
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh. I love these types of games but I’m utterly disappointed. Over 100 endings (that the game forces you to play 120hours to get to) and so many plot points are left hanging, countless details unexplained. No satisfactory information. Literally so many things are said and never explained or addressed that you end up not even really understanding what happened with the major plot points. I wanted to like it so much but so many things were never explained while they crammed over 100 different endings (that require you to go through the SAME BATTLES 25 times, even if you can skip). A lot of the endings are lame. I would have preferred they used those endings to explain these points left hanging. I honestly feel like I wasted my time trying to get that ending. But I’m left with so many questions that I’m just disappointed. It could have been so much more for how much effort they put into it. I love these types of games but by the end I would not recommend it due to it abandoning so many plot points I wanted resolved. Also, the “golden ending” that required the 120hours was also completely unsatisfactory. It’s like they don’t understand how to create an satisfying ending for a game. :/
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.2M | 218.6K | 97% | $6.24 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 174.2K | 93% | $4.99 | |
| $20.1M | 21.7K | 94% | $23.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.4M | 175.5K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $1.7M | 1K | 90% | $59.99 | |
| $12M | 38.7K | 96% | $19.99 | |
| $456.8K | 1.5K | 91% | $10.90 | |
| $71.8K | 63 | 40% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into this game expecting to enjoy it less than I did with dangaronpa. DR had a lot of issues that were, for me, completely mitigated by the idea of a 5 chapter "closed-room" murder mystery. Despite the disappointing outcomes of some trials, danganronpa was the only danganronpa around. This isn't a danganronpa, but I've enjoyed this game far more than the DR and ZE trilogy. This game has good pacing, it has fun gameplay (though it doesn't last for the 170hrs I've spent on it), it has well-written characters and interactions, and most of all, discounting the (bit jarring) dump at the start, the game rarely pulls out a random plot device/point that don't make sense out of nowhere at the last minute of the story. Limiting character deaths and having multiple timelines helps a LOT to fresh out characters, which DR never got a chance to for 90% of the characters, and ZE was just okay at. Some timelines aren't really worth your time, and some of them don't meet the standards I laid out here, but there's enough content, GOOD content, in here that I think you'll find something you like. For every good scene in DR or ZE trilogies I've had to ignore an equally bad or uninteresting one, while this time I can finally take a deep breath and say: this game is good. None of this applies to Gaku btw.
a chill strat
the game is excellent but 100 endings is kinda unnecessary. i think 50 or 20 could be enough.
序盤は正直すげー面白い!みたいな感じはなかった。 けど一週目の終わりでようやくこのゲームの本質が見えたから、頼むから皆もそこまでやってみてくれ~~~
目前打了三周目,只能说小高还是小高阿
i pooped while playing
Eva.
从维希涅斯篇看如何形成健康的SM关系: 一:信任与挑战。维姐与海哥的十个问题的问答,在维姐的角度是对“力量”的信任,也是对“神谕”的挑战。海哥想同过沟通达成happy ending的意愿是对“良知”的信任和对自己立场的挑战。维姐和海哥都在大环境排斥下追求自己的信念,只不过两人相似又互补,海哥有领袖责任感却缺乏铁腕,维姐恐怖统治却受到存在意义的挑战,两人才能在这个“信任”与“挑战”的游戏中了解对方,加速升温 二:情感的互动与成长。维姐的感情从一开始的好奇,愉悦,到占有,是把海哥当“玩具”到“精神支柱”看待的转变,使自己有了立足点,她不只是“希望”的独裁者,而是海哥的“希望” 海哥从厌恶,到同情,最后到守护,是对自己责任感的广义贯彻,面对这个不知道自己为谁而活的情感弱者,选择站在她身边,成为她的“意义” 三:严格的边界意识。两人的立场就是边界,人的一部分力量是由其社会身份赋予的,维姐和海哥都不能以自己的身份对这份恻隐之心回应,否则就会被剥夺共同体的认同。俗话说爱产生在两个主体之间,所以维姐和海哥的结局不是双双殉情就是维姐在决斗后“我”的部分和海哥一起死去了,自此以后活着的就是作为战争工具的维姐
不得不说mod拯救了这款游戏,如果真要我全程体验大富翁战旗和素材刷刷刷我甚至不会在史低的时候交出这一百五十块钱。 剧情本身中规中矩,真相暗示的挺明显,大约真相线二周目中期就能猜个七七八八,不过真相线结尾的反战的主旨立起来了,还是非常感动的。 个人体验下来遍地苍月告别苍月和魅力领袖让这个游戏达到了本不该有的高度,但得对上小高的电波,不然还不如去看美国精神病人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.