
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.4Kreviews | 69% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich finde, das Spiel ist an sich eigentlich sehr gut. Es ist schwer – manchmal sogar etwas zu schwer. Leider gibt es Bugs und Mängel, die oft auffallen: Fliegende Einheiten die einfach No-Clip durch den boden gehen. Auch Magazine oder Waffenteile fliegen gerne mal neben einem her, oder der eigene Charakter verschwindet komplett. Die KI der Feinde ist zwar okay, müsste aber noch weiter optimiert werden. Zudem fehlt mir das Gefühl, wirklich nicht der Mittelpunkt der Welt zu sein. Dafür, dass man nur ein einfacher, zufälliger Plünderer ist, bekommt man trotzdem etwas zu viel Aufmerksamkeit. Sobald man auch nur einen einzigen Schuss abfeuert, hat man Gefühlt alle Feinde an sich kleben wie Kletten. Alle Gegner hören auch sofort auf sich gegenseitig zu bekämpfen nur um dich zu töten oftmals. Ja es ist viel was mich zwar stört aber trotzdem das Spiel ist geil an sich und ich empfehle es trotzdem weiter.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平均30点くらい キャラ成長させても拠点発展させてもプレイ体験に変化無い けどビジュアル面がよすぎるのでオススメ
broken POS Update: This game being broken doesn't mean I didn't have fun, no correlation to my enjoyment whatsoever.
間違いなく人に勧められないゲームです。 理不尽な死で装備を全て奪われ、初期マップを難百週とやらされる上にその初期MAPには周回防止のおしおきMAPがあるといういやがらせつきです スタックしまくるのにスタック脱出オプションもないです。 また8月29のUP デートで敵の探知AIがチート級になったうえに一部の敵の連射ライフルがあたると100%転倒して延々とはめ続けられるようになりもはやゲームになっていません アプデ前は評価は20点前後でしたがもはやゲーム的な点数はゼロです いきなりこんなクソな変更されるなら正直買うんじゃなかった
Really cool environment and fun gameplay loop, not that hard to learn and you can recruit scavengers if you play this game solo. The devs optimized the game and it's much better performance without losing much quality, check out the frame generation options if you have a older PC like me.
Very enjoyable game, with a memorable art style and atmosphere. If you are the type of person that does not enjoy PVP in extraction shooters, this game is your containment zone. I find myself just doing raids to wherever more often than not, the quests arent too "mandatory". The game can feel very obtuse to get into, and my advice to a first time player is to immediately go into your settings and disable the quick 180 turn function, it is useless and often detrimental to players. Once you have become comfortable in the game, you can start to really enjoy your runs. Memorizing paths on each map, memorizing the tunnels only to have them reset daily, its fun and compelling to see what you can do without an ingame map. Dont expect it to be something it isnt, and you wont be disappointed. I came into this game with 0 expectations as I hate extraction shooters, but I really enjoy this one. It was a pleasant surprise for the genre as far as im concerned.
The forever winter Masterpiece Honestly it's rare when I see game this good with reception this bad. Think arc riders but PVE mode only with worse/bad AI. This is forever winter I had this game on watchlist for a long time and now finally found time to try and honestly it blew my socks off! This game is very good already. I seen people complain about water but because of your complains now water is a non factor at all, like ugh it should really deplete every day even if you're not playing but fine devs did the change and now water is worthless. I seen people complain about tunnels but tunnels are epic, they are much easier and more predictable than outside world and no hunter killers so go wild kill everyone, loot everything, this is perfect! Even parkour and platforming segments are fine and easy. If you fall into abyss it just hurts you a little and you're back on the pipe. What's there to complain about? Suppose my only annoyances with the game are the hunter killers but they don't trigger that often so it's like an occasional nuisance but a nuisance still, especially after hacking radars... Also weapon customization while itself is good, it's hard to know which attachment fits which weapon, that needs improving. And t90 tank models need scaling up, midget tanks currently. Minor gripes really. Night maps suck but you don't get them that often. So all things considered this game is epic, very enjoyable.
게임은 재밌고 특색있습니다. 하지만 아직은 구매할 때가 아닙니다. 스토리, 퀘스트라인, 총기 밸런스, ai, 끼임 버그, 캐릭터 모션 등등 고쳐야할 것이 산더미입니다. 한 3~4년은 기다려야 게임 다워질 것 같습니다.
If you were attempting to ♥♥♥♥ up half your games content, make multiplayer absolutely unplayable, and introduce a list of new bugs that is 3x the size of the actual patch notes. Then ♥♥♥♥♥♥♥♥♥. You did it. It only took ONE ''Hot Fix''. That is honestly impressive. Just remember to remove coop from the tags on your store page. You clearly don't give a ♥♥♥♥ since no statement has been made, no acknowledgement of game breaking issues, nothing. Good luck growing your player base, when you treat them like a T-90 Main Battle tank you had a one night stand with. I enjoyed my time on the game, and have played countless other early alpha games, so i knew i wasn't getting a finished product. BUT.. I have NEVER seen a game studio ♥♥♥♥ up this bad, and not at the very least make a statement. You have a unique game on your hands. Very addictive, and mostly fun. Yet you treat it like pile of steaming ♥♥♥♥. A sincere ♥♥♥♥ you, to your already small loyal player base. All respect, and good faith has been lost. Only buy this game if you are in to c0ck and ball torture.
This game screws me over every chance it can get. I've died to getting stuck on map geometry and having cyborgs tear me apart. I've missed shots, many shots, cause the gun will misalign with where it shoots or magazines being stuck on top of my sights. Loot spawns inside ground clutter and sometimes the map has spawned assets on me. Also the spawns feel downright vindictive sometimes especially when it decides to spawn a night shift map. But I love this game. It's lows absolutely suck, but it's highs are glorious. Just the other night I went through three zones I'd never been to before in a row. Each one my pack grew heavier with more and more loot making me more and more nervous that the game was gonna kick me in the teeth again. But it didn't and I got out with all my goodies feeling like a freaking champion. I'm not good at describing games in reviews. Gameplay is simple third-person shooter mechanics but the movement can feel a bit floaty sometimes, closest feel I could describe is similar to Remnant, kinda. The maps though really cool have a lot of geometry trouble. Also the games network has a few hiccups occasionally. If you are fine with jank, and I mean Star Citizen levels of jank, try this game even if you have to wait for a sale to justify it. The setting is grim but has it's own uniqueness and macabre charm that few others do. And as I said when everything goes right it's an experience that few other games seem to capture in my opinion. Also the soundtrack absolutely slaps.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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