
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
How far are you willing to go for what you truly treasure? Hundred líne's main theme usually goes under the radar, but pretty much everything ties with it. Where do I even start? For a game as ambitious as this one, with the madmen of Kazutaka Kodaka and Uchikoshi leading the project, 6 million+ characters of length and over 600 CGs with 100 different endings, there really isn't anything that I can say that can properly describe what this game makes me feel. Takumi Sumino is your ordinary guy. He lives his monotonous daily life without much ambition of his own. This is until his city and his childhood friend Karua are attacked by the "invaders" mysterious creatures that are attacking humanity for an unknown reason. Takumi awakens the power of "hemoanima", which basically lets him manipulate his blood and use it as a weapon to fight the invaders. He then gets dragged into "Last Defense Academy", where he among another group of teenagers who are also wielders of the power of hemoanima must defend from the invaders for a grand total of 100 days. This is a very brief summary of course, as the game's narrative branches a lot (it took me more than 200 hours to read everything) and there are so many plot points I can't even begin to explain without essentially writing a complete essay. That's why instead of focusing on the story, I'll focus on my opinion on what this game tries to do, and why I think it's the most ambitious and soulful project I've ever had the pleasure of experiencing. Firstly, the characters. They are all great. Kodaka finally created his magnum opus and it's in part thanks to the cast. They are all characters written in the Kodaka style, which means they are all exaggerate and each have their own clear gags. However, when some of these type of characters in Danganronpa come off as one-dimensional (which is on purpose, to elevate the main characters) this doesn't really happen in 100 line. Every single character has layers to them and surprisingly a lot of these layers aren't all on your face, you actually have to pay attention to the subtext to fully understand some of them (which isn't common for Kodaka chars). Also, the character dynamics are incredible. Having so much runtime plays to the title's advantage, a lot of the characters get the opportunity to interact with one another in meaningful or unexpected ways thanks to the nature of the branching plot. Some characters individually are amazing as well. Eito, Hiruko, or Darumi come to mind, even Takumi himself is a great protagonist who works incredibly well in the story. The course of the story is REALLY engaging. There are so many interesting plot points and mysteries that, although sometimes it feels like it takes too long to get to the answers, when you get there the payoff is very well worth it. The branching nature of the game is pure chaos, and I'm all in for it. The routes can range all the way from the most ridiculous and dumb 100-day iteration to the most heartbreaking story. Some routes are beautifully written, some others not so much. They are very hit or miss but that's what makes the game feel like a rollercoaster of emotions The gameplay itself is solid, it naturally gets boring and somewhat repetitive after dozens of hours but you can skip the battles that you've already played, so no issue with that. The artstyle and soundtrack that defined Danganronpa are also present in this title, but they all show a clear evolution which really makes you think the composer and the artist both went all out on this project too. Overall, hundred line can make you feel so many different things: sometimes it's happy, sometimes sad. Sometimes it's boring, but sometimes it will have you on the edge of your seat like never before. That's why I think this game was made with soul. It wasn't made to appeal to the masses or to be universally liked, it was made to fulfill Kodaka's ideal of the perfect game, a game where he could truly pour is soul into, and it really shows. That's why if you like his work, I really couldn't recommend this game enough. Because hundred line is indeed, his one and only masterpiece.
[h1]🎭Handlung🎭[/h1] Nachdem der Student Takumi mitansehen musste, wie seltsame Monster seine Heimat angreifen, ist er gezwungen, für das Überleben der menschlichen Rasse gegen die mysteriösen Aggressoren zu kämpfen. [h1]⚠️Potenzielle Triggerpunkte!⚠️[/h1] [list][*] Bodyhorror / Mord / Krieg / explizite Gewaltdarstellung [*] Depression / Misshandlung / Suizid / Kidnapping [*] Sexuell suggestive Themen / Armut / Ethisches Dilemma[/list] [h1]🎮Gameplay🎮[/h1] [b][u]100 Tage, 100 Enden und die Route 0[/u][/b] Das Wichtigste zuerst: Bevor man zu dem Teil kommt, in dem die eigenen Entscheidungen die Handlung beeinflussen, darf man eine [b]fixe Handlung[/b] über die 100 Tage spielen, die im Grunde als Prolog dient. Hat man diese abgeschlossen, steht es einem frei, einen der vielen [b]Handlungspfade[/b] zu wählen, die sich teils sehr krass voneinander unterscheiden. Zombieangriffe, Comedyroutinen und Romanzen mit anderen Mitgliedern der Akademie sind nur wenige der Möglichkeiten, die abgedeckt werden, und mit jedem Handlungsstrang werden weitere Dinge enthüllt oder angedeutet, die eigentlich vor sich gehen. Nach den ersten 100 Tagen kann man frei zwischen bereits getroffenen Entscheidungen und einzelnen Tagen umherspringen, um nicht wirklich 100 Mal neu anzufangen. https://steamcommunity.com/sharedfiles/filedetails/?id=3728129192 https://steamcommunity.com/sharedfiles/filedetails/?id=3736535331 [b][u]Spannungsgeladene Rasterstrategie[/u][/b] Während der teils tiefgehenden Gefechte gegen die Invasoren steuert man immer alle verfügbaren Mitglieder der Akademie (variiert je nach Handlung etwas). Alle Charaktere haben einen [b]gemeinsamen AP- und Volt-Pool[/b]. [b]AP[/b] ermöglichen es Charakteren, ihre normalen Fähigkeiten einzusetzen. Im Grunde kann ein einzelner Charakter alle AP verblasen, allerdings wird ein Charakter nach seinem ersten Zug [b]erschöpft[/b], wodurch sich sein Bewegungsradius stark verringert. [b]Volt[/b] dient der Benutzung von Spezialangriffen, die zwar gut reinhauen, den Charakter aber für einen Zug bewegungsunfähig machen. Später erlangt man noch die Möglichkeit, [b]Verteidigungselemente[/b] wie Stacheldraht und Landminen sowie [b]stärkende Tränke[/b] zu benutzen. Gegner greifen wellenweise an und Vorräte werden am Ende jeder Schlacht wieder aufgestockt. https://steamcommunity.com/sharedfiles/filedetails/?id=3730599597 [b][u]Bastelstunde für Kriegstreiber und Ausflüge in die Dystopie[/u][/b] Im Spiel werden nach und nach Einrichtungen freigeschaltet, die es einem erlauben, neue [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3728944638]Techniken[/url] für die Charaktere, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3733830050]Power-Ups[/url] und [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3733829545]Verteidigungselemente[/url] zu erschaffen und aufzuwerten, was natürlich Ressourcen kostet. Diese sammelt man beispielsweise auf [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3729469124]Erkundungen[/url] oder erhält sie [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3728337260]nach Kämpfen[/url]. [b][u]Freizeit, weil man ja nicht immer nur kämpfen kann[/u][/b] Recht oft bekommt der Spieler die Gelegenheit, sich auf bevorstehende Schlachten vorzubereiten. Dies tut man, indem man die sauer verdienten Ressourcen in den Werkstätten der Akademie verbrät oder mit seinen Mitstreitern Zeit verbringt, was die [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3728943781]Noten[/url] des Helden verbessert. Diese werden während der Erkundung bei zufälligen Ereignissen und beim Basteln benötigt. [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Perfekte Screenshots der CGs zu machen, ist allenfalls umständlich, da man zwar das UI ausblenden kann, es sich aber beim Drücken einer Taste wieder einblendet. [/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad ist in drei Stufen einstellbar und jederzeit änderbar. Bei einer Niederlage kann man die jeweilige Welle erneut angehen und hat die Option, unter vereinfachten Bedingungen zu starten. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack liefert einen guten Mix aus metallischen Beats und Electro-Tracks, der zur Atmosphäre im Spiel passt. Die Mischung aus markanten 2D-Charaktersprites in den VN-Sequenzen und den 3D-Modellen ergänzt sich sehr gut. Für die Steuerung reichen Maus und Tastatur völlig aus. [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Strategisch tiefgängige Kämpfe mit vielen Charakteren, Fallen und Power-Ups [*] 100 unterschiedliche Enden mit hoher spielerischer Freiheit im späteren Verlauf[/list] [b]❌Kontra:[/b] [list][*]Es wirkt teils repetitiv, wenn man bereits einige Pfade durchgespielt hat[/list] [b]📎Neutral:[/b] [list] [*] Bevor "das eigentliche Spiel" beginnt, muss man die 100 Tage in einer fixe Story abkämpfen, was mit etwa 40 Stunden Spielzeit verbunden ist[/list] [b]⚙️bekannte Bugs[/b] [list] [*]Keine[/list] [b]🏆Achievements[/b] [list] [*] Viele erfordern das Erreichen eines oder mehrerer Enden [*] Einige sind mit Grinding verbunden [*] Einige schaltet man während des "Prologs" frei[/list] [b]⚖️Fazit:[/b] The Hundred Line richtet sich an Fans düsterer Visual Novels mit Schockelementen und Rundenstrategie-RPGs. Die verzweigten Handlungsstränge liefern einen starken Wiederspielwert von weit über hundert Stunden Spiel- und Lesespaß. Wer einen Rabatt abwartet und sich zu den oben genannten Gruppen zählt, kann eigentlich nichts falsch machen. Absolute Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url=https://store.steampowered.com/curator/32139821/]GermanReviewGroup[/url][/i] oder [i][url=https://store.steampowered.com/curator/875292/] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
rnm退钱写的一坨的粪游浪费我两百块钱和一百多小时,除了卖那个弱智唐人南通啥也不是同人圈也全是低龄化玩第五人格的神人
After almost having 400 hours in this game, i promise it's 100% worth your money! This game is really a bang for your buck and you get so much content for what you pay for!!! My only lame complaint is that the game CAN get really repetitive , but luckily they allow the use of at least skipping fight you've already done! Once again, I really do recommend this game, the cast is amazing!!! (except Gaku)
途中までと真相解明編は面白かったからこそ、これはちょっと許せん。 プレイヤーに苦行を強いるだけでなく、キャラクターと社員に対する冒涜だこれは。 どう考えても「小高さん、100個もエンディング作るのは無茶ですよ」という意見が社内で出ただろうに。もしくはそういう意見の出ないイエスマンしかいないのか。どちらにせよ穴埋めのクソみたいなシナリオを作らされた社員はいるはず。イラストもエンディング+の量があるのでこれも苦行だったはず。自分の意見を黙殺された上で上層部のカスみたいなアイデアに付き合わされる下っ端のことを考えられないのは、正直がっかりするし、この会社には先がないと思う。 tokyogamesのゲームはほぼプレイしたけど、もう新作に期待することはないだろう。
Long? Yes Bloated? Yes Messy? Yes Despair? Yes Death and Emotional damage? Yes Would I inject this **** right here in my veins again and again?: Yes Personally, its peak Would suggest it mostly to VN players or heavy readers especially for the longer sections of the game (If you aren't sure the game has a demo available to try)
only completed 20/100 endings so far and I can already say this is something that for me will go down as one of my favorite games of all time. easily the best project kodaka has worked on and has definitely made me more interested in uchikoshi's work as well. definitely recommend!!
Charming, with a lovely cast who somehow don't all get stale across dozens to hundreds of hours, and a variety of scenarios across different genres keep the story fresh, even if portions of it inevitably end up being worse than others. Worth seeing through to the end. I give it 100/Lines
勾十依托,滚,故事线一百条至少89条都是屎
是非購入することをオススメします!......ですが、引き際を間違えない方がいい、とだけ言っておきましょう。 このゲームは、所謂マルチエンディング型のゲームです。 プレイヤーの選択によってストーリーが多様に分岐するのですが、その数なんと100! ただ......当然と言えば当然ですが、全てのルートを同じシナリオライターが書いているわけではありません。 なので、ライターによってキャラの台詞や行動に大きなブレが生じている場合がございます。 私はストーリーの精巧度、完成度はもちろん、キャラクターの魅力を重視するのですが(誰でもそうでしょうけど......)、自分の好きなキャラが絶対にしないような行動を取られると少し冷めてしまうんですよね...... 「あれ、これシナリオライター間でキャラクターの解像度が統一できてなくね?」みたいな感想が頭をよぎります。 いや、ぶっちゃけ言うとよぎるだけじゃないですね。 私は、「推理編」をプレイしている際、息苦しさすら感じたのです。 「真相解明編」をクリアした時の興奮と心臓が苦しくなるような切なさをぶっ壊され、ぐちゃぐちゃにかき乱されたかのような不快感を感じました。 「このゲーム、大好き!」、「神ゲー!」といったポジティブな感想が途端に色を失ってしまうような......いや、この程度で色を失うなら、元々そんなに好きじゃないのか?うーん、それも違います。 紛れもなく、私はこのゲームが大好きですし、オススメします。 ただ、最初に言ったとおり、引き際を間違えないようにしましょう。 最初の数日間でキャラの台詞がおかしくね?と違和感を感じた場合は、即座に別ルートに切り替えてください。 それが読後感を守り、あなたの心を守ることに繋がります。 「100ルート!?全部やってやらぁ!」なんて思考は今すぐに捨ててください。 自分の好きだと思うルートだけプレイする。それだけでいいのです。 あるいは友人やネットの意見を見て、参考にしてください。 そうすれば、あなたにとってこのゲームは神ゲーであり続けます。 もう一度言います。 引き際を間違えないでください。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
Related
| Resident Evil 2 | $17.7M | 152.3K | 97% | $7.99 |
| Mutant Year Zero: Road to Eden | $17.7M | 20.5K | 90% | $13.99 |
| Automation - The Car Company Tycoon Game | $17.7M | 17.7K | 94% | $29.99 |
| Dungeons 3 | $17.7M | 18.7K | 94% | $5.99 |
| Black Desert | $17.8M | 93.5K | 74% | $9.99 |
| Bellwright | $17.8M | 21K | 80% | $29.99 |