
Could time go backwards? Meet me at NooN is a time manipulation turn-based puzzle-platformer with Tenet inspired mechanics. Control two characters, create perfect time loops and solve brain melting time puzzles.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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《Meet me at NooN》是由Pandaroo Interactive制作发行的一款2D平台解谜休闲益智游戏,本作中玩家将控制双生灵体日与夜,在白天和夜晚中分别操控两位角色来完成关卡的解谜。个人玩的解谜游戏并不算多,就体验而言本作的解谜难度算是个人玩过为数不多的解谜游戏中算比较高的了,如果是解谜重度游戏玩家的话那么本作应该会比较适合你。 《Meet me at NooN》中玩家的目标是让日与夜两位灵体同时到达对应的日月图标上,游玩机制是以时间循环和回放为基础,不同关卡中两位灵体可以操作移动的次数不同,日灵体在移动完次数之后会切换到夜灵体。此时操作夜灵体移动时,日灵体的行动会进行倒放,而玩家就需要考虑如何借助好日灵体的倒放,让夜灵体也能够一并顺利移动到对应位置上,从而完成关卡解谜。 虽说机制看文字看上去没什么太复杂的地方,不过真体验起来还是比较烧脑的。游戏总共提供了十个大关卡,如果是没怎么玩过解谜游戏的玩家,可能前面两个大关卡玩起来都有些够呛。新的关卡需要使用蓝色星星来解锁,关卡中也有黄色星星需要收集,对于想要完成全成就的玩家,黄色星星的收集就跑不掉了。 只是要收集黄色星星、又能够顺利完成关卡就没有那么容易,更多时候单单是要完成关卡就很难了,除非你的思路很是清晰,对于日灵体和夜灵体的每一次操作都心里有数,一下就能够完成。不过本作中制作组也没有设置失败一说,即便那一步走错了也能够倒退从来,所以没啥思路的玩家就通过反复来回倒退操作中,找到正确的操作步骤吧。 游戏性方面还算不错,音画方面也比较对胃口,简洁明了的画风看着很舒服,背景音乐的话就休闲好听。总的来说是一款质量尚可的解谜游戏,价格也不是很贵,无论是解谜游戏萌新玩家,还是解谜游戏老手都可以一试。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
A great puzzle game for those with basic-or-higher puzzling competence and a fascination with the concept of time manipulation. While the game has few mechanics, the very core premise takes some satisfying effort to build a solid mental model of, and continually surprises with how any possible task you want to solve might have multiple potential ways to perform it, and the twists it adds on the formula as the game progresses have fascinating ramifications. The difficulty level is not too high and a lot of puzzles are similar-but-different, but learning to think in reverse with your two very different feeling characters is worth the price of admission. I have some complaints about the UI (~~unskippable actions, low amounts of input buffering,~~ (greatly improved in 1.1!) some key shortcuts you'd expect to work don't, many places where you'd want your inputs to be remembered but they're not, the time freeze UI screw) but none of them are fatal, just a little bit of friction to deal with as you play. As with most of the other puzzle games I play, writing down your thought processes and inputs as you go helps you deal with imperfections in the implementation, so it's a good habit to have anyway. (And to be clear, I do think the thing time freeze is checking - that your mental model of what's going on is so strong that you can plan it out in advance - is interesting. But you can bypass it by trial and error/spending more time, so it doesn't force you to do anything, just suggests it or else pay a small time tax. I don't have a strong opinion on if it's good or bad, but it's definitely interesting.)
[i] Recommend this cute game for puzzle lovers [/i]
Difficulty : 3.5/5 (Hard) Global : 3.5/5 (Very Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] In Meet me at NooN, you control two halves of a hourglass (let's call them Yellow and Blue) and you have to bring them where they need to be. You have a limited number of moves for each character and they alternate. During the day, you move Yellow and bring him wherever you want. When Yellow has moved, night falls and you then have to move Blue. Then you control Yellow again etc. Depending on the level, you'll have different numbers of phases to deal with. The core mechanic of this game is not just moving Blue and Yellow. When Yellow has moved and you have to control Blue, Yellow will start to go back in time repeating exactly the moves he did but in reverse. And when Blue has moved and you have to control Yellow, Blue will teleport back to its starting point and redo exactly the moves he did. This game is not your average puzzle game. It's hard, getting used to the time loop mechanics is not easy at all. There's also not a lot of other mechanics, it just purely gets harder and harder. But the game only throws (very) small levels at you, so it's "just" overall hard and not nightmarish even if it could be. There's also a star to collect in each level. Most of the time, you'll get it naturally but some levels use it to really push the difficulty higher and that's cool. Meet me at NooN is a very good and unique puzzle game and I highly recommend it, especially if you like games that not only make you think, but also really twist your brain.
Un excellent puzzle-game qui mettra vos nerfs à rudes épreuves pour venir au bout de ses nombreux niveaux. Il faut de la réflexion, de la logique mais surtout de la patience. Un super jeu. Bravo! https://www.youtube.com/watch?v=_k7U5qfE7js
Très chouette Puzzle Game basé sur la chorégraphie de boucles temporelles, incluant 2 sabliers aux comportements multiples et différents ! Le jeu est frais, fluide, intelligent et permet d'améliorer ses capacités de logique, de retester rapidement pour améliorer ses mouvements et rapidement modifier ce qui ne fonctionne pas. La progression est souple et même si la difficulté semble arriver vite, on peut laisser de côté quelques niveaux d'un chapitre pour y revenir ensuite. Les plus acharnés auront envie d'aller chercher l'étoile dans chaque niveau Elle se mérite car elle semble ne tolérer aucune imprécision, le nombre de mouvements étant limité selon les niveaux. réussir avec l'étoile certains niveaux amène une certaine satisfaction ! Artistiquement, c'est visuellement très plaisant et bien réalisé, les petits personnages sabliers ont chacun leur personnalité, d'autres caractéristiques cachées que celles basées sur le temps, comme un caractère à canaliser pour l'exploiter. Le passage jour/nuit est un vrai plus et le jeu permet aussi bien un moment de détente que de réflexion.
[h1]概要[/h1] ターン制のパズルゲーム。挙動の異なる2種類のキャラを数ターンごとに交互に操作し、同時にゴールへ運べばクリア。最大の特徴は、片方のキャラを操作している間はもう片方のキャラが自動で動きタイムループ的な挙動を行う点。この仕掛けは慣れるまではプレイヤーを混乱させるが、ややこしいだけでなくちゃんと面白い解法に繋がっておりそこそこオススメ。 [h1]良い点[/h1] ・挙動の違う2種類のタイムループを組み合わせた斬新なゲーム性 ・余計なギミックがなく、パズルゲーとして奇麗にまとまっている ・簡単すぎず難しすぎない程よい難易度 ・2つの目標(ゴールの達成と星の取得)があり、星を狙うと絶妙に1手足りない [h1]微妙な点[/h1] ・脳内エミュレータをさせられる(一部の面では全手順を入力するまでキャラが動かない) ・やや類題が多め ・挙動が複雑なので、方針が分かっても手順の入力で一苦労する
POPEIRULKA GRA ZGADKA naszym zadniem jest tak poruszaniem tymi dwoma ludkami by dosjci do okrelsnonych poyzzcji za pelna cene w zyciu ale jesli bedzie na jakies porzednej przecnece to czemu nie ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Super univers avec une bande son qui relax les esprits alors qu'ils sont entrain de surchauffer :-D Les mécanismes ont l'air simples, mais se complexifient au fur et à mesure de la progression ce qui nous laisse le temps de trouver nos marques. Finalement, les personnages sont vraiment chouettes et cette complémentarité entre le soleil et la lune rend le gameplay encore plus beau. Super jeu ! Je recommande à 1000%.
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Meet Me At Noon (MMAN) logic puzzle game with some mechanics of a pusher or Sokoban style of game, but with programing mechanics in the vein of Magnum Opus. The title is a bit deceptive, meeting at noon really doesn't fit the goal of each level. Rather, "put me in my correct end position" is a more apt way of describing the game, however, that doesn't sound like much of a title. The player plays two halves of a time glass, one represents day, the other night. The goal is to move the pieces in such a way that at the end of the moves, both pieces end up in their correct location; a sun and a moon symbol. There are a couple of key mechanics that make this difficult. One is that the sun piece will be moved, then replay the moves time-reversed. The moon piece will then be moved and often relies on the time-reversed moves of the sun piece to get to the correct end position. To complete a puzzle, both pieces must end up on their respective symbols (a sun and a moon). MMAN has the usual sound options and a few graphics options. Chiefly, the ability to turn down the music and setting the graphics resolution are the only important options. There are also options for post rendering effects being high or low, windowed mode, grid display, and fast movement. MMAN is played using a controller or keyboard, and unfortunately, there isn't an option to turn controllers off. A joystick, throttle, or rudder pedals will cause the game to go haywire unless they are all neutralized. There is no key remapping option, but the game works well using the arrow keys on the keyboard. MMAN's mechanics are fairly novel, not many games have time-reversed moves. It isn't easy to grasp, but trial and error will usually overcome the more complex puzzles. The rules are fairly simple, however, many are discovered rather than explained. For example, falling off the side, or being crushed. It is never explained that a piece can be crushed by another piece. Often these things happen during a trial-and-error series of moves and backtracking to solve a particularly complex puzzle. Some of the puzzles look simple, with a small playing field, yet are complex enough to take quite a bit of time to dissect. The key to understanding MMAN is planning for the time-reversed moves of the sun piece to synchronize perfectly with the moves needed for the moon piece. This often involves counter intuitive thought. Some of the mechanics in MMAN are confusing and often a puzzle will be solved by pure chance without really comprehending the "why". MMAN's puzzles seem to have more than one way to be solved, however, there is a gold star on each level, and it's possible that there is only one way to capture the gold star and solve the puzzle. The game keeps track of gold star solved puzzles and silver (which just means solved). There appears to be 105 total levels and these are broken up into chapters. The first two chapters are not too difficult, however a few of the puzzles in them are tricky. Later chapters feature not only tricky level designs, but also splits up the sun and moon moves into multiple segments, which ramps up the complexity in many cases. [b]Meet Me At Noon is a very well made game, with a professional looks and feel and is recommended for any gamer that enjoys puzzle games.[/b]
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