
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《第一肾虚战士卡赞》 《第一刮痧师傅卡赞》 《第一无韧性卡赞》 《第一脆皮卡赞》 《第一血牛BOSS》 《第一马拉松b》 《第一堆怪设计》 《第一换皮怪物》 《第一地图复用》 《第一疯狗连招怪物》 《第一神射手弓箭兵》 《第一霸体小怪》 《第一爆炸蜘蛛》 《第一瘟疫debuff》 《第一狂掉帧优化》 什么帝国英雄, 被路边两条野狗咬死前的幻想罢了
Запуская игру, я не ожидал чего-то очень качественного и интересного, однако у этого сосалика есть очень много хороших, так и душных, бесящих моментов. Геймплейно это сосалик, причем с щадящими таймингами, все видно и понятно, 3и вида парирования, с руки, красные атаки, и парирование на атаку врага с оооочень маленьким окном. 3и вида оружия, копье, двуручный меч, парное оружие. что на первый взгляд смотрится бедно по сравнению с тем же nioh или dark souls, однако все 3и направления очень проработаны, и скилами можно менять свой стиль игры. Есть рарность вещей (привет Nioh), самые топовые только к концу и то в количестве пару штук ИЛИ прокачкой кубами, которые повышают редкость шмотки. Очень мне не понравилась задумка, запихнуть скилы или изменение скилов в сетовые бонусы. Можно менять скейлы оружия на нужные это удобно, копье имба, если правильно вкачаться, но я проходил почти всю игру с парным оружием....КРОМЕ босса Озмы. Сюжетно не могу сказать что прям вау 10 из 10, но и не мусор, за основной линией сюжета этого аниме наблюдать интересно, но вот побочные линии в большей степени показались мне скучными и не цепляющими, очень многое приходится переваривать и пытаться понять что вообще происходит в мире игры. Секретная концовка, под пиво пойдет, вроде и ''неожиданный поворот'' однако я ожидал такого конца, объяснения мотивации Озмы понятны, а вот что за пророчество откуда взялось и почему король захотел кокнуть казана, игра к сожалению объяснить не может. В конце сценаристы чуть ли не прямо говорят про 2рую часть, но игра не окупилась а студию распустили что жаль. Игра отдаёт некой мультяшностью (анимэ) эдакой borderlands но без пушек и плоских шуток. Локации красивые, но ловишь себя на мысли что, где то не до крутили где то слишком пусто, а где то ну слишком уныло, вроде и смотрится хорошо, но уже ближе к середине игры, устаешь от однообразия. Помимо сюжетных миссий есть и доп миссии, которые реюзают локации и боссов, снова и снова добавляются в конце либо немножко переделанных боссов с другим мувсетом, либо просто мобов которых уже убивал но с полоской босса, разве что продвигают доп сюжетки нпс, ....скучно. Оптимизация моё почтение, игра не лагает не фризит не вылетает, очень оптимизированно. Жаль музыки маловато, только эмбиент у пару боссов играет что то интересное, и в титрах. Но это все придирки мелочи на которые можно закрыть глаза, это же соулс и играют ради битвы с боссами, все задизайнены по разному и к каждому надо менять подход и думать над тактикой, Малука наказывает агрессивную игру и надо все парировать, Эламейн вообще ходячий танк и просто в лоб её не пробить, Трокка вообще медузная магичка пока не додумаешься за ней бежать иначе просто заспамит всяким говном. Отдельно хочу сказать про Хисмара, представь на тебя здоровенный дракон выходит, и какая же ублюдская на этом боссе камера, босс не сложный ты не с ним сражаешься а с камерой... Озма, охх на 18 попытке я понял что своим крабо билдом парным оружием на эксперте 3и фазы просто не переживу, пришлось смотреть в гайды на копье, благо с 3тьей попытки получилось. Платина требовательная к вниманию и скилу, ради последней ачивки на сложность, если все пылесосить и смотреть в каждый угол, не забывая говорить со всеми то платина сама собой сделается, разве что глянуть только как выйти на секретную концовку. В итоге, игра как сосалик хорошая, есть реиграбельность, есть сложность ''хардкор'' после прохождения кому игры было мало и показалась легкой, не лагает и идет без проблем. Сюжетно как двигатель и мотивация пойдет, но локации изучать скучно. Даже без скидки, если ищешь сосалик стоит взять. P.S Видеовставки отключаются если играть за казаниху, что тупо и бредово, на кой хрен тогда было добавлять, не понимаю.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nioh could never
Me ha sorprendido mucho este juego, esperaba un soulslike del montón pero los boses y las areas son muy disfrutonas y con calidad. El guión, te lo explican todo y se entiende fácil, aprende From Software. Los logros de steam son faciles de cosneguir, como a mi me gustan, simplemente es completando el juego con todo su contenido, cosa que tendria que ser asi en todos los juegos. Muy recomendado
Как дарксоулс, только хуже, тут есть лвл кап на навыки, удушье полное, сложности 0, просто сидишь на каждом боссе 40 часов и дрочишь рефлексы, что бы отражение 10/10 работало, я лучше это время потрачу на другое занятие. Я задушился на малуке ,мудло с катанами конченное, дрочит ножны, выпад, такой, что либо поздно отражаешь, либо рано, ну это я просто казуалье, провел на нем часов 7).
Awesome!!!
长枪挑战完美收官。本以为的只狼代餐,没想到是如此不可多得的动作爽游。仁王与只狼的集大成之作,BOSS战细节刻画到极致,生动的战斗交互、场景表现、音乐氛围烘托,都使我流连其中,可以说是迄今为止玩过的战斗最爽快、最酣畅淋漓,最使我沉浸的游戏!作为DNF开服老玩家,由衷感到欣慰,只可惜毁于运营,旅程或许就此戛然而止。不过还是强烈推荐,喜欢动作游戏,特别是弹刀类型的同好,一定要体验一番,千万不要因为灾难宣发而错过!
Such a good game wish they could make a second
Great game, very artsy. Some of the enemies and bosses are extremely spamming with their attacks which makes parts of the game very frustrating. Fun weapon mechanic, combat, and abilities. Love you can keep the appearance of your favorite armor no matter which one you have equipped. Very challenging game at first but the more you play the easier and more fun it becomes. Final boss is sort of silly on expert. But overall a great game to play and try out especially if you catch it on sale. Unless you make a back up save be ready to spend many hours redoing the same story over and over again just to 100%. Was going for it but my save somehow was corrupted and now lost interest.
Ben bu oyunu sevdim : The First Berserker: Khazan — 80/100 Öncelikle oyunu 11.08.2026 tarihinde Normal zorlukta bitirdiğimi belirtmek isterim. Çünkü oyun ilk çıktığından beri çok fazla dengeleme aldı. Bu detayı vererek başlayayım. Khazan'ın nesini sevdim? Atmosferini, grafiklerini, seslendirmelerini (Ben Starr ❤️), anime havasını ve özellikle ortalarından sonra hikâyenin daha iyi işlemeye başlamasını sevdim. Peki aksiyonu nasıl? : Zaten oyunu bitirmemin iki sebebinden biri aksiyon. Çift kılıç kullanarak önce parry odaklı, sonra dodge odaklı farklı build'ler ve yetenekleri değiştire değiştire oynadım. Karakteri sıfırlamak çok kolay olduğu için kendi içimde sıkılmamak adına oynanışımı bol bol farklılık yapmaya çalıştım. Fakat çift kılıcı asla bırakmadım. Oyunu sevmemin diğer sebebini ben de tam olarak anlamadım ama... Loot. Evet, oyundaki loot mantığı çok bol ve bu insanı yoruyor. Ama bir zırh seti dizmek, onu level atlatmak, kendine özel yeteneklerini kendi yeteneklerimle birleştirmek bana çok keyif verdi. Her büyük bölümden sonra gidip zırhlar kısmında 15 dakika falan oyalanıyordum sürekli. Normalde bu tarz işlerle uğraşmayı da pek sevmem. Fakat bu oyunda gayet keyif aldım. Eksisi yok mu oyunun? Çok var. Öncelikle gereğinden fazla uzun. Biraz daha kısa olsaymış çoğu derdimiz çözülürmüş. Mobların kendini tekrar etmesi, aksiyondan hafiften baymaya başlamam ve bol bol asansör kullanılması. (Hack & slash klişesi gibi, lan en azından 1 kere asansörde savaşsaydık. Hep bekledim o anı, hiç gelmedi) Bu arada ben oyundaki bölüm tasarımlarını gayet beğendim. Sıradan ama hiçbir bölüm beni sıkmadı. Gayet keyifle keşfede ede, herkesi kese kese, tüm yan görevleri yaparak bitirdim. Ki ben Souls oyunlarını ne becerebilirim ne de severim. Ama bu oyun biraz kolay olmuş. Normal zorlukta oynadım. Belki de her şeyi yaptığım için ödül olarak fazla güçlenmişimdir. Tabii Mimic'i her savaşta çağırıyordum. Son boss'ta işe yaramasa da son boss'u da tekte geçmem beni bile şaşırttı. Souls'cular asıl bu konuda şikâyet eder, ben değil. Sadece belirtmek istedim. İlk çıktığında adaletsiz bir zorluğu olduğunu biliyorum. (mob kısımları bir yerden sonra otomatiğe bağlasa da boss savaşları güzeldi) Oyunun bir diğer eksisi ne olabilir? Müzik desen yok. Hikâyeyi sevdim desem de sunumu vasat. Sonu güzel, tam bir anime işi ama orta kısımları falan eh işte. Yan görevler aslında güzel hikâyelere sahip ama sunumlarına pek önem verilmemiş. (tatlı hikayeler ama kılda kalır mı zor ) Bunlar gibi eksiler de yok değil. Ama ben oyunu gayet keyif alarak bitirdim. Herkese de şimdiki hâlini en azından 2-3 saat denemesini öneririm.Bitirdiğim 3. Souls oyunları arasındaki sıralamamda burun farkıyla sona yerleşiyor Lies of P (Ben bitirdiğimde zorluk ayarı yoktu ) - Sekiro -The First Berserker: Khazan.olarak sıralarım. Ha, bir de FF Stranger of Paradise var. Tam Souls değil, onu saymamak lazım. Lakin onda da bol bol KAOSSS vardı. (oyun sürem ve bazı başarımlarım sapıtmış olabilir (3.boss'u kesmemişim mesela ana hikayede başarımlara göre :D lan nasıl ilerledim o zaman :D oyunun yer yer çevrim dışı oynamak durumunda kaldım.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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