
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.4Kreviews | 69% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend the game, but it has quite a few frustrating things. What do I recommend about it? The setting is excellent, it pulls you in a lot, and the fact that there is no pvp is already something that made me interested in it. There is a lot here, and it is absolutely not easy, so I also recommend it for the difficulty. Now for the negatives. The difficulty itself. It is fine to have different characters, but I admit that in the long run it is always better to run a lot and carry as little as possible, especially given the extremely low TTK and the high amount of luck involved. Many times there are too many enemies, and they spawn right in front of the extraction zones. That would not be a problem if there were only a few of them, but the cyborgs on Ashes Mesa are way too many at the extraction after the bridge. I admit I die repeatedly, but with some missions you just need to complete the objective and then die, and they still count as completed. With others, instead, you go in with nothing to maximize profit. In short, it has the classic unsolvable problem of extraction games, but that is not a good excuse to praise it. What really bothers me is that while enemies are shooting each other, the one ♥♥♥♥♥♥♥ spots me and shoots ONLY at me. That is frustrating as hell. Other than that, the game has a lot of content and potential, and after 10 hours I am still at Tunnel A and the first two areas.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мое мнение - Да игре. Стоит ли покупать The Forever Winter сейчас? Однозначного ответа дать нельзя для этого завораживающего проекта от команды разработчиков из Fun Dog Studios. Если вам надоели, приелись заезженные шаблоны extraction-шутера то ДА. Forever Winter является смесью extraction-шутера и кооперативного «выживача» от 3-го лица. От extraction-шутера Вы увидите- принцип игровых сессий с возней на подбор квестов, менеджмент ресурсов с перетасовкой онык в инвентаре и попыткой понять, что из этого обилия Вам необходимо, а также дикий слом мозга при юзанье торговцев с отсутствием описания товаров, да и, честно говоря, описанием вообще всего что присутствует в игре, и конечно же подготовку к следующему рейду. От кооперативного «выживача» - обилие врагов на карте и их бесконечный спавн, подкрепленный идеей крепкого товарищества в кооперативе. И есть третий «прорадитель» у этого проекта это команда разработчиков Fun Dog (я считал их очень высоко профессиональной и талантливой командой) от нее досталось - Обилие багов; Слабая оптимизация; Провалы в текстуры; Дисбаланс оружия; Невнятные квесты; Полное отсутствие описания Предметов, ганов, навесов для оружия и, впрочем, всего; Перевод игры на русский язык – это совсем отдельная история. Ну и изюминка – неубиваемые, мать его, НПС, непросто неубиваемые, а НПС, по которым не проходит урон … и так далее… Скажу честно, The Forever Winter несмотря на все недостатки(технические недостатки) завораживает своей атмосферой, затягивает Вас и заставляет надеется что проект станет все же лучше, исправятся баги и разрабы станут активней работать а не просто наблюдать за бьющемся за выживанием детища которое можно назвать уникальным, необычным и даже во многом гениальным.
Frustrating as hell.. but damn do I enjoy it. This is the first game in years that actually makes me feel something. To be honest, this feels like more of a Terminator 1/2 sequel than any of the movies released and it should be marketed as such. The level of art this game has is amazing and puts a lot of AAA games to shame. Bravo. The cons of this though is that it's still in development by a smaller studio, and it definitely needs refinement. Different Ammo types for the Shotgun would be nice as slugs would be just as plentiful as buckshot in an apocalyptic America. Please make the APC9 better, it's one of the best 9mm submachine guns on the market.. reflect that please. I say this because of my love of my GHM9 from B&T and am a bit biased.
i like this game in fact i want to love it but good lord man there's things that need to be fixed , to start with as many many many people pointed out the A.I and spawning issue in most maps except the tunnels you will have enemies spawn in odd places and be swarmed by them, at which point you dont have much choice but to hunker down and wait 30 minutes for them to get distracted and book it but its not just 1 or 2, its an entire mini army that can gun you down like your in the worst part of Chicago that will cause 1 of 2 things to happen 1 they either ignore you and keep walking while an enemy looks directly at you but doesn't trigger the alert for some reason. or 2 they immediately see you and gun you down in 3 seconds flat like its prime Chicago another problem is spawning a large group right at the exit . what YOU thought your going to get out i think not go go gadget 15 cyborgs for a game that says your a small fish in a big pond it doesn't feel that way , the shotguns are cracked but take the rifles for example they don't feel different from one another yes there's slight differences but not much another problem is the fast travel why cant we buy the drones instead of having to grind out the workshop when at that rate im already burnt out trying to find the random parts i need , i understand the game is supposed to be a big ahh war in a wasteland i get it the game also looks amazing and seeing the large enemies fight is amazing however its little things like these that make me want to quit this game and bust my screen .
nada como el ambiente de este juego
extremely poorly optimized I was so excited to play this game bc it looked so cool, just for it to barley run at all, my pc at the time i first got the game didn't have a graphics card, I got one and it ran smoothy, for about 4 minutes then it would crash for no reason every single time regardless of the graphics or anything I'm doing in the game, i hope it gets sorted out bc I was really disappointed
Пишу це в середині 26-го року.Гра набагато краще себе відчуває ніж на релізі,але проблеми зустрічаються активно.Тим не менш,це гра де трохи все-одно на стан,бо хочеться закривати очі на таке та вірити в цю гру.Атмосфера та візуальний стиль просто вбивають,це дуже густо хоч і сиро.Сам концепт цікавий,рекомендую грати з товаришем
世界観や描写は素晴らしいですが、敵のスポーン位置がプレイヤーの動線上(ルートを調整すればよいという話ではなく、橋を渡っているときに前後から無限湧き+上からドローンが来るというイメージです)にあって詰むことがかなりの頻度で起きます。また、所持できる弾数に対して敵の体力が高い(無理のない範囲だと倒せるのは10~15体が限度。一回の湧きで5~10体敵は出てきます)ため、基本的に敵を避けるか最低限の排除に留めるゲームスタイルが基本ですが、一体倒すと周りにいる十体がプレイヤーを壁を透視しているとしか思えない精度で追いかけまわしてきます。つまり敵を倒さないで進むと挟み撃ちになって死に、倒して進むと壁越しに追い詰められて死にます。またサイボーグの兵士がこの傾向が特にひどく、足もプレイヤーより早いため一発でも撃てば(サプレッサーも存在しますがあまり効果はありません)ほぼ死が確定します。 また、世界観上パイプからパイプに飛び移って先に進むと言ったアクションを求められる場面がありますが、キャラクターの当たり判定が絶妙で8割がた乗っかっていてもそのまま滑り落ちて即死しアイテムロストになることがあるのは何とかしてほしいです。このようにいたるところに理不尽死が待ち受けているので、結果的に攻略するために初期のマップを周回し続けることになり、最初は新鮮に感じた戦場の雰囲気も作業ゲーになります。 ベースはとても良いゲームだと思うので、今後の成長に期待したいです。既にリリースから一年以上たっているみたいですが。
I played this when it came out and I tried it again today. I can't find my way out of Tunnel A after 2 and a half hours of searching ending with 3 dead ends in several directions just to find extract and a checkpoint that leads me back to the main hub and I still only have Tunnel A. I'm so frustrated with running around just to find multiple dead ends. Camera angle is awful, gunplay isn't fun, looting is boring, and enemies are like fish in a tank going back and forth. Cool setting, concept and enemy design, but is incredibly boring with no real feeling of being in the world because of how janky it is. I want to love this game but I hate it.
Даю оценку на момент 27\07\2026 1)В игре где вся суть заключается в лазанье по туннелям и нету даже намека на карту 2)Играть в эту игру соло нереально сложно, можно нанять ИИ но они просто как ***** начинают ******* противников и им совсем ***** что ты пытаешься пройти по стелсу 3)Кстати не понимаю почему их нельзя брать в туннели 4)Почему каждый раз когда я захожу в новую локацию у меня становится одиночная стрельба, хотя ставлю очередь 5)Квесты переводил либо ***** либо в них изначально было мало смысла игра точно красивая, но играть моментами в нее больно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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