
Pollen is a hardcore escape-the-maze game where every move counts. Find keys, unlock doors, and outsmart relentless guardians hunting you down. Strategically place your Respawn Totem save your position in the level., but one misstep can send you back to the start.
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About
Hello! We’re a small indie team launching our first game, Pollen. It’s an intense, hardcore escape-the-maze experience currently in Early Access, and we’re thrilled to share it with players.
Prepare for the ultimate challenge: navigate intricate mazes, collect keys to unlock doors, and outwit relentless guardians that are always on your trail. The game demands both skill and strategy – carefully place your Respawn Totem save your position in the level and plan your moves, but beware: one mistake could send you right back to the start. Suspense, tactics, and survival – do you have what it takes to conquer the maze?
Right now, the game offers Classic Mode, but we’re planning exciting updates like Time Attack Mode (finish a level in under 10 minutes!), additional levels and maybe even more (Multiplayer anyone?).
This is our Roadmap for 2025

Thanks for checking us out!
Best, FSTR Team
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Like the Scanner Sombre, but actually fun :D The horror aspect adds a lot to the overall experience.
最高難度パズル迷路の脱出ホラゲ このゲーム(花粉)ポレンは恐怖演出が上手いので怖い。 プレイするとわかるが、逆にリアルなホラゲより断然怖い。 抽象的な絵面で微塵も怖くないように見えるかもしれない。 幽霊は実体がはっきり出てしまうと怖さが薄れる人もいる。 ポレンは全てがあいまいなので後ろ髪を引かれる怖さがある。 敵を回避しながら出口を探すシンプルな3D迷路脱出ゲーム。 覚えゲーだが3D迷路は絵面のせいで記憶するのが難しい仕様。 そのため文字通りの死に覚えゲーとなっている。 迷路を一歩ずつ進めていくが、記憶力と読解力が試される。 ものすごく難しいのでイージーすらクリアできる気がしない。 パズルが好きな人は挑戦してみるといいかもしれない。 画質 グラボ設定で画面を一番真っ暗にして、輝度だけを最大にする。 そうすると光の点だけが輝くような画面になって綺麗になる。 HDR対応モニターだとなおよい。 キー 鍵を探して見つけたら拾う。 鍵付きドアを開けて奥へと進んでいく。 トラップ トラップにひっかかると数秒間方向感覚を失ってしまいます。 トラップから距離をとってさけてください。 ガーディアン ガーディアンからプレイヤーの姿は見えますが正面しか見えていません。正面からではなく横や後ろから回りこみましょう。ガーディアンよりオールドガーディアンのほうが動きが遅いが最も危険で、トーテムを配置していても開始地点に戻されます。通常のガーディアンならトーテムまで戻されるだけです。 トーテム(セーブ地点) ガーディアンに捕まった場合、スタート地点以外のトーテム設置場所でリスポーンできます。トーテムはガーディアンに触れると消えてしまうので注意して設置してください。トーテムは拾うことができるので、移動させたいときは拾ってから配置しなおします。トーテムを移動させることで少しずつ迷路の奥へと進めるようになります。敵に捕まってもセーブ地点からいつでも復活できるので、敵に捕まっても失うものはほとんどありません。気楽に遊びましょう。
Wow, very atmospheric! I’ll gladly follow the updates on this project! :3
Super cool concept for a game! The aesthetic is incredible, and they use it to great effect to get a lot of mileage out of simple mechanics. My only criticism thus far is the level design, as it feels a bit overly obtuse past the first key. I could not for the life of me figure out where the second key was, the area felt a bit too sprawling and empty to get a good sense of positioning. Though the giant skeletons and skulls did help a lot with landmarking, and I was able to use those to orient myself. The way the enemies work is also odd, in that they keep their position rather than resetting when you die. They're also placed in ways that it's difficult or impossible to sneak past them, making feel like I'm intended to do a death run to draw them out, then run past them on the next life once they're out of the way. Not a bad mechanic per say, but definitely unusual. The sound design is also really neat, it sells the wild VFX well. Overall, it's a really unique experience, and I'm glad I checked it out! I would maybe consider reworking the enemy placement/level design a bit, but that's really my only criticism
it really is just a labyrinth that you need to explore with limited vision. the visuals are great but the sound effects leave more to be desired. the mazes themselves are also just not that interesting, and the guardians and traps are placed in such tedious spots that while you are running from one, you will find at least one other one that will tag along and chase you. the concept is super cool and the trap effects are interesting but i dont like the execution at all.
Creepy and weird. Quite new experience for me - game as an art object. I'd not recommend to launch it when you're high. Not too much content ATM, but it says early access, so let's hope developers will improve it further.
The experience of playing with Pollen is labyrinthine, full of horror and exploration. This is a gloomy atmosphere that will create a really tense experience. If you are in for a more challenging game with horror aspects, I strongly recommend checking Pollen.
Pollen is a very atmospheric game. The music encourages you to search for a way out, while the enemies force you to proceed with caution instead of mindlessly rushing forward. It's a fresh experience for me in gaming. If you're not afraid of horror and enjoy solving puzzles, I highly recommend giving it a try. Turn off the lights, put on your headphones, and dive in!
I really like the concept but its still missing some polish. I guess that's to be expected with a game in early access tho. Also the game is very frustrating the first time you play it. The "easy" level took me three tries and two hours to beat. I feel like a better tutorial would be nice. Visuals look great tho. Only thing that would be nice is to make it more clear what direction the guardians are facing
Wanted to relax, ended up reliving all five stages of acceptance. One more ring, please
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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