
The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game on sale at 7.99, and honestly, that's where the value is for this unfinished game. Regardless of the dev drama behind the scenes, the game that's here really is a buggy mess with surface level gameplay. There's plenty of good ideas mixed in, especially at the games start, but it eventually all falls apart as you make it through the mid game. Yes, it's fun to rp a lived-in medieval experience, whether that be as a farmer, thief, blacksmith, etc. But the execution, the gameplay, and the UI that facilitates that is very wonky. One limiting factor too is how the economy is handled, which then impacts every level of the gameplay. The cities are divided into specific markets sectioned off and indicated by different colored highlighted roads. Which implies that whatever means of production produced in these areas have a drastic impact on the economy. The truth is, it's negligible. Often times you’ll find competing dynasties sharing markets with you doing the same production. Like 2-3 markets with multiple blacksmiths. And this doesn’t have a terrible impact on the economy as the game spawns in a high quantity of products each day. And the market has unlimited funds. At that point you’re simply racing to sell without limitation. You can’t strangle the market, you can't financially starve your opponents, you don’t impact the economy. At least not a significant way. There’s no point in trying to monopolize anything as NPCs, and you, are then pushed to diversify to different business as you progress through the game. There’s very little consequences for over expansion as the market never drys with goods or never sees an overabundance which should then crashes prices. In order to beat other dynasties you tend to just fight them all on the streets as it is the simplest way to knock them out of the game. Now, you can try to beat them economy-wise but the UI is so unbearable that you worry about damaging your keyboard, and mouse with insistent clicking for even the simplistic of actions. Early game it’s not too bad as you’re managing few workers, and your family. But as the game progresses, and multiple dynasties start to turn everything into a street brawl, you’ll find yourself micromanaging everything through really strange UI design. For example, there’s no way to select multiple NPCs in real-time, especially during emergent situations. This leads to sifting through menus to pick individual NPCs at a time. What’s worse is that clicking in the world oftentimes, in crowded areas, highlights the wrong NPCs, there must be something wonky about the angle of the camera or the hitbox for NPCs. You can sift through a list on the right side to pick out specific NPCs, but the problem is you’ll be going through a list of ALL NPCs. And in the mid game that’s a lot of people as it includes your dynasty and your workers on one list. The only filter is selecting a subcategory that shrinks the list. That said, it doesn’t save what you were last on, so you’ll be constantly filtering throughout. And you visit menus like this as your primary way of navigating buildings and NPCs. That’s just one element of jank when it comes to the UI and gameplay. At all levels of this game it is so poorly thought through it really dampens any fun you have as it progresses. If you’re really interested in knowing more about the Guild 3, please refrain, and watch YouTube videos instead. It’ll save you the time and money. Also, the Guild is getting remade by the dev team that made the Last Train Home! It’s called The Guild Europa 1410, so, honestly, wait on that. I'd refund this game if I could. Also, yes this game has been abandoned. So, no new updates/fixes since 2023. Save yourself the money and wait for The Guild Europa 1410.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
상당히 오랫동안 얼섹으로 꿀빨다가 얼섹수준에 머문 완성도로 22년에 발매하고 23년의 마지막업데이트로 유기된 미완의 게임 그래놓고 후속작 개발해서 팔아 먹으려는 건 양심에 대한 가정내의 교육이 미흡했는지?
I fell for the nostalgia and I regret it. The guild 3 is nothing like its predecessor.
As a Guild 2 fan going way back, the Guild 3 seems convoluted and half baked. The menu organization is confusing and segmented in ways that don't really make sense. The graphics are alright I guess but damn. All the hoops to jump through to even get ready to start a romance is wild. The employment register for workshops feels hidden, the need to employ your character in order to do stuff in your own workshops is weird af and overall it feels very half baked. I'll stick to the Guild 2 for the time being and hope that the next guild release will be way better than whatever this is
Игра вышла уже давно, но если вы купили повозку и к ней лошадь, то это все будет двигаться, но анимация повозки и лошади не будет работать. Лошадь будет парить над землей колени не будут гнуться, но оно будет двигаться. Вот вам и уровень разработки этой "игры".
Trash. Unfortunately really not a good game, I hope the new Game that is currently in development makes it much better.
Really enjoying this game so far. I have never played the other games so I cant really speak to the missing feature complaints of other reviews but for the ~7$ I paid to grab a key I cannot complain. This game is not worth $30 though so find a cheap key, wait for a sale or just wait for the new one to come out if these style games are your thing. I only have a few negatives for the game. -The tutorial is not great -If you play on easy you will get into a game play loop of very little challenge -The AI pathing can be a little jank sometime. I had a orchardist hut where the employees would go to the other side of the map to harvest instead of the one right behind the hut. -I have lost money due to AI doing trades even though I have all the purchase options off for them. On the flip side of the tutorial not being that great I have enjoyed just figuring it out on my own. I had a dynasty feuding with me that kept fire bombing me and I couldnt take care of them with just my 2 henchman and didnt wanna get my main people arrested so I bought out a Mercenary Quarters gave the both of them some axes and sent all 4 too hunt down the family heads and killed them lol
This game suffers from awful UI
Avoid at any cost! Complete waste of time. Lets see if they make it in the next one!
this game sucks ass, i love it so much
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.5K | 82% | $9.99 | |
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| $8.9M | 10.5K | 82% | $29.99 | |
| $1.7M | 4K | 83% | $14.99 | |
| $1.4M | 2K | 48% | $19.99 | |
| $549.3K | 1.2K | 87% | $14.99 |
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| $8M | 12.1K | 66% | $19.99 | |
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| $8.1M | 15.3K | 95% | $19.99 | |
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| $8M | 12.7K | 84% | $19.99 | |
| $8.1M | 12.5K | 81% | $29.99 |