
The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Hungarian, Korean, Portuguese - Brazil, Russian, French, German, Simplified Chinese, Japanese, Italian
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Played first hour of this game and its awesome. pros: -native 21:9 support -native controller support -nice graphics -fun way to play -2D + 3D worlds (dungeons are in 2D and the map between the Dungeon is playable in 3D) -good music cons: -weird hitboxes (u can kill enemys without rly hitting them (assasins) -you just get dmg by staying in enemys without them attacking you. -a bit to long downtime after spells ( you cant move for 0,5sec and get killed often by assasins cause of this) -a bit weird movement in 3D world when it comes to jumping with the camera angels which are doing a bit what they want(with controller) conclusion: Really nice game, fun to play, I died alot and was a bit angry ^^. Alot ways u need to go to get all gold cubes so not a game u can just rush trough :) 7/10 would buy :)
Un juego de plataformas en 3D, con escenarios estilo side-scrolling y otros al estilo Mario 3D World. Con un argumento un tanto débil, tal vez, mas que todo por la rapidez o simpleza con la que nos cuentan la historia detrás del juego; donde mas o menos nos explican un villano llamado Voltiare, usaba sus poderes de necromante para hacer el mal, y el Concilio de la Magia fue el grupo encargado de hacerse cargo en el, por un tiempo. En The Forbidden Arts somos un joven quien tiene la capacidad de controlar ciertos elementos -como el fuego. La jugabilidad en The Forbidden Arts, es simplista, podemos saltar, hacer dobles saltos, escalar paredes, golpear con nuestra daga, empujar objetos para ayudarnos a saltar y lanzar poderes mágicos. Nuestra capacidad de usar los poderes como el fuego, tienen un limite, y al igual que las habilidades que usan mana, nuestro poder podrá drenarse por completo, para rellenarlo, debemos estar cerca de algún tipo de llama, y con presionar R2, esta recargara nuestra habilidad piromana. Hay físicas un tanto extrañas, nuestro personaje tiene un muy parecido trote al mejor estilo de Naruto, pero esto no solo se ve cuando corre, sino que cuando camina, entonces, parece como un correr en cámara lenta que se ve irrisoriamente ridículo, pues en lugar de caminar, nuestro personaje corre, como patinando, pero a lo Naruto, un detalle grande, y que puede ser corregido para una mejor visualización. The Forbidden Arts necesita mejoras, muchas, aunque lo que existe de momento logra llamar la atención, los detalles técnicos, harán que quienes tienen poca paciencia decidan hacerse a un lado. Otro ejemplo de un fallo es que cuando el personaje recibe un golpe, este se torna transparente; esto es normal en cualquier juego, pero dicha transparencia no debería hacer que el personaje puede atravesar las paredes y demás objetos del escenario. No nos gusta el hecho de que no es posible repeler los ataques enemigos, lo único que se puede hacer es esquivarlos saltando, o lograr atinarles un ataque de magia, con suerte, en un futuro cercano, tendremos opción de bloqueo, ya es que es muy fácil morir -no por falta de manos, sino por algunas limitaciones en las mecánicas, pues la mayoría de enemigos, nos matan de un solo golpe, y se nota bastante al estar golpeando a un enemigo, y de la nada estos nos asestaran un golpe de gracia que nos hará morir al instante, incluso, solo con tocarlos, podemos morir (al estilo Mario Bros). Esteticamente, The Forbidden Arts es muy bueno, los colores, los ambientes, cada escenario aunque no tiene mucha variedad de objetos, logra su objetivo, y junto a la música, el mover de los árboles con el viento aciertan en buena forma crear niveles agradables. De momento, The Forbidden Arts necesita trabajo, los saltos son un dolor de cabeza, y las peleas con enemigos son bastante torpes. Pero no existe videojuego que sea sencillo de hacer, y entendemos que el periodo de Early Access sirve para emplear mejoras, quitar lo malo, y agregar detalles para pulir. La presentación visual es buena, con variedad de ambientes, niveles vibrantes con colores lindos, así como cuevas, e incluso una enorme colmena de abejas. La historia aunque simple, resulta interesante también. Únicamente, es necesario hacer uno que otro arreglo en la jugabilidad y un pulido en la manera como se ejecutan las mecánicas. El juego es desarrollado por el estudio independiente Stingbot Games, saldrá a la venta en Acceso Anticipado el 7 de Febrero de 2018.
All I see is red. My hands quiver over the keys and threaten to punch the lights out of my keyboard. There is a pounding in my ears and my heart, and a string of uncivilized words threaten to slip from my tongue. For the first time, I am experiencing it for real: game rage. That uncontrollable urge to swipe the laptop of the desk and break everything in sight. With that said, although it was the primary instigator of my temper tantrum, The Forbidden Arts by developer Stingbot Games is by no means a terrible game. It has perfectly decent graphic design and premise, with mystical creatures like elves, grifffins, and sorceresses. You play as the main character Phoenix, who journeys through an enchanted forest while battling peril and learning the seven forms of magic along the way. In addition, the mysterious villain Voltaire threatens the world with his powers of Necromancy. However, several factors prevented me from fully enjoying the game as much as I would like. Now I will be the first to admit that I am by no means an expert, or even an intermediate gamer. I am used to often missing jumps and restarting levels and being repeatedly killed, and over time I have built up considerable patience for this. However, the controls in this game were especially challenging— maybe it is different for other game consoles, but for PC’s the placement of keyboard controls is awkward and not at all convenient. This makes it extremely hard to clear jumps and coordinate movements with fighting. Even worse, it takes about 10 seconds to respawn after dying, which quickly becomes very aggravating when you are dying multiple times in a row. This further discouraged me from playing because I could never get fully immersed in the game, but instead had to repeatedly return to the “restart or quit” menu. I think it would have been far better to simply respawn immediately and in the same place that you died, instead of resetting back to the previous saved point. I personally felt that I was repeating the same level over and over again instead of making any progress, which was disheartening. On the other hand, an aspect of the game that I did appreciate was the magical training that you learn. In the very beginning of the game, you discover that you possess the potential to learn pyromancy, or fire powers. At first you master basic moves like shooting fire balls and refueling from nearby bonfires, but eventually you learn more complicated ones. As I mentioned previously, the keys are spaced all around the keyboard, so it is tricky to use your pyromancy when you actually need it for fighting enemies. However, I liked the extra element of magic and the gradual way you advance in your magical capabilities. In conclusion, The Forbidden Arts is not for the faint of heart, and by that I mean people who are easily discouraged by repeated failure. To be honest, I often felt incompetent and frustrated when all I could seem to do was die, and part of that can be attributed to the controls of the game. However, The Forbidden Arts also challenges you to embrace a challenge and strive for success; it also lends an element of mystical fun with learning the seven forms of magic. If you can keep your head and your temper, this game can be a fun experience.
Купившись на видеоролик, я ожидал динамичного экшна с затейливой боевкой, хадукенами и вот этим вот всем. Но ролик просто ускорен раза в два. Игра ужасно медленная, с неотзывчивым управлением (которое, мать его, нельзя перенастраивать для геймпада), через раз срабатывающими прыжками и зацепами. Боевка однокнопочная, мобы действуют строго по одному паттерну, некоторые не убиваются, шипы ваншотают (но это не страшно, потому что игра сохраняется каждые секунд 5...). Чтобы игра была еще медленнее, добавили "головоломки" (мозг для них не требуется). Разочарование.
A shallow explore the maze type game. Repetitive and not fun.
Though this game looked great at the start, I'm not sure at the moment if it's worth it. I understand it came out of early access not long ago when I write this but I have several problems. Starting with the biggest glaring issue, you only have two hit points. I get you want to start out weak and such but for a few reasons I don't like it. The main character, Phoenix, seems to have some form of training in using daggers and such. I'd imagine someone trained wouldn't be easily killed by enemies in the second stage. And I don't mean because they hit fast, I mean because you will be one shot. Which leads to the next problem, enemies shouldn't be one shoting you in the second stage. Even the boss does less damage. The stages aren't bad, I liked the design of them. Alittle maze like but you have to look around for the gold to get the next parts. It insists on their being cool secrets or something. I couldn't find anything of importance but oh well I assume later in the game that it would be possible. My next issue with the game is mostly gameplay. The enemies are fine (outside of being oneshot) and they have basic attacks and such. What I don't like is the placement of some of them and how certain ones attack. The Gnoll will shoot a green blast repeatedly, which to fire quick enough, you have to shoot one waste fire ball, then either dodge the next attack they do which will kill you, or shoot another, losing your entire mana pool. Then in the brixies, I assume pixie like monsters, they shoot a straight line at your character. The issue with their aiming is that when they start the attack, if you jump to get out of the way, the beam will go at you still. The targeting is right as the beam comes out, not at the start of the animation of the attack. I know some of this is knit-picking and I'm sorry for thos who enjoy it. I will have to give feedback for the programmers, I know this game is only developed by a small number, if I remember reading right, only two people. I want to recommend a few tweeks. Give 3 hit points. If you do this way, at least then when an enemy hits hard, you still live and know to get away from it. Second, enemies need to be consistantly dead. If I die after 5 montsters, I don't want to be ported back and restart the same thing over again killing the same monsters the same way, it turns very methodical and repeatitive. Thirdly, you seem to be stuck in an area of both platformer and trying to stick to adventure games. The 3D aspect upgrades the plateformer style to something of interest, if you give powerups, (mana pool increases, and health increases), in random areas where the gold is, it'd be far more interesting to me. As of right now, I can not see myself enjoying this game and I feel terrible for it, a friend purchased it for me and I have to refund this for not enjoying what it appeared to be.
Only 30 minutes or so into The Forbidden Arts but this is really fun / polished game that I believe platformer junkies / adventurers will enjoy. 7.7 out of 10
mais ou menos vale 3 conto
3D платформер с главным героем, напоминающим персонажей аниме. В этом эпическом приключении предстоит путешествовать по сказочному королевству, рубить врагов кинжалами и собирать золотые слитки. По мере продвижения по сюжету главный герой научится использовать свои уникальные способности огня. Можно будет не только рубить, но и поджаривать медведей, волков, гигантских пауков, солдат и т.д. Несмотря на ранний доступ, игра выглядит потрясающе! Геймплей типичный для аркадных платформеров, но есть элементы других жанров. Имеется инвентарь, но его возможности будут реализованы в полной версии. Есть локации, квесты и небольшие головоломки. Кроме множества прыжков, надо двигать ящики, переключать лифты, искать секреты. Рекомендую играть с контроллером. Прыгать, карабкаться по стенам и зарослям придется много, а это удобнее делать с помощью геймпада. Достойный представитель жанра. Контента хватает, чтобы зависнуть в игре на много часов. Скоро ожидается масштабное обновление с добавлением еще одного мира.
[h1]===游戏简介===[/h1] 禁忌法术(The Forbidden Arts)是一个动作冒险类平台游戏,讲述英雄菲尼克斯追求掌握火元素的征途中所发生的一系列的故事。无论是人物风格,还是画面渲染,以及些许音效都让我不得不想到塞尔达,作为一个被宣传视频和图片所吸引的玩家,进入游戏中更明显的发现,游戏中又很多与塞尔达相似的元素。但不得不说,没有达到预计中的期望值。 [h1]===游戏体验===[/h1] 禁忌法术(The Forbidden Arts)是一个动作冒险类平台游戏,而且将3D画面与2D结合在一起,组成一个世界。在主要的闯关关卡当中,为2D游戏操作,与大多数2D风格的游戏相同。这个游戏的特别之处,就是加入了一个3D的大世界。在探索世界地图时,则将切换为3D游戏操作。 其次,这款游戏和画面以及渲染,可以说时非常出色了。BGM的选择也恰到好处,在闯关关卡中,战斗,迷宫闯关,解密,收集多种元素相结合。且每部分都很重要。战斗作为主要的部分。虽说让我想起《艾尔之光》。但两者在战斗手感与技能的绚丽上面,完全没有可比之处,本作的战斗系统,目前看来,还是十分的简陋,一套重复的连招。一个释放火球的技能,以及收到一定伤害后的无敌时间段,这就是全部的内容。相比之下,闯关部分的设计,就十分的出色,根据剧情的推进,不同的关卡都会出现在我们的眼前,解密,收集更是作为一个让关卡更加充满趣味和惊喜的部分。收集物品作为强化角色属性的素材,其重要性和必要性,更上一层。 另外,本作在剧情上面,整个剧情为单线性发展,所以,不会有对接下来操作的迷茫。从新手教程开始与主要剧情的衔接,不会让玩家觉得很突兀。 [h1]===游戏评价===[/h1] ===优点[=== 1.出色的画面和独特的风格渲染。 2.3D世界与2D世界的结合,每个地区的收集元素。 3.完善的新手教程与连贯的剧情衔接。 4.庞大的关卡地图。需要玩家不断的去探索。并且还有各种解密和机关陷阱。 5.收集物与角色强化的关联是一个很棒的设计。 ===缺点=== 1.战斗系统很简陋。操作手感极差。 2.机关陷阱以及部分解密的明确指示和细节设计还需要加强。 3.游戏右上方地图所起的作用不大,不仅没有办法指路,有时候还会造成视角遮挡。 总的来讲,这是一款值得期待的作品,但的确还有许多要改进的地方。 [h1]===友情链接===[/h1] [quote] 更多好游戏尽在黑名组 [url=https://store.steampowered.com/curator/9619592-Blacklist_/]点击这里关注黑名组[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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