
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible UI, terrible performance. Lags like hell for no reason, though sure I guess it's a good looking game if you just want to sit there and stare. UI is unclear and inconsistent, alongside controls being inconsistent and clunky. Interesting shooter, interesting ideas, poorly put together.
Amazing game. Needs polishing for sure but I can still recommend it. Having a blast with it in both solo and co-op.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forever Winter has the aesthetic ARC Raiders should have had ARC Raiders has the gameplay Forever Winter should have had
Nothing else quite like it. Game has come along way since Early Access launched. Although flawed it's quite playable (on a decent rig) and worth a try just to immerse into the world. God tier OST and designs/10
[h1]常冬遊戯記[/h1] この遊戯、人に勧むべきかと問はば、我は勧むと答へむ。 されど、万人の慰みにはあらず。いはゆる射ち合ひて逃げ帰る競ひにして、苛烈なるを本とす。さりながら今のありさまは、「苛烈」より「理なし」とこそ言ふべけれ。 また、作りのよき遊戯とも言ひがたし。 されど、絵姿、世のさま、楽の音は、いみじう美し。黒煙は天を覆ひ、砲火は暮れの蛍のごとく瞬き、巨大なる兵器は山の歩むがごとし。 ただ眺むるには、かばかり心惹かるる末世もまたあらじ。 されど、ひとたび己が足にて歩まば、百歩も行かぬうちに、不満は濁流のごとく湧き出でむ。 殊に、この遊戯の操り心地は、もとより機巧めきて覚束なし。されば、いっそ傀儡を操るものと思ひなし、銃を頭に戴く銃頭を選びたり。 この者、幾多の障りを負へども、身はことのほか頑健にして、いかに走れど息切れず、頭の銃も戦ひを助く。長所も短所も甚だしければ、その危ふき均衡こそ、かへりてをかしけれ。 かくして六十五時辰、ただ銃頭のみを引き連れて戦場を巡りたり。 されど、その道行きには、敵ならぬ理なしも数多ありき。 ある時は、器の蓋ほどなる瓦礫に足を取られ、撃たれて斃れぬ。 またある時は、頭上に忽然と現れたる鉄の巨魁に踏みしだかれぬ。 また、いづこともなく戦車飛び来たりて、我を押し潰しぬ。 「生命活動確認不可」とぞ画面に出でにける。 戦車の下なれば、さもありなん。 飛虫の機巧は撃ち落とせども尽きず、銃頭の頭頂を蜂の巣になしけり。 かくのごとき理なしに幾度も襲はれ、つひには銃頭の銃も力を失ひにけり。 これら、後に語ればいとをかし。 その折は少しもをかしからず。 本来は、戦場へ出で、糧食・兵器を拾ひ、命からがら帰るを務めとする遊戯なり。 されど我は、かかる目に遭ふうち、敵と戦ふよりも、この世を動かす怪しき理を調ぶるやうになりぬ。 あやしき挙動を見つけては、作り手の定めにやあらむ、綻びにやあらむと見定む。 また、武具の優劣と敵の癖とを調べ、その時々に最も利ある装ひと立ち回り、すなはち最上の術を尋ぬるを楽しみとせり。 かくして見出だしたる理の一つを、この地獄へ入らむ者に告ぐ。 敵は、我と己が仇なる軍勢とを同時に見れば、多くは軍勢の方を先に撃つ。目合ひたるのみにて慌てて撃つべからず。近寄らず、事を構へず、何も見ざりし顔にて通るべし。 また、戦の折は、物陰に胴を隠すべし。敵の放つ矢玉は、あやまたず我が胸腹を狙ひくればなり。されば、ただ胴さへ隠しおほせば、撃たるる憂ひはたちどころに減ぜむ。 されど、次の改めにもこの理の残らむとは思ふべからず。 世の改まるたび、銃の冴えも敵の仕草も操り心地も移ろひ、それまでの答へは崩る。さればまた、初めより探り直す。 時には、直りし綻びさへ蘇る。 世の良くなりたるにあらず。 ただ別の世へ遷りたるなり。 改むべき所は山のごとし。 その多くは、まことに正すべきものなり。 されど、すべて整ひ、定められたる通りにのみ動く、世にありふれたる良き遊戯となりなば、我はこの地を去りなむ。 壊れし機巧を見て、直ちに工匠を呼ぶ者には勧めず。 まず覆ひを外し、何ゆゑなほ動くかと中を覗く者には、心より勧む。 良くなりまほし。 されど、ゆめゆめ治り果つることなかれ。 [h2]追伸[/h2] 思ふに、この遊戯の病は、本意の定まらぬ先に、枝葉たる遊びを重ねつくりたることにあり。 礎を据ゑぬまま楼閣を築きたれば、後よりいかに支ふとも、綻びの絶えぬは道理なり。
yeea this game blows
Есть атмосфера, ощущение масштаба войны, есть ради чего тащить шмот на базу. За 7 часов положительные эмоции есть. Но отдельно крайне расстроило отсутствие внятного управления с геймпада, не прикольно когда аптечка и граната на одну кнопку как пройду допишу. Но проект поддержать рекомендую. Есть нюансы, но за свою цену хороший проект
The Forever Winter é uma das paradas mais insanas, sombrias e originais que surgiram nos últimos tempos, e virou um vício absoluto para mim. Ele pega a premissa de extraction shooter e joga num cenário apocalíptico desolador onde você não é o herói overpower salvando o mundo, você é só um rato tentando sobreviver no meio da cruzada entre duas superpotências militares destrutivas. O grande trunfo do jogo é a atmosfera. A escala dos mapas e a sensação de opressão são absurdas. Ver máquinas gigantescas e exércitos colossais trocando tiro enquanto você se esgueira pelos escombros para catar loot e garantir a água do seu esconderijo cria uma tensão que pouquíssimos jogos conseguem entregar. O som das explosões, o peso dos passos dos mechas e a direção de arte brutalista transformam cada run numa experiência cinematográfica e aterrorizante. O loop de gameplay é viciante demais. A necessidade de planejar cada passo, saber a hora exata de atirar e, principalmente, a hora de recuar e fugir torna cada extração bem-sucedida uma vitória absurdamente gratificante. O sistema de evolução do esconderijo e a customização das armas te dão aquele motivo perfeito para voltar para o caos repetidamente. The Forever Winter é um jogo com uma personalidade gigante, que respeita a inteligência do jogador e entrega uma proposta visceral para quem busca desafio e imersão de verdade. Entrou fácil para a minha lista de favoritos.
I must say the game is way better than its reputation seems to be. The atmosphere is intense, sometimes all out war with huge europan 5-story mechs, jets in the sky dropping cyborg-zombies, helos, tanks and quite an array of foot soldiers in between. The dark and gritty artstyle with still realistic graphics (except for your characters face somehow) fits perfectly. Theres multiple different factions you have relationships to, making it possible to get new quests and discounts just by demolishing the other side. Tons of items make it as hard as in Tarkov (who knew condensed milk was 1-slot gold) to decide what to take with you but after you buy or get your first bigger rig, that problem gets eliminated quite fast, since you dont seem to lose that on death. You can upgrade your hideout (not as in depth as in Tarkov yet) but still in meaningful ways like weapons and ammo crafting, a shooting range, and bots that can automatically generate water so you can travel further out. The game has some pretty interesting mechanics regarding that concept. Character progression is also very neat as there are six different classes that can be lvld up and each level you get more base stats and spendable experience on classspecific perks like faster sprinting, better weapon handling etc. I'd say the worst thing is still the AI. Don't get me wrong. When it detects you it can almost laser-beam you and reacts within fractions of a millisecond. But first it HAS to detect you. Sometimes they are 10m in front of you in literal desert and don't get it, sometimes they shoot you through 20m of blinding sandstorm (especially turrets, atleast on later maps i feel like). As soon as you actually shoot, the detection works pretty well so that sometimes you have half an army facing you, beaming you and simultaneously pushing you. I wish they had at least some interest in living on as they don't really seem to take cover when getting shot. Being able to stealth take-out half an army would be great too but I have not acquired any silencers yet - though the internet says they exist. If they fix that and the AI spawns that are sometimes way too close to you, the gameplay would be superb. Also a full on first person perspective could be nice, but just an idea. I have played the game only in solo so can't comment on 4-player coop yet. Overall 8/10 for me, will probably update in the future.
Necesita muchas actualizaciones en los NPCS son basura cuando son tus aliados y los enemigos por mas pequeño que sea son todos supermans ROTISIMOS CUALQUIER ENEMIGO PREFIERE VOLTEAR Y CORRER EN TU DIRECCION EN LUGAR DE DEFENDERSE DE LA LLUVIA DE BALAS QUE ESTA RECIBIENDO se que no es un juego facil pero el juego esta demasiado mal en este momento, espero mejore con buenas updates
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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