
The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English Dutch English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First thing first, I got this in a game bundle that I bought and figured I'd just go ahead and try it. The arguments about it being $5 USD are fair. The game: Walking in a straight line, wait a bit at a bench until she sits, listen to a song, get up and walk out. There is no exploring, no reading the gravestones, no visiting, just... going and leaving. Now that said, would I recommend this on a very good sale? Yes. The slow, shuffling movement, the breathing and adjusting when you walk to far, the difficulty in walking more than 4 steps at a time.. it feels appropriate. As you get to the bench it gets quieter and quieter, then there is the song. As you leave, the noise and foulness of the modern world come back into focus, louder and louder as you get to the end. Police sirens, ambulances, cars, just.. noise. Like she walked to her death, the final silence and rest, and then after breathing and feeling what awaits her, went back out into the fray for a bit longer. So artistically, it's very nice. It's very symbolic and the art style is very good for the theme. Now, that said: The song.. I don't really like, not so much the message but the words and I'm not a big fan of the singer. I feel like they could have had an older woman sing it. The controls are like really bad tank controls. It's very difficult to get her to turn or move. I know this because I attempted to explore... which, they should be exploration. The bench was difficult to get her to sit on and I ended up just backing her into the bench and letting her stand while I looked it up - then she sat on her own. I'd have liked a button that started an animation of her adjusting to try to sit. All in all though, I see the complaints and the 'Do not recommends' are valid. Personally, since I got it for like $1, I think it was an okay little 18 minutes and in my particular situation I'd say it was worth it, and if you get it free or for a dollar or less, then yes - go ahead and experience it. At the same time, you can watch a video and experience it the same way.. but I feel it is recommended.
Impressive and slow. Powerful and without a real finale. A must-play. Eindrucksvoll und langsam. Wirkmächtig und ohne echtes Finale. Sollte man mal gespielt haben.
I suspect that you will either love or hate this. And if you don't love it, it is expensive for what it is. I enjoy it very much but that's maybe because I enjoy graveyards in real life. I think this very short piece of cinema (it isn't a game) manages to capture that melancholic feeling of knowing we must die really well. Two points worth mentioning: it won't stop unless I press the "windows" key and then press "stop" on the steam screen. And the subtitled song is in Dutch.
Погулял о вечном
Its super short, do not think this is a actual game. its an art project. fun fact: this game is one of the direct inspirations for the Tibetan village sequence in Uncharted 2 "Some people at Naughty Dog didn't think that this scene would work, as we couldn't allow the player to run, jump or climb, perform combat moves on villagers or pull out their gun. I had just played a game however that made me feel that it was definitely going to work." That game was The Graveyard. Lemarchand said it had affected him "much more than he expected" with its simple experience of leading a slowly-moving elderly lady through a graveyard. "I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village." - Naughty Dog designer Richard Lemarchand source: https://www.gamedeveloper.com/design/indiecade-em-uncharted-em-s-unlikely-indie-inspirations
From the moment we are born, we are on a timer. This applies to everybody, doesn't matter who your parents are, who you choose to be, where you are or what you do in life. One day, this timer will hit 0 & that'll be it. Your life, over. Your body, either buried or burned. That's what this game tries to tell the player. The Old Lady likely has no body left. No children or grandchildren, no husband or siblings. She's likely known many people in her life, many of them likely in the ground she walks past. The ground she'll one day be put into, as those of us who choose to be will. Understandably, this isn't for everyone, but I do recommend to give this a try before you sit where the Old Lady sits.
в какой-то видеоигре за миллион единиц вашей национальной валюты вы прочувствуете геймдизайн и будете экономить патроны, чтобы дойти до босса на максимальной сложности а где-то вы будете стреляться и веселиться с друзьями после работы бесконечно. или пока не столкнетесь со всем дальнейшим в реальной жизни, о чем вам предсказывали окружающие со всевозможных источников. но в данной видеоигре внутри вас может родиться бабушка! которая может оказать меланхоличное воздействие на ваш мозг. но поскольку мозги, это единственное, на что мы опираемся, запускать это не рекомендуется абсолютно никому, иначе ячейка памяти забьется совсем бессмысленными шести минутами времяпровождения. будьте здоровы.
Here is calm, here is safe Maybe next time Next time perhaps, I will stay Then I'll be here no more No more....
Ничего не понял, но очень интересно.
Truly a life changing experience, best enjoyed just after one of your loved ones gets a health scare and you really want to spiral into existential dread. 10/10
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