
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my last review, I said that [i]Claire Obscure: Expedition 33[/i] was an ambitious single-player game that was unlikely to have competition for game of the generation. Little did I know, that this game comes very close to usurping that claim completely. Albeit, in a much more bloated and messy package. [i]The Hundred Line: Last Defense Academy[/i] is the love child of Kazutaka Kodaka (creator of [i]Danganronpa[/i]) and Kotaro Uchikoshi (creator of [i]Zero Escape[/i]) taking the best aspects of both creators games and shoving them into a huge project that rivals [i]War and Peace[/i] in it's reflections on humanity and its constant fixation on warfare. While it's arguably too enterprising with it's 100+ endings, it manages to hit the same heights as the creator's previous entries. [hr][/hr] [h1]The Good[/h1] [list] [*]The game adopts a strong mystery box setting, where your fist playthrough is going to introduce you to the query cast and ask several questions about survival and what it means to be at war. Your first 30 to 50 hours of this game will be far from boring, as you learn the world and start to understand the mechanics behind it. [*]The strategy RPG elements of this game are well done. While I'm not the biggest fan of characters [spoiler]having the ability to come back from the dead[/spoiler] the game heavily rewards aggressive and risky play. There are enough characters to not make the repeated battles feel stale, and it's likely you'll find a favorite that you will always want to play. [*]When the story wants to be impactful, it's absolutely impactful. Plot twists are very shocking/ambitious, and the nature of the game is try to make you constantly second guess if you really know what is going on. [/list] [hr][/hr] [h1]The Bad[/h1] [list] [*]Elements like character positioning from other strategy games such as [i]Fire Emblem[/i] will be greatly missed here. All battles have a fixed character list and position, and the game can screw you over if you choose to invest into the wrong character. [*]You will be experiencing a lot of repeated content with minimal differences. While the loop of: [b]Visual Novel, Battle, and Free Time[/b] is enough to mix things up. It can become very dull to constantly be doing the same thing over and over again. If anyone is interested in this game, I would suggest completing Route 0 to be your determining factor if you want to continue the journey after that. As if it doesn't pull you in after that, then there's no hope of you ever completing the experience. Even I couldn't hype myself up to complete the last three uninteresting routes of the game. [*]While the storytelling is very good, people unaware of the Tim Burton-esc tone of the [i]Danganronpa[/i] games may be put off by the vulgar characters. Chance are that their strong personalities will rub people the wrong way, and make you wonder why you can't just kill them to remove them from the story entirely. [/list] [hr][/hr] I'm almost tempted to say that this game is better than the [i]Danganronpa[/i] trilogy, it's definitely better than the [i]Zero Escape[/i] trilogy. But at the same time, the likelihood of most people completing this experience is almost nil due to the amount of commitment this game has. I greatly enjoyed my time with this game, but at the same time, almost half of my 150 hours was spent mindlessly clicking through text and completing boring collection quests that drags the experience down. I absolutely recommend playing the [i]Danganronpa[/i] trilogy before tackling this beast of a game, so anyone who picks it up can be prepared for what they are about to dive into. But when this game gets serious, it's one the best Visual Novel experiences I've ever had. [h1]9/10[/h1] [spoiler] [h2]Favorite Routes[/h2] [table] [tr] [th]Rank[/th] [th]Route Name[/th] [/tr] [tr] [td]1[/td] [td]Route 1[/td] [/tr] [tr] [td]2[/td] [td]Cult of Takumi[/td] [/tr] [tr] [td]3[/td] [td]Killing Game[/td] [/tr] [tr] [td]4[/td] [td]Route 0[/td] [/tr] [tr] [td]5[/td] [td]Slasher[/td] [/tr] [tr] [td]6[/td] [td]Mystery[/td] [/tr] [tr] [td]7[/td] [td]Retsnom[/td] [/tr] [tr] [td]8[/td] [td]S.F.[/td] [/tr] [tr] [td]9[/td] [td]V'ehxness[/td] [/tr] [tr] [td]10[/td] [td]Eva[/td] [/tr] [tr] [td]11[/td] [td]Coming of Age[/td] [/tr] [tr] [td]12[/td] [td]Box of Calamity[/td] [/tr] [tr] [td]13[/td] [td]Multiple Eitos[/td] [/tr] [tr] [td]14[/td] [td]Goodbye Eito[/td] [/tr] [tr] [td]15[/td] [td]Rebellion[/td] [/tr] [tr] [td]16[/td] [td]Romance[/td] [/tr] [tr] [td]17[/td] [td]Comedy[/td] [/tr] [tr] [td]18[/td] [td]Box of Blessings[/td] [/tr] [/table] [b]- Didn't bother with: Causal, Endless Battles, and Conspiracy -[/b] [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Hundred Line is a pretty amazing experience. While it certainly has its fair share of flaws, can be repetitive, and requires way more time than most people will want to give it, The Hundred Line is one of the few games I view as genuine Art. It's hard to articulate why without spoilers, and probably would require something more akin to an essay, but there was a lot that kept me coming back for more such as: 1) This game didn't shy away from some dark themes; and the parallelism between humanity and a particular set of... creatures... was shockingly thought provoking. Do the ends justify the means when it comes to survival? How far is too far? "The road to hell is paved with good intentions"... The last game that caused me to stop and think like this was Nier: Automata. This, in particular, is what's causing me to consider The Hundred Line as more than just a mere video game. 2) Based on the sequencing of the routes that I played through, for better or worse, it took me a while to start learning more about the truth, how certain routes are connected, and what was going on. Slowly piecing together what was really happening was incredibly satisfying! Every time I was able to connect a new dot and realize that some seemingly random thing I encountered in another route actually explains what happened elsewhere or why a character is the way that they are... I couldn't get enough of it! 3) I really liked the characters and how they interacted with each other! Whether it was Kurara making snide jokes about Kyoshika and her sword, Eito doing his thing, Darumi being crazy, or Hiruko on the battlefield, it was fun spending time with them and seeing what everyone does in different situations. Nearly all of the characters are either very interesting in their own ways or get their own time in the spotlight depending on the route. For example, Shouma is my least favorite character, but even he had narrative importance (with real emotional weight) in multiple routes and some redeeming qualities. 4) While some choices were no-brainers, there were a lot of tough choices to make, and even a few that made me wish I didn't have to make a choice. Living with the consequences of those choices in particular was brilliant! For the endings, not nearly all of them are high quality, but there were a fair few that were not only very memorable, but complete gut punches when you realized what they meant. The main two endings that others have referred to as the closest to being the "True Ending" really were fantastic; with plenty of others that were satisfying in their own right or made me want to go back and see what would have been different if I made different choices. 5) Lastly, before getting on the path of learning the truth, what kept me going was how interesting it was that certain routes were similar to playing different genres of VNs. Kudos to the developers for keeping as many of the routes legitimately interesting as standalone scenarios. Regarding the downsides, as mentioned before, the biggest ones are the huge amount of time needed to see the best this game has to offer, how it can sometimes feel like a bit of a slog getting through the more repetitive parts, etc. From a gameplay perspective, having played other VNs, Danganronpa, etc. the combat was a nice surprise, but the mechanical depth was understandably not very deep. I'd say it's better to think of combat as a puzzle, figuring out the most efficient ways to mow down the enemies in the most satisfying ways possible. The exploration was interesting for the first several hours, but I'll admit that I was not disappointed that I could skip it after unlocking all upgrades and leveling up the bonds with the characters. That being said, The Hundred Line was pretty special, and I'm glad that I got to experience it how I did. For anyone willing, and able, to put the time into it; I think you'd enjoy it too.
Honestly, I'm struggling to articulate my feelings about this absolute gem of a game. I played the demo and instantly knew I would like it, but I hadn't the foggiest clue what was in store for me. I was a bit put off by the price tag at first, thinking there was no way this game would ever feel like it was worth the full price, but I was willing to pay it to support a dev team that was struggling despite making several games I loved. Words cannot explain how wrong I was. Most modern devs take ungodly amounts of money and use it as inefficiently as possible, barely upgrading their projects as the price tag balloons. But this game took seemingly little, and did as much as humanly possible with it. These devs clearly loved their work and poured their hearts and soul into this near-masterpiece. I look forward to whatever DLC plans Kodaka has in store, because I would buy it in a heartbeat. Easy 9/10. One of the best new games I've played in a long time
小高你去死吧
There’s plenty to say about Hundred Line. It’s a game I played simply because I gave in to my curiosity after seeing it marketed as "the game with 100 routes." Without further ado, I want to talk about these routes (and yes, there will be spoilers). First off, I have to say that Hundred Line is worth playing for the 2nd Scenario route alone. The reason I say this is because there is a blatant quality gap between this route and the others. I saved this one for last and I’m glad I did. Otherwise, I would’ve been majorly disappointed. Your overall impression of the game can change drastically depending on which route you play first. There are 100 routes but how many are actually good? Personally, I enjoyed almost all of them but that doesn't mean some didn't have serious flaws. The biggest issue is the unnecessarily long or repetitive routes. Serial Battles and Box of Blessings are perfect examples. They feel like nothing more than filler scenarios added just to pad out the playtime. On the flip side, there were routes I wished were longer. SF route (AKA the Higurashi route) has one of the best scenarios in the game. I also really enjoyed the Cult of Takumi route, where everyone worships Takumi, and the Goodbye Eito route, which we experience through Eito’s "eyes." Anyone who plays this game will definitely find a route they like. If they ever release DLC, I’d love to see a Danganronpa-style "killing game" route (the Mystery and Killing Game routes don't quite count). Enough about the routes, how is the writing, the plot, and the characters? Route 0 makes up the first part of the game. Throughout this route, you’re constantly hit with new questions but it ends before giving you most of the answers, leaving you with a ton of question marks. If you think you’ll get answers in any route other than the 2nd Scenario, you’re in for a massive disappointment. This is exactly why your first route choice dictates your perspective. if you’re looking for answers and suddenly find yourself in the Romance route, you’re not going to be happy. As for the 2nd Scenario, it’s basically a knock-off of Danganronpa V3. I honestly don’t understand why the 2nd Scenario is so beloved while V3 got so much flak, considering most concepts from V3 were carried over directly. Anyway, our topic isn't Danganronpa but I wanted to mention it regardless. Regarding the characters: I didn't warm up to them at first but as I spent time with them and learned their backgrounds and unique personalities, I managed to form a bond. It’s a cast I won’t forget anytime soon. Let’s talk a bit about the gameplay. As you know, this is an SRPG but don't expect deep or complex mechanics. It has a simple but somewhat enjoyable combat system. However, in terms of variety, there definitely isn't 150 hours worth of content. Only Eva and Moko are added in the second part of the game (and maybe Hiruko counts too cuz she dies too early in R0) and since that half makes up the bulk of the experience, it feels insufficient. While designing new enemies and bosses for every single route would be difficult, I wish they had added a few more additions. it would have definitely made the routes feel more unique and memorable. I could talk more about Hundred Line but I don’t want to drag this out. If you have some free time and catch it on a good 50% sale or something, definitely give it a shot. I don't think you'll regret it.
This game really just feels like it let me down.
我真是吐了,为了凑100个结局写了那么多注水的支线,结果最最关键的TE没有做
hoooooly fawkkkk
It's really hard to review Hundred Line without going into spoilers, which would be doing it a disservice. I'll try to be light on them in this review, but honestly, I'd recommend going into Hundred Line as blind as you can. On the surface level, if you're looking for a solid tactics RPG with a fun cast, great soundtrack, and an engaging story, you'll have a lot of fun with it. Going a bit deeper, there's a hell of a lot to experience, with several full game's worth of content. There's a lot to love, and if you keep playing, you'll continue to discover new secrets and new sides to characters you've already spent a ton of time with. While it doesn't always succeed, it's incredibly satisfying to put together all the puzzle pieces as you search for the happiest ending possible. Some stories are simple and fairly linear, while others are much more complex, unfolding across multiple timelines and branches. It's some of the most unique storytelling I've seen since the Zero Escape games, and I'm a huge fan of it. The writing isn't always perfect, and sometimes the gameplay falls short. Some storylines might frustrate you, especially when compared to others that have you hooked from beginning to end, but there are memorable moments in all of them. It's hard to say much more without completely spoiling the game, but Hundred Line is such a unique and interesting experience. If you click with it like I did, you'll have a great time. If you don't, there's still a lot of enjoyment to be had, and you don't have to put over 170 hours in to have a complete and satisfying experience. Also Darumi is the best girl.
takumi is like a little cat i want to squeeze the life out of him with my bare hands i love him
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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