
This is a game combining puzzle and platforming genres. Each level contains multiple rooms, and adjacent room borders must match perfectly to pass. Players need to navigate between rooms to find the right path.
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About
This is a puzzle mini-game. The game consists of multiple levels.
Clear condition: find the key in each level, then go to the portal.
Each level consists of multiple rooms. If the adjacent borders of two neighboring rooms match perfectly, the borders between them disappear and become passable. Players can move rooms to find the corresponding path to clear the level.
A person who has fallen into the abyss needs to find a way to escape. There is a mutated moon in the abyss. Through clearing level after level, the player searches for a way to repair the moon and escape the abyss.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Reviews
Game’s mechanics revolve around a unique take on level manipulation. Instead of controlling just your character, you also have control over the very structure of the stage itself. With the press of a button, the screen zooms out, revealing a grid-like layout where each room—identical in size—can be shifted around. However, there’s a catch: rooms can only be moved into adjacent empty space, meaning you can’t simply place them wherever you please. This spatial constraint forms the backbone of the game’s 30 mind-bending levels, where the goal remains the same—grab the key and reach the portal. Adding another layer of complexity is the requirement for room exits to align perfectly. If even a single terrain block is out of place, the border remains sealed, blocking movement. This becomes especially tricky when special destructible blocks come into play. These blocks serve as both a tool and a hazard; they can be walked on and shattered to open up pathways, but once they’re gone, they’re gone for good. Destroying the wrong block can render a stage unsolvable, often forcing players to jump into a deadly trap to reset the stage. Fortunately, there are checkpoints that fix some of the tricky situations. Of course, it wouldn’t be a proper puzzle-platformer without an array of classic hazards. Spikes, rotating axes, and other deathtraps stand between you and victory, with each stage gradually introducing new elements and expanding the number of rooms you must juggle. While the visual design remains fairly consistent throughout, one particular hazard, the retractable spikes, can be frustrating. Since you can’t look at room below, you often have to jump blind and hope you got the timing right.
| ^o^ | < 月の扉です | | < そうですか ストアタイトルが「月之扉」で登録されているのでたぶん中国発と思われる、個人作者製のパズルプラットフォーマー。テキストはいかにもな機械翻訳だが、読む必要がある箇所はメニューくらいしかないのでほぼ心配なし。 ステージ内をジャンプで移動し、鍵を取ってゴールに入ればクリアというよくあるタイプのゲームだが、そのステージマップを15パズルの要領でスライドできるというのが特徴。上下左右の各辺の構造が一致していれば通り抜け可能になり、そうでなければ壁扱いになって塞がるので、うまく繋がるように(時には足場として使うためにわざと繋がらないように)組み替え方を見つけ出す必要がある。思考力というよりは発見力が問われるゲーム。全30問。 一個のアイデアを発展させて作ったゲームとしてはまずまずの出来ではあるものの、そのアイデアにあまり広がりがないのが弱点か。スライドギミックだけではいまいちパズルらしさを出すのが難しいようで、前半ステージはほとんど考える必要ないままにクリアできてしまう(むしろアクション要素の方が強くなってしまっているが、アクション部分は別に面白くない…)。 さすがに終盤ステージは多少手強くなり、複数エリアの繋がりを意識して先を見通す必要が出てくる。ただこれも頭を使っているというよりはむやみに試行錯誤させられているという印象になりがちで、それほど解き味が良いわけではないのだが、ようやくちゃんとパズルになってきたという感覚はあった。存在意義の薄いアクション罠に頼らずに最初からこのレベルのパズルステージを取り揃えることができていればもっと評価を高くしたところだが、これは遊ぶ人次第だろうか。 いまひとつ仕上がりに物足りなさが残るため、強くおすすめするほどのスコアはつけられないが、とはいえアイデアそのものには期待できるところがあるし、当初の予定通りに作りきったと思われる点でも手堅い出来とはいえるので、おすすめにカウント。
平台跳跃加解密,地图图块需要用华容道的形式自行拼接地图找到通关路径。难度不小。 虽然有机关陷阱,但是碰到即便死了也能在当前位置复活,惩罚很小。 有关卡计时器,但是没有硬性限制,也没有三星什么的烦人评分系统。挺好。
Bu, bulmaca ve platform atlama öğelerini birleştiren bir oyundur. Her seviyede birden fazla oda vardır ve yan yana odalar arasındaki sınırlar, geçebilmek için mükemmel bir şekilde eşleşmelidir. Oyuncuların birden fazla oda arasında gezinmesi ve doğru yolu bulması gerekir.
很不错的解谜游戏!用来打发时间不错,就是操作烂经常耽误了我的通关速度.
小巧玲珑的解谜游戏,玩起来除了解谜之外,还有一定的横版跳跃元素,总得来说比较不错。如果有奥日一样的画面就更好了。不过9.9。值得试试
挺有意思的游戏,通过多个地块之间衔接寻找正确的道路。
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. This is a cute puzzle+precision platformer, with very nice pixel graphics, good controller physics, and a somewhat novel twist of being able to rearrange the level. When it starts to get challenging it mostly comes from the platforming, not the puzzles. Nonetheless the puzzles definitely add enjoyment and variety to the game and the whole package is very pleasant. Like most precision platformers there are frequent checkpoints, so even when you might die a lot, you don’t have to repeat a whole lot of the stage in order to get back. I did wish for controller support, however with Steam Input it was possible to roll my own that worked as well as native support would have, I suspect. Indeed, using steam input allowed me to fix the rather annoying design choice that the up arrow was used for jumping, so I think that this is the ideal way to play the game.
第一关:真简单 然后越来越难难 第十一关:???华容道进阶版 打扰了卡在这了,手残还没脑子,但是设计的还是挺有意思的,就是最好有个新手指引啥的,明确一下通路怎么形成的,有时候明明对上了也通不过去非常上头啊啊啊啊啊啊
完,脑子不够用。完全卡关了。游戏很创新有意思,但我尽力了。玩到第四关停步于此。 要是卡关站立3分钟有引导拼接就好了。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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