
Choose one out of five avaliable mechas, pick your weapons and enter in Bulian to wipe out all the bugs you find in your path. How long can you survive?
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is fun but very unpolished. I do recommend it but there are a few things to keep in mind for players: In the menu for weapon choice there are dmg and attack speed fields that are just empty. Bonuses are basic but the damage and attack speed ones are very ambiguous, keeping in mind you don't know your base stats. For the devs: Temporary dmg upgrade (red bullets drop) often doesn't get picked up when you walk over it. Make the temporary upgrades either reset the timer or add to it instead of just them being wasted due to not being picked up. (Also lower the amounts, there's just too many of those question marks) Make the dash cooldown visible. Level up bonus ideas: Dash cooldown reduction, dash range increase, something orbiting the player and doing dmg based on weapons, give knockback on weapons, faster turning speed for weapons, bullets pass through enemies/ ricochet to other enemies. Please make numbers and stats more visible. Really looking forward to more upgrades and general optimization of the game
[h1] Basically crappy top down shooter. [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My hot take is... stay away. The game is half baked and needs some more time in the oven. Moving is slow. Fire rate is slow. Controller is glitchy (right stick stops aiming after a while). GPU screams like a banshee even on low settings. Assault Android Cactus runs way better than this and its controls are tight. UI is weird. You need the mouse to navigate menus, even when you're playing with a controller. Worse is that when you level up during gameplay, you have to choose your perk with the mouse even when you're using a controller. So you have to take one had off the controller to choose the perk. As soon as you choose, the game resumes -- while you're one handed. The game is totally designed for keyboard and mouse, but I play my twin stick shooters the old fashioned way. You unlock other characters by completing objectives (like kill 350 baddies). There is no progress report on the load out screen, so you don't know how close you are to your objective. It feels like your perks are reset every round so your mech starts of sluggish with a bog slow fire rate. I couldn't be bothered to slog it out. Maybe its better for the keyboard/mousers out there. YMMV.
⠀
If there are functional differences between each mech, and each weapon, they are not shown or explained at all. Also it runs terribly slow.
[h1] Something to consider [/h1] Game is incredibly buggy. You can dash into walls where you are semi-invincible (albeit stuck until you can dash again). Exploding enemies will often detonate which will create an explosion that chases after you, which seems unintended. The starter guns are absolutely underwhelming and need to be touched up a bit, because I can't see myself starting a round, getting to the exploders, dying, and then repeating that ad nauseum until new stuff is unlocked. Edit: After doing what I said I thought I wouldn't do, there is a new consideration: Some maps are inherently better than others. Surprisingly, empty maps with no buildings is the most enjoyable, mostly due to buggy collision and enemies spawning in inaccessible locations which completely ends the run. Consider your time wisely while playing this game. It might be fun for some, but it lacks polish.
Mevcut beş makineden birini seçin, silahlarınızı seçin ve yolunuzda bulduğunuz tüm hataları silmek için Bulian'a girin. Ne kadar hayatta kalabilirsin?
"Iron Jaw" is a clunky, unpolished and unfinished feeling low poly 3D rendered 2D top down shooter. What do you do in the game? While you're supposed to kite enemies around and shoot them like you do in other twin stick shooters, you'll spend most of your time here being frustrated by bugs and developing a new understanding about why this could never have been a paid product, and why, when some games cost nothing on Steam, you get what you paid for. In terms of visuals, this features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Es muy satisfactorio matar a los bichos, es bastante adictivo y te fuerza todo el rato a mejorar y a querer superarte, ¡me encantaaa!
has potential to be a fun fast hack and slash arena shooter. it is free, easy controls, nothing complicated though it does freeze when starting a second attempt(for me at least rn) no fun with friends safe for kids.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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