
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game gave me hell, and I thank it for that. Having completed all 100 endings I can say that overall, I enjoy the game and the characters. I think there is a lot of interesting plot beats and Route 0 was a stellar opening. Though, Route 0 can get a bit weighed down by the fact that it is JUST the opening, the foundation that opens into 22 more routes. Unfortunately, I cannot give thllda a completely glowing review as there are some flaws. Not all endings are made equal, some felt lazy, others skip half of the hundred days, or you might get stuck going through a monotonous 100 days, day by day. Once you get to grinding for endings the actual gameplay, the fights, get to be such a drag because you're just trying to get that one ending. Though, the parameters for skipping battles has been updated since I played, making the vast majority skippable after you've completed a matching (or similar enough) battle once. There are highlights though, and I think a lot of my complaints can also be the fault of how I played thllda (which was daily for extended marathon sessions over a month while I was between jobs and packing up to move).
Boinky boinky very good yes
개굿
puking is moe
Terrible story, Terrible Gameplay, only like 6 characters worth caring about, play this for free or heavily discounted if you want to try it.
cannot recommend it enough. go in as blind as you can. its a genuine masterpiece. i ran this ♥♥♥♥ on my potato laptop, you have no reason not to play it. i am actually begging you please play it
It is written and directed by the same guy that did Danganronpa, if you know you know I like the characters more than the ones from Danganronpa 1, the various routes and longer play time give them more time to shine The combat was alright The game has a lot of dead time from things that repeat constantly, for example nearly every morning and every night there is an announcement that can last 2 seconds even when skipping as fast as possible, at the start of combat your objectives show up for 5 seconds and you can't skip it even though the objective nearly never changes There is exploration gameplay which is like a board game where you roll 2 dice giving you 2 options to choose the # of spaces you want to move. This gameplay sucks, you just move around and land on tiles which have various events that give you resources and the dialogue takes too long Some routes are better than others. There is no true end but 2 different routes feel the most complete, but neither will tell you everything. These 2 different routes makes it feel like it's 2 different games. Those routes are a happy ending that gives some answers for things that happen in different routes, and a truth ending that gives you some different answers about the truth of the story The game leaves a lot of questions unanswered, some of them are pretty massive and it makes no sense that they weren't answered I think the game would have benefitted from a true "true" end that could make use of multiple routes There is a big turning point around 1/3 of the way into the game and I did not use a guide for this game initially, but I could recommend using a guide to make sure you don't waste time on bad routes and endings The game is filled with mysteries that are fun to theorize about and if they get answered, the answer is usually good 8/10
其实不推荐,给好评只是怕tkg倒闭,这是一个巧克力和史的问题。
屎里淘金的游戏,[spoiler] 刀了小高亲儿子苍月一帮子牛鬼蛇神都出来了,[/spoiler]小高你自己能通关全结局吗
I went into The Hundred Line -Last Defense Academy- completely blind expecting a cool mystery strategy game and somehow ended up getting completely addicted to it. The combat is really fun, the cast is hilarious, and the mystery constantly keeps you guessing. What surprised me most is how insanely huge the game is. Every time I think I understand its structure it just keeps opening up more and more. This game completely took over my life.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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