
In 2455 AD, Kage Mishima used the magical powers of Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme dictator. You are Hiro Miyamoto, one of the few people on earth who knows what happened.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everybody hated this game when it came out, and now I understand why. The problem isn't the graphics or the AI - it's bad design. I read somewhere that Daikatana features 25 weapons and 60 enemies, and that should be the first clue. A proper shooter has a limited number of weapons, each with a specific function. Daikatana consists of four episodes, where each episode is essentially its own game, with its own theme, weapons and enemies. That may sound interesting, but none of the episodes have any real depth. There's a lot of content, but none of it is especially interesting, balanced or well-thought-out. It gets boring quickly. I hoped I'd be able to say something like: after all these years, with all the community patches and everything, Daikatana is actually quite fun! But no, this game sucks on a fundamental level.
"Surely it can't be THAT bad." ~ me, just before buying this
大刀起兮云飞扬,约翰罗梅罗没爹娘
I can't leave a good review without my buddy Superfly.
John romero made me request a refund
OK, here's how to play and enjoy the game: get the user made mod that removes the helper AI from game play. Also, potentially get the "save anywhere mod." Use both mods, and the game is a lot of fun! Really, it's the bad partner AI that ruins this game, everything else is great; great movement, unique weapons, satisfying combat. It's too bad Ion Storm didn't remove the partners from the game when they realized they couldn't get them working. Unfortunately, they must have felt this was a cornerstone of the game, but they were wrong. It's a far better game without them.
Made with surgical precision to be as annoying and unfun as possible.
"I can't leave without my buddy Superfly"
I played it back in 2000s and it was very average video game with ok looks, and not much have changed since. I don't really get the narrative, that with all the community patches, it is "truly amazing game that it could have been". No it isn't. Patches are amazing, great job. But the core gameplay is just not too much fun. It isn't bad but it is just not enough for me to recommend.
"JOHN ROMERO'S ABOUT TO MAKE YOU HIS B1TCH." Oh, Daikatana. The 90s styled FPS that came out in the year 2000 after multiple delays that is responsible for a giant's fall from grace. John Romero, who worked on legendary games like DOOM and QUAKE, leaves ID Software after constantly butting heads with John Carmack. He founds Ion Storm and directs the most unbelievably hyped game of that era, which turned out to be a monumental flop. Basically, DOOM and QUAKE are such masterpieces because Romero had the style and Carmack had the brains. Which means: Daikatana is all style and no brains. Running on the id Tech 2 engine, Daikatana is an interesting piece of videogame history, but it's nearly unplayable without installing patch v1.3, a community effort to make the game bearable. This is a game that makes people either go "This sucks" or "Never heard of it". It's an incredibly difficult game to like. There's probably only a handful of fans of Daikatana, and I actually happen to be one of them. It mostly picks up later on, with Episode 3 being the highlight, but the first level (and Episode 1 to an extent) could very well be used in videogame design courses as an example of what NOT to do. An obtuse swamp layout with frogs you struggle to hit and annoying mosquitos with headache inducing buzzing. No wonder the vast majority of players give up right then and there. They won't see it get better. Companions that help you fight was the selling point of Daikatana due to being a novelty back in the day, but the devs had no idea how to pull it off. The entire game is basically an escort mission with NPCs that get stuck everywhere. There's unskippable cutscenes, and some are 10 minute long exposition dumps, with cheesy and ridiculous dialogue. However, the game is saved by patch v1.3 which makes companions teleport to level exits, completely removing the AI frustration, since we can basically ignore them now. Widescreen resolution, bug fixes, mouse acceleration fixed and we can save anywhere instead of using save gems. I played it running at 120fps fixed, the best experience possible. Daikatana suddenly becomes a solid game, reminiscent of HeXen in terms of progression, with its biggest flaws removed. It feels like Quake due to being on the same engine as Quake II, hence why movement is so smooth and satisfying. Multiplayer must have been extremely fun! Hear me out: Daikatana is a very good game that is severely overhated. If it wasn't completely overshadowed by Half-Life, the advertising not so aggressive and the blatant flaws were ironed out before release, it could've been great. There's a solid game underneath. "SUCK IT DOWN."
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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