
The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English Dutch English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я порекомендую эту ''игру'', но лишь как задумку... Смысл ее прост - вы должны помочь дойти бабушке до лавочки на кладбище, где она споет умершему мужу душевную песню и... все. Игра задумывалась как социальный эксперимент, с целью привлечь внимание людей к старикам. Что то в это есть, но в целом... Не знаю, продукт больше как арт продукт с определенной идее в социальность, но на этом все. Покупал, кстати, за 30 рублей... И, пользуюсь случаем, хочу сказать, что я делаю киберпанк музыку. Мой проект основан лишь на донатах, поэтому надеюсь вам понравится моя музыка и вы подпишитесь на мой канал! Или возможно, что ваши друзья интересуются подобными темами!! спасибо!!! Ссылка на мой музыкальный проект (там же будет ссылка на бусти, где вы бесплатно скачаете мои треки и,если пожелаете, кинете мне донат, за что я буду вам очень благодарен...) - https://www.youtube.com/@EuroCorpOfficial
Great indie game from the dawn of the indie game era brought to us by Unity. Shows how minimal interaction can create an experience entirely different from an animation or short film.
It's weird and short but I kind of like weird, short things. It's more of a nice little piece of art. I experienced it, but not the same way others experienced it. In this economy $5 is a lot for some folks, but I don't mind giving $5 for a weird, short, experience.
ผมขอโทษครับ Gufunnarock ผมทำมันอีกแล้ว ผมเสียตังไป 99 บาท แต่สิ่งที่ผมได้กลับมา คือพาคุณยายไปนั่ง ฟังเพลง และก็ตุย ผมไม่ไหวแล้ว แงงงงงงงงงงงงงงงงง TT เ ล่ น ท ำ เ พื่ อ
I walked very slowly to the bench, turned to sit, and did so. Saw a close up of my face, then I ♥♥♥♥♥♥♥ died and couldn't close the game. 10/10 would review in 2026 again
Game of the year contender
感官类型的游戏,非常艺术,游戏虽没有什么操作性,这也是它的独特之处,喜欢就会为他买单。
I think this game should be seen as an art project more than a game with exciting gameplay and an interesting story. The game revolves around walking on a straight line and looking at the graveyard. You play as an elderly woman who decides to go sit on a bench and rest for a while. As she sits, a song starts to play and after it ends, the woman either dies on the bench or walks away from the graveyard. It would be more fun going to a graveyard than ever playing this. Some may say the game is telling a larger story that can only feel meaningful if the player fills in the blanks themself. This game is abstract and feels like they made it just to get easy money. I think games under 20 minutes should be free. Now, you don't need to play it since what I described is the entire game it is really bad and a complete nothing burger. I was robbed of my money with this one, save your money for something meaningful.
The description is honest about it not even being much of a game, rather an interactive scene. I think it's nice. Although the instinct is to hold shift and press space multiple times in hope it helps with movement. And you can get the demo instead, for free. However, regardless of how bad the authors are at programming, I think it's just too much over the line of acceptable - the fact that you can't leave the game in a layman way. This piece could be recommended to elder people as an example of trying to convey some message in digital form. But they won't be figuring out Alt+F4 or other tricks. And the devs did not abandon Steam, they had releases after this one! I think it's not fair to recommend a fullscreen application that does not offer a proper exit.
First thing first, I got this in a game bundle that I bought and figured I'd just go ahead and try it. The arguments about it being $5 USD are fair. The game: Walking in a straight line, wait a bit at a bench until she sits, listen to a song, get up and walk out. There is no exploring, no reading the gravestones, no visiting, just... going and leaving. Now that said, would I recommend this on a very good sale? Yes. The slow, shuffling movement, the breathing and adjusting when you walk to far, the difficulty in walking more than 4 steps at a time.. it feels appropriate. As you get to the bench it gets quieter and quieter, then there is the song. As you leave, the noise and foulness of the modern world come back into focus, louder and louder as you get to the end. Police sirens, ambulances, cars, just.. noise. Like she walked to her death, the final silence and rest, and then after breathing and feeling what awaits her, went back out into the fray for a bit longer. So artistically, it's very nice. It's very symbolic and the art style is very good for the theme. Now, that said: The song.. I don't really like, not so much the message but the words and I'm not a big fan of the singer. I feel like they could have had an older woman sing it. The controls are like really bad tank controls. It's very difficult to get her to turn or move. I know this because I attempted to explore... which, they should be exploration. The bench was difficult to get her to sit on and I ended up just backing her into the bench and letting her stand while I looked it up - then she sat on her own. I'd have liked a button that started an animation of her adjusting to try to sit. All in all though, I see the complaints and the 'Do not recommends' are valid. Personally, since I got it for like $1, I think it was an okay little 18 minutes and in my particular situation I'd say it was worth it, and if you get it free or for a dollar or less, then yes - go ahead and experience it. At the same time, you can watch a video and experience it the same way.. but I feel it is recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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