
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was pretty amazing and worked great when it first came out- however since I recently updated it to its latest version- it crashes all the time between battles, and you have to restart the computer. I even uninstalled an re-installed- IDK what is going on but it is unplayable now.
As a historian I can safely say this is one of the most authentic WWI command experiences out there. This is not your standard RTS - it's rough around the edges but its systems are all geared towards establishing the simulation that, at its heart, fairly accurately emulates the feel of the Western Front. This game is limited to the Western Front, unfortunately, but you can play the campaign from the side of the "Allies" (I would have preferred Triple Entente but this is what happens when you have to market to Americans) or the Central Powers, and it's fairly free-form with designated historical objectives and events that can help direct your progress. Battles are relatively short and brutal, and while the early phases of the war can see relatively open battlefields, the combat area will gradually develop into trench hell over the course of a few skirmishes in a particular zone. Static defenses (mostly trenches) persist between battles, and allow for continuity across four years (or more) of war. Your unit deployments are limited by a variety of factors, including how many battlegroups you've committed on the world map, how much infrastructure you've built, and how many supplies you can spare in the moment. You will be expected to do a rather brutal calculus between reinforcing your lines with fresh troops, barraging the enemy with artillery, or launching scout planes - all of these cost supply, and I often found myself stretching it to its utmost to eke out even a slight victory. The enemy AI is ruthless and effective (at least at the highest difficulty). I found most mistakes punished severely as I played, and shifting units from one end of your line to another can then see a cascading failure as the AI makes the most out of the weaknesses in your defenses. Unit behaviour is fairly clunky, and I've had a few instances where a unit that should be in a trench and shooting was apparently not doing so, both in my favour and otherwise. This is unfortunate but to be expected from a mid-range RTS. Graphics are effective enough, it won't win any awards in this regard but it nails the atmosphere of the war, at least. World War I games are rare, and ones that are worth playing even more so. I bought it on sale, but I probably would at full price as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the mechanics, I like the battle concepts, but I don't understand why you wouldn't make the campaign multiplayer...The biggest gripe is AI, and just being able to play the campaign against someone would totally fix that.
Abandonedware stay away, needed updates and more content.
Do you like doing the same thing over and over again expecting a different result? Do you like attritional warfare? Do you like timing artillery? The game is for you Game can get old quick unless you enjoy the above.
Games pretty broken and buggy, the devs have abandoned it and moved on. AVOID
一年没更新,制作组跑路了,xdm慎入
WWI was static and repetitive. But that wasn't because after a successful assault everyone shook hands and returned BACK TO STARTING POSITIONS unless it happened 2-4 times in a row! That's NOT how you simulate static warfare devs!
I wish there was a "Don't Buy at Full Price" recommendation. Because the game isn't a complete write off. The first couple of turns and first dozen battles or so were kind of fun. But you quickly learn that those have all the gameplay you're going to get. What really kills the game is its pathetically passive AI. I have now finished two campaigns where the enemy strategic AI has refused to attack me. It lets you eat it alive. It'll barely reinforce where you build up, if it does at all. I've even seen it pull corps away from a sector under sustained attack to build a 7-9 corps doomstack somewhere else to do nothing with while I devoured the deprived sectors around it. The battle AI is little better. It will waste supplies on reinforcing after battle start, sporadic artillery barrages on your artillery park while they're on cool down for negligible damage, and constant fire missions on one infantry company the computer decided to really hate. When it isn't wasting supplies it just sits there passively while you slowly pick it apart like a reversed tower defense game. The battle AI opens every battle (when it has more than one corps in play) by sending three infantry companies head-first into your lines. After that show of force, the battle AI is content to sit in it's trenches to be bombed and assaulted. I've only seen it counter attack when it has more than six corps available, and it does so by just sending a stream of companies after one trench with maybe one barrage in support. It will do this until it exhausts it's manpower and you have an even easier go at dismantling what's left of its defenses. There are a sad amount of maps actually available, and they try to stretch that by having you play on flipped versions occasionally. The maps appear to get assigned to sectors randomly too, leading to instances where you'll fight on the same map in different places on the same turn. Even better, the AI trench placement seems to be hard coded into the map, so the same maps will always have just about the same trench setup, leading to the same optimal attack pattern for the player. The battle map persistence that the game touts as a feature has been around since at least Dawn of War: Dark Crusade (2006!) and its only real purpose is to save you some set up time laying down trenches, since you still have to re-place everything else. The gameplay loop, as you can imagine, is incredibly repetitive. It is sort of expected given the setting, but the problem is that it doesn't really evolve once you get the timing down between a heavy artillery barrage and assaulting a trench. All the tech web does is add little spins and modifiers to that assault loop without fundamentally changing it. Your guys get a little bit tougher and faster, air recon helps you save supplies by revealing which trenches are occupied, air harassment and bombers help soften the ones that are, trenches provide a little more damage resistance as you upgrade them, tanks give morale buffs/debuffs and can soak up some damage while you send another human wave in, but ultimately every battle has you do the same fire and maneuver tactics to the same variations of trenches. The game is salvageable. They could add more map variation, a few more to spice up the dozen or so they have. They could patch it so the specialist infantry aren't ridiculously niche to use. They could fix the horrendous unit collision, to where companies aren't pushing each other around like bumper cars in no man's land. They could make artillery more historically accurate to field and use instead of the suppression/damage casters they are now. They could make the intel side of the tech web worth investing in. They could make it so you can't as easily farm supplies, gold, and will. They could make it so the campaign actually ends when you get the other team's national will to zero/negatives, instead of a seemingly random future turn. The list of possible tweaks and fixes goes on and on. And the saddest part is that the mod community never took off, so there's almost no community fixes. As of writing, there's only about one and a half pages of workshop mods. As it is, the game feels like a small team's first project or a stable alpha to be used as a proof of concept. Another few months in development may have done wonders. But this is what we got. If you have a serious WWI itch, get it on a deep discount. Otherwise it's not worth your time.
It had the potential. Its abandoned now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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