
It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit. Under the rule of the bourgeoisie and businessmen, more and more towns are emerging from the clutches of the aristocracy and are achieving independence, power and wealth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 608reviews | 74% | — | $216.4K |
| $9.99 | 793ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Guild Gold Edition is an ambitious medieval life, dynasty, and economic simulation developed by 4HEAD Studios and published by XXX that offers a uniquely layered approach to strategy gaming. Rather than focusing on a single pillar such as city building or warfare, the game blends personal role-playing, business management, political intrigue, and long-term family progression into a sprawling sandbox set in late medieval Europe. The Gold Edition bundles the base experience with its expansion content, presenting a more complete version of a game that aims to simulate not just a city’s economy, but the social fabric and power struggles that define it. At the beginning of a campaign, players create a character and choose a starting profession and city, decisions that shape the early hours of play in meaningful ways. You might begin as a humble craftsman producing basic goods, a merchant seeking to dominate trade, or a character aligned with religious or political paths. From there, the game unfolds as a slow-burn climb through medieval society. You establish businesses, hire workers, manage production chains, and compete against rival families who are all trying to expand their own influence. The economy is dynamic and sometimes unforgiving, with supply and demand, theft, disasters, and disease capable of disrupting even well-planned enterprises, forcing players to think defensively as well as expansively. What truly distinguishes The Guild Gold Edition is how deeply it integrates personal ambition with systemic simulation. Your character is not an abstract overseer but an active participant in the world, capable of marrying, having children, forming alliances, and making enemies. Over time, characters age and die, passing their assets, reputation, and grudges on to the next generation. This dynasty system gives the game a strong sense of continuity, turning individual successes and failures into long-term consequences. Decisions made early in a campaign can echo decades later, shaping the opportunities available to your heirs and defining your family’s standing in the city. Politics and social maneuvering are as important as economic success. As your wealth and reputation grow, you can run for public office, influence laws, and shape the rules of the city in ways that benefit your businesses or hinder your rivals. Political power opens doors to new income streams and strategic advantages, but it also paints a target on your back. Rival families may resort to bribery, lawsuits, sabotage, or outright criminal acts to undermine your position. The game does not shy away from portraying the darker side of medieval ambition, allowing players to engage in espionage, blackmail, or underhanded tactics if they choose, adding a morally flexible layer to its simulation. The open-ended structure of The Guild Gold Edition is both its greatest strength and its most intimidating aspect. There is no rigid win condition in many modes, and success is largely defined by personal goals, whether that means amassing wealth, achieving political dominance, or building a powerful dynasty that outlasts all competitors. Challenge modes offer more directed objectives for players who prefer structure, but even these retain a high degree of freedom in how goals are achieved. This flexibility creates strong replay value, as different professions, cities, and playstyles can lead to vastly different stories and outcomes. From a technical and visual standpoint, the game clearly shows its age. The interface can feel dense and unintuitive at first, and the presentation lacks the polish expected of modern strategy titles. Camera controls, menus, and feedback systems require patience and learning, and stability issues or compatibility quirks can arise on newer systems without community fixes. However, for players willing to invest time into understanding its systems, these rough edges often fade into the background as the depth of the simulation takes center stage. Ultimately, The Guild Gold Edition remains a distinctive and rewarding experience for players who value complexity, emergent storytelling, and long-term strategy over immediate gratification. Its combination of economic simulation, personal role-playing, political manipulation, and dynasty management creates a rich medieval sandbox where success is measured not just in gold, but in influence, legacy, and survival across generations. While it demands patience and a willingness to wrestle with dated systems, the payoff is a deeply engaging simulation that few other games attempt, let alone achieve, with such breadth and ambition. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
САМАЯ ЛУЧШАЯ И ПОУЧИТЕЛЬНАЯ ИГРА МОЕГО ДЕТСВА...ИГРА ЖИЗНЬ...
I will always love it
Tolles game, leider läuft es nicht auf modernen Systemen. leider hat der Entwickler alle Nachfoger naja.....darf jeder selbst herausfinden.
Ich liebe es <3
tolles spiel, gelungene mittelalter wirtschaftssimulation. hab es damals geliebt und sehr viele stunden damit verbrtacht. leider lauft es bei mir nicht optimal auf dem pc. leicht buggy
When it comes to multiplayer games, I typically prefer board games, card games, miniature wargames and TTRPG's. However, this was one of best and most memorable games I played with my friends. It warms my heart no know that they're finally making a true sequel for the game.
fun time building an empire of business and family including politics and trade
Das Spiel meiner Jugend: Ein unerreichtes Meisterwerk voller Nostalgie! ⭐⭐⭐⭐⭐ "Die Gilde" (Europa 1400) aus dem Jahr 2002 ist und bleibt für mich absolute Spitzenklasse. Wenn ich dieses Spiel heute starte, ist das Nostalgie pur – und das Beste daran: Es macht immer noch genau so süchtig wie am ersten Tag!Grenzenlose wirtschaftliche Freiheit. Schon beim Starten des Spiels setzt diese unglaubliche Musik ein. Die Tracks sind so gut, wunderschön ruhig und transportieren eine unvergleichliche, nostalgische Atmosphäre. Alleine dieser Soundtrack lässt mich sofort in die mittelalterliche Welt eintauchen und sorgt für absolute Entspannung beim Verwalten des eigenen Betriebs. Die wirtschaftliche Freiheit in diesem Spiel ist bis heute in keinem anderen Titel so genial umgesetzt worden. Du startest als kleiner Bürger und baust dir Schritt für Schritt ein gigantisches Wirtschaftsimperium auf. Die Berufsauswahl ist einfach fantastisch: Ob als ehrbarer Schmied, gottesfürchtige Predigerin, gerissener Dieb oder Wirt – jeder Beruf spielt sich komplett anders und bringt eigene Taktiken mit sich. Es ist unglaublich befriedigend zu sehen, wie sich die eigene Heimatstadt parallel zum eigenen Erfolg weiterentwickelt, expandiert und immer prachtvoller wird.Politik, Intrigen und der Ämterlaufbahn-WahnsinnDer Weg zur Macht führt über das Rathaus. Die Ämterlaufbahn ist ein absolutes Highlight. Man besticht Richter, erpresst Konkurrenten oder klagt die rivalisierende Dynastie wegen Ketzerei an, nur um die eigene Familie auf den Thron des Landesherren zu hieven. Und wer erinnert sich nicht an die genialen kleinen Tricks, die dieses Spiel so legendär machen? Mein absoluter Liebling: Das Elixier des Dr. Faustus! Schön fleißig trinken, um ewig zu leben, die eigenen Ehefrauen reihenweise überleben und sich durch die Mitgift und das anschließende Erbe einen extrem lukrativen Nebenverdienst sichern. Makaber? Ja. Genial? Absolut! FazitFür mich ist und bleibt "Die Gilde" von 2002 ein Meilenstein der Gaming-Geschichte. Mega geil, voller Charme und spielerisch auch nach über 20 Jahren eine absolute Wucht. Ein zeitloser Klassiker, den jeder Wirtschaftssimulations-Fan gespielt haben muss!
just slow and terrible
Players by region
Where this game's players are, estimated from review languages.
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