
THE HOUSE OF THE DEAD: Remake is a remade version of the game introduced in 1997 in arcade platform. A classic arcade rail-shooter receives a whole new entourage and gameplay changes to suit modern gaming standards.
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Nobody leaves here alive!
THE HOUSE OF THE DEAD: Remake is a remade version of the game introduced in 1997 in arcade platform. A classic arcade rail-shooter receives a whole new entourage and gameplay changes to suit modern gaming standards.


• Well known arcade classic with modern graphics and controls
• True to the original gameplay
• Local 2-player multiplayer
• Multiple endings
• Photomode
• Achievements
• Armory with unlockable weapons
• Hordes of the undead monstrosities in a new game mode
• Gallery with encountered enemies and bosses
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
decent enough remake. it's not the ugliest looking thing i've ever seen, and the new modes and unlockables are nice to have also let's be real adding ragdoll physics makes this game like 100x better
If you grew up playing the original games like I did, this is worth picking up on sale—purely for the nostalgia. Otherwise, newcomers should probably skip it. The game is incredibly short and way too easy. I play casually and usually avoid frustrating games, but even the boss fights here lack the punch of the originals. While I don't mind the fast pace—it gives the game its own charm—it ultimately feels like a surface-level graphical overhaul. It desperately needed gameplay reworks, new lore, or fresh mechanics to stretch the experience beyond a meager 30-minute runtime. Even adding new cutscenes could have helped revitalize a franchise that sorely needs it. Honestly, calling this a subpar remake is an understatement; it barely qualifies as a remaster. It looks and feels like a fake game you'd see playing in the background of a TV show, stripped of its original arcade feel and eerie atmosphere in favor of goofy music and sloppy design. I’m incredibly mixed, and my slightly positive outlook is entirely fueled by childhood bias. Overall: If you want a quick, sweet trip down memory lane without expecting anything beyond updated graphics, grab it on sale. Just don't look for depth.
The game itself isn't hard, even the achievements are pretty easy. I say this because of the arcade nerds, who probably look for challenging stuff (which I can understand), said that... I like the blood splatter and the body physics. (if you're looking for difficulty, I think that's more through the leaderboards, not the game itself).
good game. just beat it. arcade one is better but this was good enough to relive onc's child hood. But i do feel the zombies go down way to easy then i remember in the arcade version
nostalgia
TO PROTECT THE LOYFE CYCL- oh wait wrong game
beat the game in less than half an hour, i spent a few minutes tweaking the settings cause both the cutscenes and gameplay kept stuttering. icl the gameplay and game itself is nostalgic, but i don't remember this first game as much as it's sequels. it's charming but the lighting and colors seem a bit off but it's not that bad. I feel like this game could actually be good with a few simple fixes and maybe an online multiplayer mode to relive that 2 player arcade experience.
noice
Bought it for pure nostalgia as it was very cheap. Played a quick session just for remembering old times. Then played it again in coop with my partner and it was ridiculously fun.
I want to start this review by saying that I think this game really needed a remake, because even as someone who enjoys Quake 1's graphics and usually doesn't take too much into account the visuals in a game as opposed to more important things such as the actual gameplay of it, I think the original game had some fairly grainy visuals and a drab color palette. Its graphics certainly weren't smooth as those of Virtua Cop 2, and The House of the Dead 2 was a massive improvement in terms of visuals and aged much better. This remake definitely delivers on giving the game a much-needed facelift, and the highly-detailed creatures feel genuinely spooky. I don't have much to complain on that front except for Unity's trademark pop-up in some sections that are few and far in between, but still noticeable. The gameplay is pretty much the same as the original, although I might have wanted to adjust the crosshair size as I feel it's too big by default and takes away from the well-crafted environments, but no option for that. And then I couldn't really stand hearing the "reload" voice clip all the time, for which I didn't want to enable automatic reloading in order to avoid as to not make the game too easy. Which leads me to the voice acting which is a mixed bag, the playable character doesn't show one-quarter of the emotion he should when Sophie is abducted by the flying boss at the start, and stays dull throughout. Meanwhile, Curien sounds properly antagonistic and the creatures make all sorts of terrifying noises. Unfortunately I can't really recommend the game because I actually bought this close to the release date but couldn't play it until now. The reason? There is a crash on startup which I couldn't find a fix for since the only community guide that explained how to get around it instructed to disable some settings via the Nvidia Control Panel and I had a Radeon GFX card at the time. PCGamingWiki didn't have any info (and still doesn't) in regards to how to troubleshoot the problem and not a single official patch addressed it at all. Furthermore, the game is too short, beat it twice in less than one hour. I think MegaPixel Studio could have taken some deviations from the source material and extend the chapters by integrating the alternate paths into just one to make the chapters longer. This is a shot-for-shot remake and I'm not usually fond of those in most types of media. All in all, a good game that also happens to be an awful product totally not worth paying full price for it. Buy if it's being sold with at least a 60-90% discount.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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