
Welcome to the City of Eternal Night. Take revenge on the villainous Council of the Hunt and rampage on your motorcycle through the moonlit streets in this stylish action game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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The Godbeast is a fascinating game. It's like a Souls game except you're some badass vampire dude exploring this post apocalyptic city on your motorcycle hurling spears at the demonic beast creatures. The game is drenched in atmosphere and style: the strong visual appearance, the colours, the night, the eerie howl of the wind/rain and the ambient music. It's a joy to explore this strange abandoned city, and that's a good thing because you spend a lot of time just cruising around and getting lost. I was unsure of the game at first, but after a while it really started to grow on me. This is a game that doesn't hold your hand, and I don't think it's ashamed of that. It's a game you're supposed to spend a bit of time with and figure it out, it's not going to lead you down a linear path and present all the answers to you at once. The concept of the game is really unique and clever: uncovering this massive open-world city, battling demons and bosses, unlocking more areas and upgrading your character as the story unfolds. The combat includes both ranged spear-hurling attacks, various melee moves, climbing on enemies and also incorporating your motorcycle into combat in creative ways. Together it forms a very unique and original experience. I've only played a handful of hours, but at this point I'm having a lot of fun with it, and I will give it my recommendation. It's an acquired taste, but you can tell that the dev poured his heart into this thing for many years, and there's some brilliance here if you're willing to give it a chance. Note: I would also recommend reading the dev's FAQ (on the Steam Discussion board) if you're a bit lost; it's a guide of sorts, quite helpful.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Just my quick first impressions. The game file size is VERY small, which cause some concern for me. The look of the game is nice, and it sure looks appealing in the screenshots and the trailer - but you'll notice they don't actually show combat and gameplay. So the combat is...rough? You clip through enemies, the camera smashes you face first into the enemy bodies, and according to my gf - there's absolutely no sound coming from my attacks. Only the enemy, which made so much sound it was clipping ( whatever that means ) combat is far from gracefull, you can toss your spear at them ( with a limit, and then you gotta whack em close raneg with .. your other spear? ) you just mash the buttons, and the enemy dies into a puff of smoke with no fanfar or feedback. It feels liek your hitting a wall. The main gameplay here is kinda like Shadow of the Colosus - you hold your spear up, and follow the little banner on it ( it points in the direction of the god beast you need to kill ) So you find a god beast, and your next goal is to stab it, and then climb it to attack a red mark on it;'s body - pretty much SoTC. Only it's done really clumsily, and the targeting system needs some work. The story is... well I mean, it's there . I can tell the dev wanted a Suda 51 experience, evidenced by the visuals, and backed up by the insanity of the story. and the awkward tone in the cutscenes. It's not a bad attempt at a game, it just needs quite a bit of polish and refinement in the combat sections, and more feedback to your actions via SFX and maybe haptic feedback in the form of vibrations on your controller, I think that would help. You can be the judge of whether or not this is for you, I'm not refunding it, but I can't really recommend this in it's current state.
It's the mystical cold atrocity of the dream and the hunt and the empty city. Long praises to small games create wanton extectations, so I'll say nothing more than it's a game you won't regret playing to completion.
I was a bit concerned at the start where I didn't really have a grasp of the map and how the main mechanics worked in practice, but once everything clicked and I understood the loop I had a great time biking around for a couple hours tracking the Godbeasts down. The game has a great atmosphere that more than makes up for the stiffer feeling combat.
If Hamlet was about a goth dude who hates shirts, it would probably be this game. For all of the sharp edges that this game has, it's a good time. Especially for a one-man project, I remain consistently impressed by the sheer scale of things. If you aren't looking for something that's as polished as say, Bloodborne, I think this is a great way to spend a few hours.
Godbeast is a short, stylish, janky game that's a mix of several ideas found in other classic games. It features one big city you explore on foot and bike, hunting the mentioned godbeasts and their masters. The combat is budget Dark Souls, very similar to the dev's previous game Malebolgia but somewhat faster and smoother. Godbeasts first need to be found with the help of your spear (halberd? harpoon?) and then harpooned so you can climb on them Shadow of the Colossus style. Killing the godbeast allows its master to be defeated in combat. Kill all the persons on the list and you're done. I feel like I have to compare it to Malebolgia; this game feels less polished, but more daring. The textureless style is really pleasing on the eyes, but it can be a nightmare to navigate through forests or featureless halls, frequently losing yourself in the same shades of blue and gray. The lock-on camera in combat with lesser mobs and human bosses is very wonky and can be annoying. It's never centred on the screen and you have to manually readjust the camera regardless of lock-on. There's also a distinct lack of sound effects during combat, you don't feel like you're hitting something. There is also texture and model flickering at times, and cutscenes are incredibly basic with no voice acting and static models. All that said, the actual design of the city and the enemies do have a sense of direction. The city is fairly large, but you get the bike quite soon and distance isn't really an issue. It has a logical looping highway and as soon as you memorise the layout you'll do fine. There's also a fast travel system that's somewhat annoying to use, but it's there. The map is not really useful, however. The bike is probably the coolest thing about the game; you can summon it at will and zip through the city, even attacking from it and jumping on mobs from it. The city is largely empty space, but you can find statues with hidden lore and bonus matches with beefed up normal enemies to upgrade your stats such as health and stamina. Each godbeast is modeled after a different animal and behaves slightly differently. One of them has a neat gimmick to lure it in before you can harpoon it. All of them need to be harpooned and then climbed upon to strike at their weak points, and it's the most exciting part of the game by far. The human bosses are more standard Souls fare, but still function well enough. There are several neat touches that I wouldn't want to spoil, so if any of this seems appealing to you, I'd say go for it. It's only 3 hours long, more or less, try it out.
Extremely clunky, feels very far from finished from the get-go. Nothing in this game works as one would expect.
*Disclaimer: Wrote this on my own accord. It isn't a review in exchange for a code thing.* It can be hard to figure out what's a platform and what's not a platform. The sky and platforms are the exact same or a similar shade of colour. Currently early on in the game. Can't make it past the first climbing section. I somehow randomly pulled it off the first time. I ended up on the very top of a pillar and couldn't get off. I tried pressing a bunch of keys. I eventually gave up. I recently decided to try getting off the pillar again. I couldn't get the character to enter climbing mode. I don't know how I pulled it off the first time. Can anyone help me?
it's like dark souls and suda51 had a baby and i have no idea what's going on and i love it
This game took me by surprise, it's a solid souls-like with a unique visual style. It's not too long and offers a bite-sized experience with elements from Shadow of the Colussus and Dark Souls and an aesthetic that reminds me of Suda51 games. + you get to ride on a bike and harpoon giant creatures, what's not to like? Only negatives: the default button layouts are not the usual inputs you expect from an action game, so make sure to rebind those at startup. + the game did crash on me a few times, but there are enough savepoints to prevent this from being too frustrating.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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