is not a game that prioritizes telling a single story with a single throughline and a single ending. It's not inherently bad that it's prioritized this way, but as the player, it's important that this help frame your expectations. My biggest piece of advice: do NOT go into this thinking "oh, so once I get all 100 endings, I'm going to unearth the actual TRUE, 101st ending, one that ties it all together and wraps it up tightly" ...no. Remove that thought from your mind right now. Trust me and save yourself from that trap. This is not a story structured like Master Detective Archives: RAIN CODE or the Danganronpa series. You're not going to get the capital-E Ending you're visualizing in your head (even though there are a few endings that may be contenders for that title). It's the type of game where the different endings will give you the different sides of the story, and it's up to you to piece it together on your own. The Hundred Line: Last Defense Academy is a mess. But it's a lovable mess; I can feel the blood, sweat, and tears that went into making a visual novel of this scale possible. I am genuinely impressed at how convoluted storylines manage to fall into place within the 'bigger picture'. For the most part, I REALLY like these characters, the story, and the way it leaves space for you to come to your own conclusions. And honestly? I vibe with this game. Not because of the art, or the music, or the characters, or even the story, really... I vibe with it because of the sheer absurdity that is playing a visual novel with 100 legitimate endings. It is crazy and it is meta and it is The Hundred Line: Last Defense Academy. You wanted a visual novel with branching story paths and a ton of different endings? Well, now you have it. So yes, this game just barely passes my threshold where I would recommend it on Steam. Trust your gut if it's the right game for you. It's an interesting narrative to invest time into for a season and you will probably enjoy the process of discovering HOW said narrative evolves based on your decisions. You will see some lovable characters and poignant moments, and you'll also see problematic jokes and egregious banter. My favorite ending, you ask? Probably Ending #47 as it was one of the first I found. Least favorite ending? Definitely Ending #42.
It's like Fire Emblem. Not because it's a SRPG, but because you can bang your sister.
;_; A surprisingly profound piece of anti-war fiction. ADDENDUM: The Cult of Takumi route should be illegal
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
darumi is literally me and every mentally ill gen zer to exist oh golly menhera girls have me in a chokehold
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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