
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
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About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love this game and it's genuinely one of the best things I've ever experienced on a computer. I bought it for a friend to force them to experience everything it has to offer.
It's good, if you like danganronpa-type characters, visual novel stuff, and turn base combat, youll probably like it.
E eu pensava que Danganronpa já era masterpiece.
본거 또보고 본거 또보고 본거 또보고... 그래도 마지막 복선 회수 좋아요.
fun game, just so yk, u can skip battles and expeditions after the first 100 days so u dont have to redo allat over and over again, expect if the story changes a battle, but u can come back later and skip it too after youve finished that. Also, dont make yourself play it nonstop just to clear all the endings, cause then you'll get sick of it, just play it on your own pace dw youll clear it eventually maybe probably (you will). also kodaka, Eito scale figure when???? 100 routes to eito 100 figures to eito, please make mikan survive in 2x2 she deserves it.
There were a couple of underwhelming routes, some plotholes here and there, as well as combat overall felt lackluster in terms of difficulty (there honestly could've been some mechanic that made encounters more difficult based on the amounts of *clears* you had in your savefile), but overall the game was great, well-worth the cost and time. 100% completed and very much looking forward to any kind of new content it might have!
this part is written after getting 100/100 endings. some of this game is truly amazing. certain routes had me engaged throughout and struggling to put the controller down. the peaks of the 2nd Scenario route are in contention for one of my favourite VN stories of all time. at the same time, you get stuff like the box of blessings route that I put down so many times bc it truly was mind-numbing. Most routes are generally good, but many feel tonally and narratively dissonant from the rest (likely a result of both rushing and the writers differing between routes). below is my personal ranking of the routes. [wip] == original review below. overall, great game. gameplay is good but gets old after a while (mostly just from game length and lack of variety). the game doesn't do enough to change things up, so every fight kinda feels the same (especially once everyone's positions stop changing, e.g. the twins are always defending the east, takumi and nozomi are always defending south, etc etc). the game seems aware of this though since you can start skipping fights you've already done in another route, so there's that. at that point, the game becomes essentially strictly just a visual novel. you can also trivialize the game by hyper-investing into Tsubasa from day 1 (with last yell support from party) and just mowing down every single wave. i've heard this works for tons of characters too, but her not dealing with fatigue makes it so easy. story is hit-or-miss. when it hits, it really is very engaging and unique. at other times, it just goes on wayy too long, or the story branch just never gets interesting. to be fair, you can skip most routes, but some are required for one of the game's most conclusive endings. luckily, these "required" routes aren't the worst, but there's a pretty noteworthy example of a mandatory one that is essentially complete nonsense (the box of calamities route's ritual ending). of the routes i've done so far (roughly 65/100), there are only a few i didn't enjoy (romance and some branches of other routes) and only a few i thought were exceptional. still don't know everything about the lore, so i wont get into that
Good game.
一般剧情都是划水的,又臭又长,只有那条真相线的故事从逻辑到结局是流畅的,把其他的都砍掉直接封神,你都知道真相了就不能和敌人好好沟通吗,你怎么这么自私,焯!
我是谁?支持百日战纪。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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